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Balances for the game. Beware WALL of TEXT

20 respuestas [Último envío]
Mar, 08/28/2012 - 06:58
Imagen de Sppw
Sppw

Ok so we all know all the raging in "balancing",but what really need to be "balanced" to HELP the game.Additionally to that there are some suggestions in here.I will purposely not mention RSS or any of the "new" mechanic bombs.

Gear

Ok so let me start off with:

Winmillion

We all know this Winmillion needs to be buffed-how?

Firstly,Winmillion is only 4* meaning it gets a 5* cooler looking,more damaging,blah blah.
Saying that,some buffs are still required or it will NOT,I repeat NOT match up to the damage of t3(comparable to Leviathan,Sudarsuka,Dread venom striker NON-poisoned)for those other normal damage swords or gain the popularity of the leviathan. So what can we/OOO do?
I suggest we make the 5* shoot 3/5 disks in the same mechanism in the CHARGE only.

Blitz needle

Yes,you saw that right BLITZ NEEDLE! This is by no means an underpowered weapon,quite the opposite.
It needs to be nerfed/debuffed! WHY?Why is Sppw wanting to kill our best/favorite OHKO weapon?
Because it is an OHKO weapon,is too good. In a party of 2- it can OHKO anything not resistant to it in 1 charge-making the game too easy.
My suggestion to this is to nerf it a bit,20-25 dmg nerf on the CHARGE only.On neutral targets the dmg should be a little higher than the Volcanic pepperbox but not too much.Plague needle could be nerfed along with that only if it reaches to LESS than 20 dmg per shot on neutrals.

Catalyser

A hugely underpowered weapon,with extreme potential but not worth it if it will not perform to its level best.
My suggestion-Shots need to be faster,Charge shot and normal shots alike.Damage buff to match alchemer normal shot(maybe)-Neutraliser to cause freeze for multiple charges to be easily laid down.

Pulsars

Too OP.Too easy to be used well.Blah Blah annoying knockback.So forth.PvP OPness
Nerf damage,range,knockback and AoE Simple. (Supernova can get that too I suppose...)

Flourishes/Barbs

More PvP OPness so what do we do? NERF the range,Nerf the damage ever so slightly and the speed ever so slightly. Also the Rig/Flam lines should cause statuses more often too.

Iron slug

Heh heh feels like you are blowing the **** outta somthing with utra-large bullets sniper speed and wicked coolness(in looks).
It only does the 2 secondary parts-Speed & Coolness.I don't know how to improve this so ill let you get on with that.

I don't feel like typing much more so other things-

FIX stun
Bring back super brawl as a Colisium event-200 cr entry Free for all,teamed and Guild. Brawl kill equals +1 for your team death equals +1 for opponents.
Guild update

Feel free to comment,suggest and give constructive criticism. May not be able to reply a lot due to work needing to be done.

Mar, 08/28/2012 - 07:14
#1
Imagen de Thunderbog
Thunderbog
what

Winmillion, we have been waiting for ages, yes.
Blitz Needle, ye're making it useless. Go away.
Catalyser, no comment.
Flourish, NO.
Iron Slug/Callahan, we have been waiting for ages as well, Mr. Popovich is working on it.
FIX STUN IS A MUST
SUPER BRAWL? Maybe.
Guild update is coming soon.

Mar, 08/28/2012 - 07:23
#2
Imagen de Sppw
Sppw
@Thunderbog

Blitz: Why may I ask? another Hit or two with a sword or a few shots from another gun/sword would not make it AS OP
Flourish: I think you are a Skolver-barber? or perhaps not a skolver but but definetly a barber-also is that happpens you can "prove" you skill better than you are.... No OPness is the aim

Mar, 08/28/2012 - 07:38
#3
Imagen de Thunderbog
Thunderbog
*cough* *cough* Having each

*cough* *cough*

Having each shot with 20 damages is ridiculous. Charge shot too, simply ridiculous.

Flourish isn't that OP, but if ye wanted to remove that swing, sure. Rapiers are meant to lunge.

Mar, 08/28/2012 - 07:42
#4
Imagen de Deltikon
Deltikon
A small change for dread venom too?

Venom is cool and fun to use, but the knockback doesn't let the secondary swing hit small enemies, unless trapped on a wall. Think you could add that aswell?

About the thread now:
Winmillion: Good idea, and could make the charge more efficient, like having the "disk" a larger hitbox and a bit more damage.

Blitz needle: ^this

Catalyser: ^this, and also allow explosion chains aswell.

Pulsar: Sort of agree

Flourish-type: ^this so much...

Iron slug: Maybe do a more considerable amount of damage? Or something perhaps more silly, allow to shoot 3 bullets?

Mar, 08/28/2012 - 07:44
#5
Imagen de Trollingyou
Trollingyou
---

Winmillion: Yes, it needs love

Blitz needle: OHKO weapons are OP? then lets also nerf....

