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Range of view, Shield repair kit, and Shard bomb/Pulsar balance

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Mié, 08/22/2012 - 10:41
Imagen de Autofire
Autofire

I have several ideas that I have been stewing up, so to keep them from all going to their own threads, I'm just keeping them all here. (YAY THAT'S AT LEAST 2 LESS SPAM-Y THREADS!!!! XD) I will organize them from shortest and simplest (to the players' eyes) to longer, more complex ones.

Shield Repair Kit

The SRK would be like the status recovery pill, except that, when used, your shield would instantly get fully repaired. The one drawback could be the time that it takes to use it. (in the same way it takes time to use a status pill.) Maybe it could be a white/green pill? Or maybe white/red? Or it could possibly even have a shield icon. I really don't know.

I know at least ONE guy is going to say, "If you are good, you wouldn't need to repair your shield, or even use it for that matter." Well, yeah, if you are good. But not everyone shares your epic skills. Heck, if everyone was that good, why do we even pick up HP/status capsules?

Balance

The request of the year. Anyway, I'm taking the 2 most hated things for their imbalance and throwing out ideas.

Shard bomb
If the current system is kept, maybe some shards should be able to stick to enemies and the ground? Either way they would blow up. If the monster is tagged that would make it a little like the catalyzer. Whatever the case, the wave of shards NEEDS decrease charge time. It takes forever to get it going compared to other bombs. Another thing to consider is giving higher damage outputs. It needs to stay competitive with the other bombs! Why would you chose it right now, when it truly is the worst bomb? (I've seen something on the wiki with hard facts that the 5* Splinter Bomb takes the same time to kill a trojan as it does the 5* Graviton Vortex. That's a shadow bomb preforming the same thing as a piercing bomb!) IF things are reverted, I think I have a solution to making them more AoE than a bullet bomb.

  • Make shards blow up after traveling a short distance.
  • Make shards pass through anything directly after being created. (To keep it from being PoE(Point of Effect) rather than AoE *Puts up flame shield*)

Pulsar
One issue with the gun is its bomb-like attitude. It can blow things up easily. The fix? Make it not expand. Instead of expanding, just make it grow stronger the further it travels. The charge could remain similar to how it is, though it shouldn't knock things back so far. This would make the charge suddenly become viable. Also, maybe the bullets that have traveled a distance could push things, akin the the Valence.

For the Catalyzer? It explodes, but with the charge. Maybe it feels bomb like, but it isn't like a bomb you throw, like the Polaris has tried hard to become. You have to charge it and it takes A LOT of skill to master. It isn't an average gun.

Range of View

This COULD take a long long time to make, yet I think it would add a whole new level of strategy. For real, you can't see around a corner. For all you know, a tortodrone could be sitting around said wall. Well, the current view won't let you get that kind of perspective, so what I think would be an interesting addition would be having a RoV setup.

In order for this to work, monsters would have to be classified as small and large types. If there is something in the way, you can't see the monster behind it. To make it feel more realistic, a lumber(a large monster) would be visible behind smaller blocks(Ghost, Breakable, Indestructible, and Explosive) while a Kat wouldn't be visible hiding behind those blocks. If there is a monster behind part of a map, you can't see it no matter the size. A simple rule would be "If you can shoot over it, you can see over it" with the exception of switches and gates, which you could probably see through/over.

To take this a step further, maybe any monster within a certain radius would be visible no matter what, because most knights are tall enough to see directly over a block. If you are in a party, anything visible by one player would be visible by all the players. This could encourage teamwork a bit better. If you are in a boss level, the rules wouldn't apply. You could probably see everything during a boss fight. In the hidden passage (Or any shadow lair for that matter) maybe the RoV wouldn't be shared, to make it harder for a team. Maybe the range you could see could be reduced also. Note I'm saying the RoV would only have to effect for monsters, and not entities(What I call bullets, bombs, and missiles.) or parts of the level.

(I got this idea from a mender to seemed to be hiding behind some blocks.)

