K so pretend that you had a twisted spine cone alright and you would put a uv on it.Say it was construct low,medium,etc.IT WOULD BE AN EPIC FAIL,but this idea will help you.You buy an elemental bomb simply then you transfer the uv for crowns then WHA-LA TOTAL PROFIT,but depends on bomb.Maybe you could even make a ticket for transfering uv's.
Transfering uv's
sometimes i think he says THE MOST NEGATIVE PARTS OF AN IDEA
Because there is nothing positive about certain threads. Sometimes I end up creating more content for the ideas of others than they had themselves.
Transferring UVs would fall under two distinct circumstances:
- "Herp derp transfer UVs from any star rank to anything"
- "Only the same star rank and item type"
The first is unquestionably stupid. People could craft derpbillion 1* items, get all the UVs they can stuff down their pants, then vomit them all onto all their 5* stuff.
The second one would be somewhat less stupid, but still bad. Not all items of the same star rank hold the same value. For example, someone could craft derpbillion Blasters and transfer the UVs to Pulsars.
Then there would be the issue of whether multiple UVs could be transferred individually, allowing three single UVs to be transferred to the same item for a cheap and easy triple UV. Which would be horrible.
then prevent adding uv's to 1 and 0 star then ok maybe even 2
Nobody is going to be adding UVs onto low star items, they will be taking them away from low star items.
This is extremely abusable. All you would have to do is roll three very highs on one star items, and then transfer them onto a 5* weapon with 3 UVs.
Even if you could only transfers UVs onto the same star rank, people would never have to buy two and 3 UV rolls anymore. people could just get 3 single UVs and transfer them onto another weapon for a fraction of the price.
...I've already said my piece about why this is a bad idea.
Breaker pieces are upgradeable from 1* to 3*.
This is not going to solve that issue. All it means is that I need to pay an extra 200 CE to transfer.
This is peanuts in comparison to what a good Shock or Stun UV could get me on a Wolver Coat.
Idea is still terrible, nothing new brought to table
- 1
If OOO implemented this, it'd likely cost twice as much as unbinding weapons.
here goes.
transfering uvs to another item could work even ifit is the same star. the star doesnt matter. heres is how it would be done.
- http://wiki.spiralknights.com/Punch
one variant ticcket cost 20,000 crowns.
so for example u have a uv attack speed increase high on a blaster 2 star weapon. u want to tranfer it to a barborous thron 4 star weapon. well, sense u have a variant that well is about perfect for that sword and u dont want to roll a random variant at punch and get a useless one, i think the price to transfer should be higher then to buy a uv ticket. i chose a random value to increase the amount of crowns to transfer over the variant, but it could be anything. i multiplied 2.8 by the amount you need to buy one uv ticket which is 20k. i got 56,000 crowns, and i think thats about apropriate to transfer one variant to another weapon.
two variant ticket cost 75,000 crowns.
i use the same value 2.8 and multiplied it by the amount you need to buy a two variant ticket and got 210,000 crowns. i also think this is an appropriate amount to transfer a two variants to another weapon.
three variant ticket cost 225,000 crowns.
using 2.8 and multiplied it by 225,000 and i got 630,000 crowns. thats pretty much appropriate to transfer three variants to another weapon.
here are some rules for the transfer:
- when transfering variants or a variant to another weapon, if that weapon had other variant on it before, the previous variant or variants would be erased to fill the slot for the variant being transfered. so basically if transfering one variant, it would fill in the slot for the first variant, if transfering two variants, it would fill in the slot of two variants and so on.
- the weapon that the variant is being transfered into and the weapon that is being used for the transfer has to be bound.
- any uv's that does not fit that particular weapon will not be able to transfer. A list or non-transferable uvs would show up before transfering uvs and when ever a transfer is being peform on a non-transferable variant, it would not perform. a mesage would pop-up saying error non-transferable variant.
reasons:
- i chose to increse the prices to transfer the uvs instead of decreasing them because the player transfering the uv is getting a precise uv that he or she wants to transfer, not a ramdom chance or getting a uv. so i thought the price should increase because getting a precise uv is more advantagous then getting a random one.
- the reason the weapons have to be boud is because i do not want this option to transfer uvs to affect the market that much. so for a player to affect the market, the player will have to first have a uv that the player wants to transfer, which could have come from a ticket or a craft chance. then pay the price for transfering that uv, then pay the unbinding fee to be able to sell it on market. this process would have cost the player a reasonable amount that might make it not too profitable.
- another reason the price to transfer uvs are that high is to scare free to play players away. sense most of the gamers in sk are free to play, it should not have too much effect on market or be use often because the runs do not pay players that much crowns.
Thoughts:
i read the last post that was discussed about transfering uvs and i dont think it was given a chance to be thoroughly discussed. so i hope this time we can reach a deeper depth of this discussion.
- http://forums.spiralknights.com/en/node/31680
hope i get some resourceful comments :)
I think one is actually 15k... that must be outdated, they updated it a while ago. This thread needs to die because the idea is bad, no one else post pleez.
Stop it. I am not necroing it. You are! I'm warning ya.
I don't understand your internet language currently.
Please I hope Luguiru comes here. I like it when he does his job