Alchemer lines
Brandish lines
FoV
Leviathan

No, let's not do that. The damage IS a bit over the top though, simply undoing that gun damage buff they gave it would work, but then you'd have to adjust the plague, which was honestly super underpowered before.

Catalyzer: Simply have the charges that are already set go off when the mob dies, cause that's the biggest problem with it right now. They steamroll things when you go solo.

Pulsars: Their DPS is actually lower than other guns, they give up DPS for crazy utility. A simple blast radius nerf would make them less annoying in lockdown without hurting their PVE role too much. Honestly, if you don't rush too much in lockdown you generally don't have to worry about this gun, unless everyone on the other team starts using it.

Toothpicks: They are supposed to be fast. The issue is they have a massively huge reach on the first swing. I suggest reversing the attack pattern and lowering the delay between the pokes, so they can still fight devilites without too much hassle. I do agree that the status variants should inflict status more often.

Iron slug: They said they are working on it. That was ages ago. Hopefully the change happens soon.

Fix stun: They also said they are working on this. They said it was a tricky problem.

Super Brawl: Would be nice, should balance equipment first though.

Mar, 08/28/2012 - 07:49
#6
Imagen de Sppw
Sppw
@Thunderbog NOT EACH shot

@Thunderbog NOT EACH shot with 20 dmg,EACH shot 20 dmg LESS
@deltikon The Catalyser chain blast is fine Iron slug Cannot shoot 3 bullets
@trollingyou dont have time to answer,Ill get back to you

Mar, 08/28/2012 - 09:17
#7
Imagen de Darkshaodw
Darkshaodw
If we brought back super

If we brought back super brawl, it would be largely unfair to gunners and bombers.

I agree we do need to buff the catalyzer and weaken the trollaris.

The blitz is fine. Standing still is bad enough.

I guess this could change. Agreed with more status infliction.

I don't care about the winmillion

Mar, 08/28/2012 - 10:36
#8
Imagen de El-Odio
El-Odio
@ Trollingyou regarding Flourish

That's actually a great idea. I mean, really great.
I am not going to comment on the rest, because I just don't feel like it. I just wanted to state my sympathy for that one idea.

Mar, 08/28/2012 - 16:56
#9
Imagen de Keveiin
Keveiin
no one cares about Winmillion

no one cares about Winmillion nerf Blitz needle?no just no only the charge is overpowered nothing else so no.
Nerf Flourish for lockdown?do you know how long that would take? everything no just no except for Catalyzers i agree with that even though orbited bullets that surround it in an energy field is bad enough for me :/

Mar, 08/28/2012 - 18:23
#10
Imagen de Skold-The-Drac
Skold-The-Drac
*cough*

I'd go with lug before this tbh....
But for these wonderful fluffballs to be saying that their OP weapons don't need nerfing is laughable.

You wanna know something? I switched from bombing to swording for a short time, wanna know what happened? I became a GOD of PvE. As a bomber, I gotta learn to weave, duck, dodge, through all the monsters and touhou (devilite levels = touhou-lite) just to drop a few measily points of damage. Yet I grab a sword and gun and I'm killing everything that walks.

Take it from someone who's played in all classes. These suggestions require thought from the devs. Your blitz needle needs a nerf, plague does fine because it's not a OCKO weapon. Far as the flourish nerf? I'm all for reversing the attack/ making the swing the second attack. Should even the battlefield since shield-cancelers who take a good step from Thrillhaus (One of the few clones who I've seen EARN his kills on me) wouldn't be affected by the lack of the first swing.

here's another nerf. Specialist armor doesn't need as dramatic a health bonus. Dock it by about 2-3 bars per item or make all specialist gear weak to particular statuses. P.S. Drop the wolver's freeze resist... Bombers don't need a status resist 2-4*, gunners don't either, so why should a swordie who's a "Specialist" of their craft? Bombers have to weave through hoards of monsters and not get hit, I think it's fairly easy for a sworder to do the same.

Mar, 08/28/2012 - 19:01
#11
Imagen de Luguiru
Luguiru

For specialist armor removing some normal defense and adding at least some status weakness (except for Mad Bomber which already has many vulnerabilities and lower defense, though its bonuses are far greater for bombers). For examples:

    Modifications (per individual item/part):
    • Skolver: -0.5 normal defense, -2.5 resistance to fire
    • Vog Cub: -0.5 normal defense, -2.5 resistance to freeze
    • Snarbolax: -0.5 normal defense, -2.5 resistance to shock
    • Wolver line from 2* to 4* loses freeze resistance
    • Deadshot: -0.5 normal defense, -2.5 resistance to freeze
    • Justifier: -0.5 normal defense, -2.5 resistance to fire
    • Nameless: -0.5 normal defense, -2.5 resistance to shock
    • Shadowsun: -0.5 normal defense, -2.5 resistane to freeze
    • Volcanic Demo: -0.5 normal defense, -2.5 resistance to freeze
    • Bombastic Demo: -0.5 normal defense, -2.5 resistance to fire
    • Mad Bomber: -0.25 normal defense, -0.25 element defense, -1.5 resistance to curse
    • Mercurial Demo: -0.5 normal defense, -2.5 resistance to stun

I can start a sword and gun nerf in my own thread if anyone wants.

