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Holy Cow!!! The Crystal Energy Prices are like 9,000 crowns! :(

29 Réponses [Dernière contribution]
mer, 09/05/2012 - 16:03
Portrait de Pinksnipe
Pinksnipe

Why aren't you doing anything,SK?
Do you want us to buy Crystal energy?
I'm buying when I need 5* gear!
Can you lower the prices for crystal energy? (in crowns, real-money pricing is OK.)

mer, 09/05/2012 - 16:06
#1
Portrait de Nechrome
Nechrome
._. Prices are up to 9k cr

._.

Prices are up to 9k cr already?

I'm really glad that I got the 3k CE from selling my UVd cobalt helm...

Sadly, OOO doesn't and will never directly influence the CE market (or so they say). They can indirectly lower the price a bit by releaseing a bunch of promos, but that's just about it.

mer, 09/05/2012 - 16:12
#2
Portrait de Qwao
Qwao

LOL

You think OOO controls the market?

Go rage about it to players instead, seriously

And yes, they obviously want you to buy crystal energy. No one really cares anymore though.

That and pretty much what Lordofnecromancers have said.

mer, 09/05/2012 - 16:15
#3
Portrait de Luguiru
Luguiru

"Instead of coming up with a solution for everyone I only want the price to lower so I can be selfish."

For U.S. residents or people who have been keeping up with our politics for the past couple years, remember when Newt Gingrich promised to lower gas prices as part of his presidential campaign? That is what these threads are. They are equally blind to the actual problems in the world and instead focus on whatever is in front of their faces.

mer, 09/05/2012 - 16:16
#4
Portrait de Pinksnipe
Pinksnipe
I know that knights make the prices!

But, I don't want to pay 9k crowns in order to get just 100 crystal energy!
How about there's a stranger that sells packs of 100 CE for a price that won't change?

mer, 09/05/2012 - 16:27
#5
Portrait de Qwao
Qwao

The stranger thing has been suggested before, and if you want that the price is going to have to be somewhere around 20k or more, because that would mean infinite source of CE.

And don't forget: You are NOT THE ONLY ONE that wants CE market price to lower.

mer, 09/05/2012 - 17:36
#6
Portrait de Addisond
Addisond
--

OOO needs to create crown sinks in the market instead of CE sinks. It's that simple.

mer, 09/05/2012 - 19:12
#7
Portrait de Skyguarder
Skyguarder
Greetings CE thread #209 -_-

THE MARKET IS CONTROLLED BY PLAYERS AND YOUR ASKING EVERYBODY TO LOWER THEIR OWN FREEDOM! Please don't ever suggest a suggestion like this. No offense in anyway.

Not to be a noob, but if CE prices are 16k, I'm sure lots of protesters will be on the forums moaning about CE

mer, 09/05/2012 - 19:22
#8
Portrait de Megalania
Megalania
He is still right though

I just hope eventually the someone is going to do something about these outrages prices LOL. id gladly sell 100 units of 100CE for 6k :D of course, thats not a profitably as much as 9k now is it?

mer, 09/05/2012 - 19:31
#9
Portrait de Little-Juances
Little-Juances

I pay money for energy. i sell it at whatever crown price i see fit. If OOO forces my hand, I stop buying/sellng, game dies.
OOO may try to persuade me with promos and sinks, but shouldnt take direct actions.

I'm overreacting, but you get the idea.

mer, 09/05/2012 - 20:15
#10
Portrait de Megalania
Megalania
Yea the people who pay carry on the game..

Remember, even if people who pay with money support the game. What is the point of having the part "free to play", yea its free, but it would mean we would be almost forced to buy CE if prices on CE went at this rate. Eventually nobody would buy the CE if buying with real money is a better deal. Then we lose the fun free part.

OOO has to understand there is a balance in things. Lets just hope I dont wake up tomorrow and see CE at 15k, I am pretty sure by then they will do something.

I would pay with money to buy CE too if i could. But thats why its optional, we do it to support them, not make them into a billion dollar company that only cares about profit like everybody else.

