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Cutscenes

7 respuestas [Último envío]
Dom, 08/19/2012 - 18:58
Imagen de Frydhamstr
Frydhamstr

I was just thinking that cutscenes (high quality animations with voice acting) would really enchance to the story and life of the game, yet are pretty simple to implement. It will also make players keep playing the game to find out what happens next ;)

Anyway, just an idea, good places to have cutscenes would be:
- Big opening scene/intro and Endgame
- Little boss intro cutscenes for things like snarby, royal jelly, etc.
- Other major parts of the storyline.

Thoughts?

Dom, 08/19/2012 - 19:35
#1
Imagen de Softhead
Softhead
We got those.

Silent Legion, Rescue Camp.

Also, no voice acting.

Dom, 08/19/2012 - 20:17
#2
Imagen de Frydhamstr
Frydhamstr
Wait...

Dude(tte).......... thats exactly what my post was about............ adding fluid, movie-like animations with voice acting, not two characters standing there with a wall of text........... T_T

Dom, 08/19/2012 - 20:25
#3
Imagen de Softhead
Softhead
Voice Acting will Kill the mood.

And Cutscenes aren't really "Movie-like animations", Several games which have that Picture textbox variant, or still comic like ones.

Dom, 08/19/2012 - 23:20
#4
Imagen de Corvah
Corvah
meh

cutscenes would be awesome but not voice acting. i want to imagine the voices my self, like in the 'good ol games'

Lun, 08/20/2012 - 01:45
#5
Psychorazer
I think cutscenes of

I think cutscenes of 'higher-than-game-quality' kind of imply something beyond the game; Cartoon-show perhaps?

Best not to. Voice scenes could make things a little awkward in terms of a player judging the game's 'coolness', and having your player just not saying anything is going to look too much like Crysis 2.

Although cutscenes for the crash of your pod would look alright. There's nothing really at 'Endgame', and so it'd be harder to find a trigger-point for it.

I'll post a little fanfic-narrative when I get the time here later, if I get the time, for possible such cutscenes.

Made one for the start:
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Cradle.

Through the dark, starry depths of space, the Globe-planet spins about its mechanically constructed axis. The Moon, a white broken-sphere, seemed to spray debris from its open-face, which glittered like diamonds in the light of the Sun behind it; A deceptive façade of peace among the disturbed heavens.

Like a comet, a spherical pod hurtles through space towards Cradle, flames trailing behind it like a tail as it breaches the outer atmosphere. Arcing slightly as it is drawn in by the planet’s pull, it seems like another shooting star to the inhabitants of the Globe-World. A wolver, slightly startled by the sight, yelps to its friends. Mecha-Knights, on their hourly Patrol, glance skywards, literally scanning the skies for a sign.

Inside the pod itself, the occupant, clad in the armour of his people, waits patiently.

With a massive roar, the pod streaks through the air, a startled Gremlin falling onto his back in surprise and screaming incomprehensible curses as it sails overhead.

Throwing up a shower of dirt, dust and screeching sounds, the pod finally comes to rest on the ground. The outer case hisses and smokes as it cools off the heat of its entry, crackling every once every second or two; maybe it caught fire?

Suddenly, there is an earsplitting CLANG, and the door of the pod flies open, and the occupant steps out into the light.

Appearing armoured, his/her coloured, neon-like eyes blink as he/she survey’s his/her surroundings: He/she seems to have landed in a fairly remote desert area, with few signs of intelligent life visible.

Another screeching sound is heard overhead, and the knight (for it appears as one) tilts his/her head upwards just in time to witness another pod, just like his/her own, streak past in a fiery blaze. Glancing around, it seems that several other pods were making their decent, all flying past and landing in different areas.

Presently, there is the sound of static, and the newcomer lifts his/her hand to his/her earpiece to receive the possible transmission.

You are this Knight.

You have crashed

You are stranded.

But you are not alone.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Lun, 08/20/2012 - 02:28
#6
Imagen de Zeddy
Zeddy
No

High-quality animations and voice-acting is expensive, takes a lot of hard-drive space proportionally to time it lasts, and is only entertaining just about once.

Lun, 08/20/2012 - 05:14
#7
Imagen de Asukalan
Asukalan
We already have kind of a

We already have kind of a cutscene in that mission with Arkus. It uses ingame models and interactions.

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