Mar, 08/28/2012 - 19:39
#12
Imagen de Skold-The-Drac
Skold-The-Drac
That's what I'm talking about!

This is why I love your numbers lug, that's actually really, really close to what I was thinking for nerfs. Merc demo I was thinkin about a negative v. poison but stun works too.

The rest sounds perfect to me tbh.

I always wondered why mad bomber never had curse weakness...

Mié, 08/29/2012 - 06:40
#13
Imagen de Sppw
Sppw
Bump

@Trollingyou Alchemers are only OP if used with GREAT skill. Brandishes could do a one-blast Nerf . FoV is used too less to be OP. DA could have a GF-like charge.Levi was never OP.Your flourish is fine.

@Darkxshadow Why would it be largely unfair-that is to say MORE unfair than LD? No striker could help as you only use regular shield.

@Keveiin "no one cares about Winmillion nerf Blitz needle?" Before I comment on your full post,this sentence is one of the worst grammar that I've seen in the game-hopefully point taken. I was only talking about the charge of the Blitz needle. Nerf Flourish for lockdown?do you know how long that would take? It wouldn't take take long (a week or two?),only would reduce its OPness.

@Skold-the-Drac Yes I agree with you on how easy it is for you to use swords compared to guns and/or bombs. If using-Brandish,Sealed lines with ASI med+, and the 360 degree charge swords especially.Additionally I agree with:"But for these wonderful fluffballs to be saying that their OP weapons don't need nerfing is laughable."

@Luguiru I was soon gonna follow this thread up with a post about nerfing armour,helm and shield but you beat me to it already AND it roughly matches what I was gonna do.I suggest you put that in your thread too.

Bump

Mié, 08/29/2012 - 12:58
#14
Imagen de Darkshaodw
Darkshaodw
Most bombs are now support

Most bombs are now support thanks to the RSS update. Swords just do way more damage. If you made super brawl with teams, that could work.

Mié, 08/29/2012 - 23:55
#15
Imagen de Xxpapaya
Xxpapaya
The papaya is sliced

I don' think any of the weapons deserve nerfing or enhancing. Lets have a look at the flourish/barb first, so what if you get constantly killed by players who use them? The idea is to outmaneuver the people who have them, is a person with a flourish able to come into an area with an ice/shock status bomb? They'd be dead like *that*. Its pure piercing damage makes it useless against constructs and slimes, if you nerf it its pretty much gonna be 200% useless against them. You'd have better luck killing them with a lvl 1 proto sword. Pulsars, a lot of people find ways to dodge the shot from pulsars, if a person is guarding one side you attack from the other, recons are especially good at this, have 1 person go in as a distraction from 1 side and the other from the other. While the pulsars are busy killing the distraction you can go in and beat the cookies out of papayas. The blitz is a dangerous weapon to use for LD, since you can only fire while standing still. Again, it is nearly useless against constructs and slimes. One thing that you are right about is that the catyalyser needs to be enhanced a bit, right now its pretty much useless for everything except showing off

Jue, 08/30/2012 - 00:22
#16
Imagen de Zeddy
Zeddy
@Xxpapaya

Skolvers are inherently immune to Shivermist buster, and skolvers with shock UVs immune to Voltaic Tempest are stupidly common.

Jue, 08/30/2012 - 01:14
#17
Imagen de Xxpapaya
Xxpapaya
@Zeddy

Sooooooooooo..........are you supporting me or debating?

Jue, 08/30/2012 - 03:50
#18
Imagen de Thunderbog
Thunderbog

*cough cough*

My apologizes, I am bird-eyed I guess. 'Yanno, people get old..

Mmmhm.

Jue, 08/30/2012 - 04:11
#19
Imagen de Griseolar
Griseolar
"Its pure piercing damage

"Its pure piercing damage makes it useless against constructs and slimes, if you nerf it its pretty much gonna be 200% useless against them."

Who in heaven's name would use a flourish/barb against constructs/slimes?! If you nerf something in this game that is useless against certain monster families, it remains useless, so the degree of uselessness that it gets from the nerf doesn't matter since, well, it was already useless against that monster family anyway.

Jue, 08/30/2012 - 05:25
#20
Imagen de Fehzor
Fehzor

I liked mine better.

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