FIGHT THE POWER, GO FREE PLAYERS! lol

Again I say, i dont mind the price being 10k for 100CE, but the bucks stops there though.

mer, 09/05/2012 - 21:59
#11
Deathmate
useless ce

if u need to pay lots and lots of cr to pay ce then who would buy ce??? if the price dont stay the same this game is total ripoff cause it will keep increasing and increasing and BOOOM! the next day the ce price will get so high. my opinion is makin the ce price the same, even staying still in 9k is enough because u dont need to worry about increasing. my wish is ce staying the same price. this morning i thought the ce price was 8.5kcr so i woke up to buy 100ce becaue i need to buy ascend calibur i had 200ce and 100mist. But i was suprised that the ce was so expensive so now i dont have ascend calibur.D: So lets hope that someone does something.

mer, 09/05/2012 - 22:24
#12
Portrait de Derpules
Derpules
@Deathmate

"if u need to pay lots and lots of cr to pay ce then who would buy ce???"

If no one was buying CE, CE would fall until it hit a price people would buy at.

jeu, 09/06/2012 - 02:21
#13
Portrait de Dendios
Dendios
Well...

I wish some of the "Veteran Forum users" to think of a solution for CE prices
The prices is controlled by people ( which most of them do like this ) :

1. Prices are at 6k for example then a greedy player comes and try his luck and puts offer for 6500 cr
2. Another greedy player sees this and decide to challenge the other one and puts it for 6800 cr
3. Like 2 ...
4. Like 2 ...
5. Next day you wake up and see that the prices are at 7500 cr !

I don't really have an idea or solution for this , but , I think it would be good to make a large sink of CE ( By developers ofc ) Let's say about 2 million CE ? I don't know how much people buy each month . And this sink sells for the same price through the month . And did anyone mention removing the "CE market " ? If so , is it a good idea or bad ?

jeu, 09/06/2012 - 04:59
#14
Portrait de Aureate
Aureate
Processing Thoughts of You Always

@OP: That isn't a suggestion, just a demand. =.=

A minor treatise on the CE Market
The issue is that there is too much cr in the economy, and not enough sources of CE.
You can solve this problem by either adding extra crown sinks, or adding more CE sources.

OOO are not going to want to add free CE sources, since this will cut their profits.
Therefore, they make promotions in order to try to encourage people to buy CE.

Adding extra crown sinks has been done in the past (featured auctions are a good example).

However, since the advent of missions, in particular the KoA mission, it is possible for people to get a considerable quantity of crowns for very little mist. The market is (almost) entirely player-set. As a result, end-game players are able to pay a higher price for CE and still make profit whilst doing so. Since people are often impatient, they will also take the cheapest available instant offer, which means that the price is pushed higher as the cheaper offers are all used up. The higher-end players can afford to do this for much longer before the prices become untenable.

The obvious solution is to add more crown sinks; more Featured Auctions with stacks of items (rather than just a single item) would work well, for example, as would reskins of weapons (the Scissor Blades reskin of Leviathan Blade being one example).

jeu, 09/06/2012 - 04:14
#15
Portrait de Dendios
Dendios
I didn't understand the

I didn't understand the meaning of sink at first >.<
Edit : I am with Aureate about creating more crown sinks but we have to think what things will get people to spend their crowns on it ? Especially end-game players

How about making new reskins as Aureate or make more good looking accessories but for not very expensive prices ( So the poorer people can buy it ) and ofc if it is not expensive alot of people will buy it and they won't sell it for profit . But how to put the accessories : put them in featured because if these new accessories came from Iron Lockboxes it will get expensive , because most of people are impatient and will buy it directly rather than buying a key and look for one ...

jeu, 09/06/2012 - 04:51
#16
Portrait de Aureate
Aureate
Processing Thoughts of You Always

Yeah... having a stack of accessories available to sell would be a good idea, although obviously there should be limits placed on this. Currently, there is a small group of very rich people who buy up every coloured Chapeau that is put on Featured Auctions before anyone else has a chance to purchase even one. Under current conditions, this would just mean that the rich people make an extra profit reselling their items.
The two options to solve this are either to limit the number of purchases from the 'stack' items to just one per account, or to make these items come soulbound.

The reskins are just for the purpose of looking cool, since endgame players have pretty much run out of things to do. They've gone through the Shadow Lairs and Danger Missions, acquired most normal pieces of kit, and are probably collecting everything rare out there. Darkfang Shields make a popular piece for endgamers due to their rarity; I suppose it might not be unfathomable to have new reskins, or a Darkfang set (Cowl/Coat) providing Elemental resistance and Shock/Fire protection (a reskinned version of Grey Feather to match the Wrench Wand).

