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About weapons - Accessibility

9 respuestas [Último envío]
Jue, 09/13/2012 - 10:28
Imagen de El-Odio
El-Odio

17 Guns
7 Available through trokens
2 Craftable 5* guns starts at 3*

19 Swords
5 Available through tokens
1 through an expansion
1 through featured auctions
No craftable sword starts at 3*

18 Bombs
3 Available through tokens
1 through an expansion
2 Craftable 5* bombs start at 3*

Those numbers should give you a good idea, what I'd wish for: A new 2* weapon for guns and bombs.
Gunners don't get much love at times, given even their armor set starts at 3*. They don't have fancy expansion weapon (the helm needs 3 runs, different mats and 800 E, while the hammer and bomb are given just for completing it once). And when faced with Devilites they are about as much help as something that is not helping.
Bombers as well, have had to face many hardships recently being deprived of any real chance to deal damage.

Swords on the other hand pretty much have all they need, as well as a fancy featured skin, just for the hell of it.

I won't go and suggest a reskin or any of the likes. What I think to be a lot more "necessary" is a 2* weapon for Callahan/Iron Slug and one or two 2* weapons for the Electron/Graviton Vortex. The reason for why I think this to be important is their accessibility, hence the titel. As it is now, a sworduser can ragecraft weapons that equal 13 of the 5* swords. A bomber 14 (of which 6 are the "much loved" shard bombs, so hey). However, a gunner can only ragecraft weapons that equal 9 of the 17 endgame weapons.

Hopefully you agree by now that a 2* weapon wouldn't hurt them, add to the options of newcomers and help make those weapons a bit more appealing. If not, than stop reading and start typing your comment, because from here on, there will only be what I think the two weapons should look like.

For the Callahan/ Iron Slug we would need something like a colt. Magnus is most likely taken from the "Magnum" caliber, so a colt might fit there. If it comes from the latin word for great, then you could call a smaller version of it "Minos" - for the latin "minor", small.
It's design would be not unlike the Magnus, just without the two lights above and below the muzzle -> http://www.abload.de/img/minimagnus6krtw.png
If anyone knows how to "name" a link in this damn forum, feel free to tell me.
The mechanic to the "small Magnus" should be the same as with the other "heavy" guns, obviously.

Back to the topic, this one's easy: Name it "Whirl Bomb", make it a light grey sphere without the spikes of the 3* ones and have it do normal damage. Or if you're feelin' all fancy, make it have a little fan visible from the outside. Nothing great, it just have to make sense.
It would work like the bigger vortex bombs but have a slightly smaller radius.

Did' I forget something that should be mentioned about such weapons? After all, I'm not trying to create a whole now weapon-class, so many things should fall into place by themself.

Jue, 09/13/2012 - 11:03
#1
Imagen de Luguiru
Luguiru

"Gunners
when faced with Devilites they are about as much help as something that is not helping"

Valiance and Magnus line bullets hit before they dodge because they lack the short delay before firing that more commonly used guns such as Antigua lines have; not that being commonly used creates that delay, it comes as part of the mechanic for some guns. If you do not have Valiance already I highly recommend getting it for primary gunning and bombing alike as a sidearm.

Graviton was originally linked to the Blast lines and branched from Super Blast to the 4* Graviton. Apparently it was overused so they had to make it an independent line to make crafting for UVs more difficult. Graviton is one of if not the least used bomb in the game excluding the derp 1* status-Blast-thing bombs.

Vortex has shock (someone said it has a 4/3 [good chance of moderate] rate, highest possible is 4/4 [good chance of strong], but has the same base damage). Graviton has shadow damage instead of element and no status or different mechanic which makes it in some way better than Electron. Most higher difficulty areas have shadow resistant enemies. Graviton line recipes are not available through the mission recipe vendors. Why? I want to know, too.

A 2* for Magnus would be alright, but a 2* Graviton/suction bomb would be silly. The 3* already has derp small suction range and each star rank is about 0.5 space radius smaller than the rank above it, 5* having a two space suction radius. They could reconnect Graviton line to Blast as it used to be but they probably separated it for a reason. Probably not a good reason, but to them reason enough to do it.

See here for the link stuff.

Jue, 09/13/2012 - 11:22
#2
Imagen de Little-Juances
Little-Juances

Are we really discussing availabity or chances to ragecraft?

Jue, 09/13/2012 - 11:26
#3
Imagen de El-Odio
El-Odio
That's quite something

I heard about the Valiance, but an unspecific gun always seemed useless to me, given they already do so little damage.

...What? The Graviton was part of the Blast Bombs? What did they think when doing that? Also, yes, Graviton is underused.
Regarding the Electron, I am unsure, as the wiki is of little help. Says it doesn't have any status, and I don't own one. Also, both have the same damage, so it seemed plausible. I'd still think it wouldn't be "bad" if they had a common 2* Bomb, but given their measly radius, this would need a bit more fine tuning.

Thanks for the link.

Jue, 09/13/2012 - 11:38
#4
Imagen de Luguiru
Luguiru

Valiance was kind of alright before they buffed it. The only downside to it right now is the damage is not as comparable to Blitz, but you can use it anywhere and not be penalized for resistance to specialized damage. The gun is supposed to be a sidearm, not a replacement for Autoguns or Alchemers, though it has pretty good damage regardless for a pure normal weapon.

The shock rate was taken off the listed effects for Electron some time ago but it can still inflict shock. I have the derp 3* of it I have yet to bother upgrading and I was using it on the little derps in the training hall in that one room. It can still shock. Electron line is somewhat balanced with shock, but Graviton needs some kind of buff; there was a thread for this recently but I forgot what came from it. I think it was suction radius, adding poison, or something to change the mechanic a little such as allowing the user to move faster while charging. Suction bombs are more strategy than offense based so buffing its damage would be silly.

Jue, 09/13/2012 - 12:12
#5
Imagen de Derpules
Derpules
Adding Poison would be great.

I just hope OOO doesn't instead say "Oops, we meant to remove the shock from electron instead." Wouldn't be entirely surprised. . . .

Jue, 09/13/2012 - 12:22
#6
Imagen de Oatmonster
Oatmonster
Lick

FYI, only the Graviton Bomb (4*) recipe is unavailable through missions. Graviton Vortex and Charge can be found at certain mission lobby basils.

Jue, 09/13/2012 - 14:28
#7
Imagen de Zeddy
Zeddy

I use my Electron Vortex frequently, and I can literally not remember a single time when the bomb has not inflicted shock on enemies upon exploding. So I'd say the shock rate is fairly high.

@El-Odio
There are no other weapons that are so much alike and don't share a common tree.

Alchemers. Haze Bombs. Shard Bombs.

Jue, 09/13/2012 - 16:01
#8
Imagen de Addisond
Addisond
--

This slightly screws over people with good UVs on said items, but I guess they can take one for the team. +1.

Lun, 09/17/2012 - 11:50
#9
Imagen de El-Odio
El-Odio
Damn.

True. Corrected it.
You know, the fact that you only listed guns and bombs made me remember why I forgot about them: Ragecraft Brandish, get ALL THE SWORDS. For all other classes, screw you, different trees for all of you.
Sounds perfectly reasonable.

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