"Herp no vehicles, you dumb stinky derp."
This is not for your average Clockworks mission/Arcade run/public urination. This is for two systems: fighting other players or fighting normal enemies as in the Clockworks, but not necessarily in the Clockworks. There will be multiple variants of vehicles, including different minigames and use of each weapon type. Sometimes you want to use swords, other times guns, other times bombs; if engineering makes its way into the game you have even more options. I am going to briefly describe each variant in the current post which someone will most likely try to copy but horribly fail. There are no classes (Lockdown) for any of these nor equipment restriction. For all of these I endeavor to push people to apply teamwork to their gameplay without smashing their face into it until they bleed all over the new carpeting. There will be another series of links in the current post of the individual vehicle systems.
Close enough.
What the liquids, page four.
Since I have been unable to come up with anything else for engineering for a while I am going to start another large section of stuff. Engineering already has more than enough to work with considering the subject and versatility. Check the index for the next project subject.