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Crown Booster

13 replies [Last post]
Sat, 09/15/2012 - 08:23
Spold's picture
Spold

I want something on Spiral Knights called a crown booster. It just gives you twice as much crowns than you normally would get. It can be bought at the supply depot and lasts a month.

Sat, 09/15/2012 - 08:24
#1
Skyguarder's picture
Skyguarder
No

That will make players become rich and the CE price will go up.

Sat, 09/15/2012 - 09:35
#2
Little-Juances's picture
Little-Juances

No, make it happen, but give it a cost of 1020400599 ce.

Sat, 09/15/2012 - 10:00
#3
El-Odio's picture
El-Odio
Let me get this straight

For weeks now there have been crys on the forum to cut the crown gain from FSC - and then you go ans suggest a crownbooster? Brilliant.

Also, no. -1

Sat, 09/15/2012 - 12:30
#4
Kleona
Tweaking...

I'm sure this has been brought up before. Personally, I've been sick of collecting Heat for months, Heat that is of no use to me because I've Leveled Up all my Gears.

I would suggest Heat-to-Crown and Crown-to-Heat Converters, either purchased and used by players personally, or made available as a Machine somewhere, possibly in the new Guildhalls.

If Activatable/Consumable:
I'm thinking the Heat-to-Crown Converters can't be bought, but can be gotten from the Prizewheel(3-7day) and/or found in Iron Lockboxes(15-30day).
Also, if they are to be good for much shorter periods of time - from 4hrs to 1-3days - then they might have an "On/Off" feature so you can economize their use for during certain runs, and turn them "Off" for other runs, if you prefer to get the Heat for Leveling Gears.

Crown-to-Heat Converters might be purchasable with CE, since they can't be used to make more cr. Activation times might vary from 1-7 days. And they may or may not be used in conjunction with Heat Amplifiers.

If a Machine:
I assume that Heat is broken down into units behind the scenes, though we aren't precisely aware of how that system computes. Conversion rates could be something like 100-1000cr for 1-50 units of Heat, and can be applied to any one of your Gears. And the Heat/Crown Converter Machine system can be simular to Gate Crystal and CE Market systems; players put their extra Heat into the H/C Machine and get so much in cr per, and other players can purchase Heat from that available pool and will pay varying rates of cr per Heat, depending on demand and how large the SK Pooled Heat Supply is.

And this Machine system would logically require players to purchase and activate/equip a Heat Heister, a volume container capable of carrying various amounts of Heat. And just because I would like to complicate this further, I'm thinking that smaller capacity Heat Heisters require a Trinket Slot space, while the larger capacity ones will require a Weapon Slot space. Or they might be attached to various Gears in place of Accessories, meaning that something like 3-5+ Heat Heister containers can be affixed to certain Loadouts of Gears.

In conclusion, at the very least, I think Guilds should be able to collect and stockpile extra Heat for sharing among their Members. If the coming Guild Expansion Update features "Guild Storage" which allows Guilders to toss/take Gears freely, then the same should go for Heat...

Sat, 09/15/2012 - 13:40
#5
Dukeplatypus's picture
Dukeplatypus
-2

No, this a bad idea no matter how you slice it. Cr has been devalued enough, adding any way to make them more common would just inflate the market.

Sat, 09/15/2012 - 14:02
#6
Luguiru's picture
Luguiru

I have some notes on guild stuff here, but the real guild update thread is here.

In my notes excess heat is involved to level the guild itself. Higher levels allow for more rooms to have stuff in your guild hall and higher member limits.

Anything that increases the amount of crowns in our economy is bad. Heat is our version of experience, not money. Is someone going to ask for an option to pay elevator fees with materials next?

The way an economy works, this would only promote pay to win far beyond what elevator passes did; that means substantially higher energy prices on the player market. Combine one of these crown boosters with an elevator pass and you have a near infinite crown dispenser, as infinite as your play time. People can already generate well over a hundred thousand crowns a day if they grind until their buttocks melt into smelly liquids. If the crown market were allowed to inflate with this item the cheapest Wolver/clone armor without any UVs would easily be 5kCr each and everyone would have all the UVs in the world from Punch getting hustled all the time.

Effort: 1/10
Creativity: 0/10
Detail: 1/10
Mechanical applicability: 0/10
Profits Three Rings: 1/10

Sat, 09/15/2012 - 14:10
#7
Ark-The-Monsta's picture
Ark-The-Monsta
This is what would happen

This is what would happen with a crown booster:

Rich player goes to FSC
Opens up 3 clients between 1 or more other computers in the house
Gets all the alt accounts and himself a crown booster
Drags the 3 alt characters through FSC
Gains about 16k crowns per character
Trades the 16k with each of the alts resulting him in gaining about 64-65k crowns in a single FSC run

So 8 times the FSC profit is gonna end up driving CE prices through the roof more so than they already are, do you really want CE to hit 15k+ per 100?

No. -9000 and beyond

Sat, 09/15/2012 - 18:55
#8
Kleona
So What?