And then everyone was the Gremlins.

jeu, 09/06/2012 - 05:34
#17
Portrait de El-Odio
El-Odio
List of mentally challenged

List of "gravely misinformed" people in this thread:
Owaoforum
Benightz
Xxdragneel

This are the people that stated that the players are responsible for the CE Prices, which is WRONG.

We do not have any control over the market.
Yes, it is us who set the offers for CE and CR. BUT we do not have any control over the amount of CE that can be offered. The need for it, is, by OOO, made to be high. You need CE for almost everything, while crowns are of little use. But to get CE into the market you need players that pay with real money. With this CE is made the rarest good and as such automatically prone to be expensive.
IF CE where farmable, than yes, by all means, it's our market. But as it is now we have almost no control over it.

We are basically facing the oil problem. That, too, is not a problem you can solve by telling everyone to "just use less" because society itself is build upon using it as a primary energy source for all kinds of things. Sounds familiar, doesn't it? The consumer has no influence on a market under such conditions as ours.

jeu, 09/06/2012 - 05:00
#18
Portrait de Dendios
Dendios
A wild insulter appears !

Please El-Odio , next time be more polite and don't insult others just because they were wrong in something , or they didn't have the same opinion as you do.

And for the thing you said . Yeah OOO made everything for CE ( Unbinding , Crafting etc... ) but that doesn't mean that the biggest part is the OOO ( in my opinion )

Greedy players who put high prices are one of the biggest problems in CE Market , OOO must find a solution by ( Limiting , adding crowns sink as me and Aureate stated before and any other idea from others ) ""Note"" : ( idea = proper idea )

jeu, 09/06/2012 - 05:24
#19
Portrait de El-Odio
El-Odio
X-Million threads

There have been innummerable threads about CE lately and I have grown so sick of the people who think themselfs to be so clever and really know nothing about a working economy. If that is your opinion then your opinion is wrong, it's as easy as that.

If OOO is the only one who can find a solution as you said, then they are the ones controlling the market.
Greedy players have nothing to do with it, because they are the people who give you any CE in the first place. They are not greedy and evil as people like you like to call them. They are the only freakin people that buy CE from OOO in the first place - without them you'd either have no CE to buy at all and the game would be dead or you would have to pay the only person who still does it 25k or more for 100 CE. They pay money, so they only demand as much crowns as their hard cash is worth at the moment.
OOO on the other hand limits the uses of Crowns and CE. At the moment this game runs on CE and Crowns are fairly useless, except for UVs and to buy CE. And where does CE come from? Right, from OOO.

The lack of P2P Players is the reason the prices are so high. Less CE on the market with an unchanged demand results in higher prices on the limited supply. If more people paid for CE the prices would drop. This is the reason why this game is a farce - it's not really "F2P". Someone HAS to pay for you to be able to play. Without CE you couldn't even get past 2* equipment, because 3* needs 100 ME and 100 CE.

jeu, 09/06/2012 - 05:48
#20
Portrait de Dendios
Dendios
Ok then why is this game

Ok then why is this game called : "Free to Play" , so if I summarize your answer in this : If no players buy CE with real money then it will get expensive with crowns ?

If I am a F2P player , I must suffer because I don't buy CE with real money ? As I said before why is the game called "Free to Play" ?
I actually feel that the game have turned like games on consoles : Buy a game or download it , and then you are surprised that you are limited to somethings if you don't pay for DLC or anything like this . OOO should classify this game as P2P , if you want to play the game to fullest : You have to PAY !

"""Note""": For the X-Million threads , I am not the one who posted this and I am not acting clever , you should stop bashing and trying to look like ( Meh -_- I am older than you in the forums you are WRONG and you know nothing ! )
I don't know if this thread is suggested before so I decided to reply on it , just say that other people suggested this before and enough ....

jeu, 09/06/2012 - 06:04
#21
Portrait de Derpules
Derpules
Meh.

As I've said elsewhere, F2P just means "you, the individual, need not pay". Someone somewhere always has to pay. This would be so even if it was, say, accessories and not CE that was bought with cash. Under this imaginary "accessories for cash" model, what would happen if no one bought accessories? Well, you'd still be able to craft--but you'd have no game to craft in.

If the fact that someone needs to pay makes a game P2P, then there is no such thing as a truly F2P MMO.

jeu, 09/06/2012 - 06:47
#22
Portrait de Dendios
Dendios
I agree with you Derpules ,

I agree with you Derpules , but don't you think that this isn't an excuse for OOO ?

jeu, 09/06/2012 - 06:48
#23
Portrait de Derpules
Derpules
An excuse for *what*, exactly?