WARNING: TECHY TALK AHEAD

Being a programmer, I would like to say how the system might work. Say, when a monster is in range(whatever the sight range is made to be) it would form a line between the player and the monster. If anything comes between the player and the monster that could obstruct the knight's vision, (Blocks and walls for smaller monsters, while Walls only for larger monsters) the monster would vanish from view, similar to how a recons vanishe. It would check this often (Say, whenever a block is destroyed or when the knight/monster makes a move. Or possibly just checked at certain intervals.)

If you wish to gray out the blind area(Or show any kind of effect), invisible lines could be shot out from many directions from the knight. When a line that collides with a wall, that line would stop going. Anything beyond that point would be gray. Any enemy not hit by a line wouldn't show up. Idk how SK is managed, so both of these ways I just explained may not apply.

END TECH TALK

Thank you for taking the time of reading this. (Ignore this praise if it doesn't apply. Anyone thought with 2 Portals lately?)

Mié, 08/22/2012 - 10:45
#1
Imagen de Artistbma
Artistbma
@SRK It's Plausible. I don't

@SRK

It's Plausible.

I don't feel like commenting on anything else.

Mié, 08/22/2012 - 10:50
#2
Imagen de Little-Juances
Little-Juances

For the Range of View I sort of imagine the Fog of War in a strategy game.

The shield repair kit..... by the time the animation is done, either:
-your shield sould have already healed itself.
-an ally killed the enemy
-you could have killed the enemy yourself
-the enemy will attack and interrupt you

Mié, 08/22/2012 - 11:56
#3
Imagen de Zeddy
Zeddy
Durp

Shield Repair Kit would need to have a very fast animation to be useful. Still, I could see myself using them.

Would the field of view be handled server side or client side? If server side, people would lag more because of more data being passed. If client side, people on old computers (these are many), would lag because of all the raytracing required.

Jue, 08/23/2012 - 11:57
#4
Imagen de Autofire
Autofire
THIS THREAD IS ON THE SECOND PAGE NEXT TIME I LOOK AT IT!

AMAZING! Lol jk.

Agreed. To be useful the animation would have to be sped up somewhat. Fog of war is sorta what I had in mind. I personally think fogging things WOULD make it slower unless there is a good system for it. One issue is that making it client sided would allow for hacking it to bypass it completely. Sever-sided would slow things down. If a combination could be worked that could be the best.

Oh, and Juances, I think it would work similar to the Status pill. As soon as you use it, and not when the animation finishes, your shield is healed. Doesn't matter if you get interrupted. Also, sometimes the shield can take up to 5-7 seconds to repair itself when it is badly broken. (I think it depends on how hard it was overkilled. Say a lumber arm breaking a red shield is going to take longer than it would if a wolver bit it.)

Jue, 08/23/2012 - 12:56
#5
Imagen de Asukalan
Asukalan
Range of view, fog of war

Range of view, fog of war what next? Friendly fire? :D

"If client side...." Hax making you able to see everything just like it is now.

Jue, 08/23/2012 - 15:23
#6
Imagen de Addisond
Addisond
--

Perspective view is a no. Though it would be nice to be able to zoom out a bit, maybe pan overhead a bit more. Currently the bottom of the screen is a bit impossible to deal with in LD. If you totally change the pulsar, you have to give out even more variant tickets. Almost no one agreed with "it's not bomb-like". Shield repair? I don't see why not. I also don't see why. Shard bomb, don't know too much about this, but yeah it needs to change.

Jue, 08/23/2012 - 15:49
#7
Imagen de Autofire
Autofire
@Addisond

For the perspective thing, I wasn't meaning to make it like 1st person. I suggesting was keeping things from being visible if your knight couldn't see it. I know no one agreed with that, but if they don't change it back could they be fair and fix the Polaris too? (If they do, at least gunners aren't left in the dust like bombers have been.) For SRK, the one reason I suggested this is cause we seem really short on the belt items. When did we get a new set of items for our belts? Idk, I joined in the beta, but I still haven't seen them adding any new ones. I was thinking this could make it more diverse. Shards? Well, actually I think they really should try buffing and changing this bomb first and if all else fails, revert the patch. (Somewhat. They would have to do something about all the newer types of bombs. What happens to the people who payed CR on that Splinter bomb's UV? They couldn't do a complete revert cause that would rip the people who got the newer bombs.)

Asukalan....what are you getting at? (Lemme guess: you think it sucks :P)

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