@Dukeplatypus: Cr has been devalued in relation to CE, yes, but it generally buys more in Mats currently, so it balances somewhat... CE prices rise, Mats devalue and you can get more of them cheaper, which is good for newer players who are Alchemizing Gears. And everyone is subject to the cr Payouts relative to their Tiers... So why can't OOO just raise Cr Hauls for the T1>-T2 Players? Because the longer noob players have to Grind for their Gears, the more likely they are too invest $$$ in CE to get to the Upper Tiers sooner... Even if they end up abandoning the game 2 months later.

@Luguiru: An increase in cr drives Mat prices down and CE prices up. Perhaps not evenly, but comparatively, especially if the Noobs smarten up and play the AH, even at the Lower * Mats level...
Being a Noob Player is a slog no matter what, and the more of a slog it is, the more likely they are to invest in a few E-Passes to get themselves established in T2 quickly. Besides which, the Noobs complain beg and complain no matter how cheap the CE is, and the serious ones who enjoy SK as it is are going to stick with it and tough it through to the upper Tiers anyway. And it's the serious ones that like SK who spend the real $ for CE...

Effort: 0/10 It doesn't take any effort to get an Idea and make a simple Suggestion...
Creativity: 0/10 This isn't the sort of a Suggestion you bother getting very creative about... I once started my own Massive File of Concepts for SK, but I came to my senses and stopped myself. Concepts are my area, and I had to decide between Playing SK or Trying to Re-Make it. I'm a Player...
Detail: 0/10 Again, not worth the effort. Change in SK is slow and based on popular/priority demand, and OOO projecting Gains...
Mechanical Applicability: That is OOO's end. They take our Suggestions and do whatever they want with them anyway. And I could rattle off possibilities with no end, for this or any Concept, just like most Veteran Players of SK who frequent these Forums. The question is, Why bother? It's just a game...
Profits OOO: 6-7/10 I judge. High CE Prices are good for them. They don't make $ from the Casual Players. Either a player is inclined to spend $ on the game or just isn't...

@Khomie: We can't be concerned with Exploitive players... Either OOO ferrets them out and Bans them for life, or we all live with them. Rich players don't Buy CE anyway, right? And if they do, then what is the problem? Newer Players Buy CE with $$$ because it takes so long to grind to earn the cr it will take to purchase the CE they need to grow. And if OOO is doing its job and providing an enjoyable social MMO game, then grinding shouldn't be an issue for most newer players, at least the ones older than 13. How much $$CE do the players under 13 Purchase anyway...

I couldn't care less what CE costs. I'm in this game for the VERY long haul and with the provision of E-Passes, acquiring CE isn't a problem... And if E-Passes serve to drive the CE Market higher, then that isn't something OOO is going to cry about. Why do you think they don't do something to balance the Ecomony and lower CE prices...
SK is a living for people IRL and when something turns for the worse regarding their Profits, they notice and that's when they act. The coming Guildhall Expansion Update is about giving the Players something they have wanted for a long time, to satisfy them. I've seen the term "crown sink" used in relation to the Guildhall Expansion Update, and while I can see that happening, I really don't think it is going to affect the CE Market very much.
The condition of the CE Market mostly originates with the $$CE Buyers anyway. It's them who enable the whole scheme. They pay real $$ for it, so naturally they want top cr for their CE... And what little they may undersell it for, some Buyers turn right around and Resell it for whatever little profit they can squeeze out... assuming they don't hoard it for their own usage. Interestingly, if $$CE Buyers sell any of their CE on the Market, they are getting cr for it...exactly what everyone needs ingame to Buy CE from the Market. Hence, only those $$CE Buyers who prefer to deal in cr for Buying Mats, Gears, Accessories and whatnot, actually Sell their CE on the Market. And many Buyers from the CE Market are either going to use that CE up or intend to Resell it for profit. Which leads to only one thing... Greed. It fuels any Economy, real or digital, and you can't kill it...

And BTW, I've personally spent over $80 on SK since I started playing back at the turning of the year... That's enough $ per month to qualify for all the Test Server Openings... Heck, I even bought a Computer just so I could play this game... And it's SK, not MW3, AC, WoW, EVE, Everquest, ect...

Sat, 09/15/2012 - 19:21
#9
Skyguarder's picture
Skyguarder
Wow, I read all of that and its long :/

I only got the expansion. If you brought $80 worth of stuff for Spiral knights, then you did.

Sun, 09/16/2012 - 00:34
#10
Xxpapaya's picture
Xxpapaya
The papaya disagrees -2

No thank you. Too many boosters. Whats next? An energy booster?

Sun, 09/16/2012 - 07:33
#11
Forumchat's picture
Forumchat
i would suggest you just to

i would suggest you just to buy CE with cash and sell them at market.

Sun, 09/16/2012 - 08:42
#12
Misty-Wellington's picture
Misty-Wellington
HAHAHAHAHAHAHA

All the reasons for why this is a bad idea has been mentioned already.

-1.

Mon, 09/17/2012 - 05:08
#13
Asmindia
The crown-energy market is not controlled

If you dont want ce boosters which cost cash then can they increase the crowns given at teir 3? Getting about 2.6k-2.9k crowns per run in teir 2. Getting the exact same amount in teir 3. Bosses are harder. Stages are longer but the payoff is the exact same. No incentive to lvl up gear if the payoff is the exact same no matter where you are. I'm not asking for something crazy like 15k crown per run but seeing at least 5k would help.

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