Could you clarify?

jeu, 09/06/2012 - 06:50
#24
Portrait de El-Odio
El-Odio
It's not about the threads

It's not about the threads themselfs. They are in fact good because they show that the community is not happy about the current situation. The problem are the smartypants that join in on the thread and say things like "The players are the problem! OOO has done nothing wrong, they don't control the market!".

"Everyone is equal, but some are more equal than others." While it is true that you don't have to pay to install and play it, starting at a certain point it turns into "Pay to continue playing". As I said, you can't get past 2* equipment without CE. Other games give you acces to the entire content but still have options where people can pay. Be it for cosmetics or P2W, but here you can actually not advance without someone paying.
Of course Derpules is right here and there is no "real" F2P game, but Spiral Knights is a whole other class than, say, Team Fortress.

I think he read your post as a defence for "there is no true F2P so life with OOO taking your money to advance".

jeu, 09/06/2012 - 09:28
#25
Portrait de Luguiru
Luguiru

Does anyone know what happens when a game is completely free to play?
Has anyone heard of Endless-Online?

Beep boop.

jeu, 09/06/2012 - 15:33
#26
Portrait de Pinksnipe
Pinksnipe
HOLY COW! This topic has a lot of replies!

BY JINGO! The last time I got this many replies is when I wrote the topic "Mini Games"

ven, 09/07/2012 - 01:34
#27
Portrait de Havenihaveaproblem
Havenihaveaproblem
@ Aureate

I would think one obvious solution would be to standardize the amount of crowns earned per stratum and scale this amount appropriately.

By standardizing the amount per stratum, players aren't locked into doing just KoA. With new alternatives, the player no longer feels bad for doing something he might enjoy without suffering a massive crown loss by not doing KoA.

By scaling the amount appropriately, players can better keep up with the KoA efficiency. One problem with the current system is that KoA is, per mist, wildly more efficient than anything else in the game. This kills new blood that wants to build towards a 5* set but is forced to pay exorbitant CE prices in a market sustained by KoA payouts and not JK or stratum 5 payouts. The vicious circle completes itself in that without a 5* set, you don't have reliable access or contribution to KoA.

I mean, 9k per 100 CE feels bad, but it feels much worse when you aren't operating at the efficiency of KoA. In the end, the cost is expensive only relative to what you earn, so if you can make it such that 9k Cr is similarly easy to come by from any source (not just KoA), it won't be as bad.

I'll digress a little here. In my opinion, the above solution should be taken one step further and a fixed price set on the market, then specific payouts given for each stratum. Coins could represent proportions of a levels payout (collect 50% of coins, receive 50% of the payout). With both the primary source of income and primary expense fixed, a controlled market will exist that has far less potential to spiral out of control. Sooner or later, the rising costs of CE of this free market system will destroy the game as doing anything in the game becomes prohibitively expensive unless you do KoA, and no one wants 90% of their SK experience to be defined by KoA. It's better to have a larger and more stable player base that will continually put out real currency to quicken their progress in the game. By extension, OOO needs to make more than 30-40% of their equipment competitively viable - in both the PvE and PvP scene - so that players are encouraged to continue crafting and spending money. This also has the bonus of keeping the game from getting stale and retaining players because as content becomes more accessible or worthwhile, the game becomes richer and more interesting for players.

I believe these ideas are all far more important than more crown sinks. For whatever reason, crown sinks have proven to be largely temporary solutions or mere hindrances to an inevitable rise in costs. There is a reason for the rising costs. As long as you can spend 100 mist and make more than 100 CE for it in return, CE prices will rise. The quickest route to a permanent solution is to find a way to address either the free market's ability to fluctuate or balance the payouts so that players don't feel the costs as much.

ven, 09/07/2012 - 05:27
#28
Portrait de Dendios
Dendios
I noticed something these days...

I forgot to say , that KoA payout has decreased aren't it ? I remember from few weeks it gave me 8.2k-9k each run but now I hardly reach 8k ( always range between 7.2k-7.8k ) .

ven, 09/07/2012 - 06:05
#29
Portrait de Fehzor
Fehzor

I wrote a guide for these threads so that I could give it to you that actually care. Tired of repeating myself.
How: http://forums.spiralknights.com/en/node/63936
What: http://forums.spiralknights.com/en/node/53465

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