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Feedback on gunner set

23 respuestas [Último envío]
Sáb, 09/22/2012 - 03:13
Imagen de Wuzinuttor
Wuzinuttor

Divine Veil
Deadshot Mantle
Swiftstrike Buckler
Sentenza
Agent Peacemaker

2 damage trinkets

So if I am correct, with this set I would have
Gun dam = vhigh
Att speed = vhigh
(using Agent Peacemaker) dam vs undead - vhigh
vs fiend: med (<- irrelevant)

Also should I use cattalan or iron slug?
I'm thinking cat would be a better choice as it has a chance to stun (and it does piercing damage so I would have all pierce/element/shadow)

Also, I could get UV's to give mantle more normal defence.

I plan to use this on vana runs, and as far as I reamember he's is resistant to dam other than normal in final stage, right? So maybe swap cat to a blitz.

Sáb, 09/22/2012 - 06:53
#1
Imagen de Bopp
Bopp
damage bonuses

You'd have a +8 damage bonus against undead with your AP --- too bad it maxes out at +6. You'd also have +6 against gremlins with the Sentenza, +6 against fiends, and +4 against other monsters.

There are several recent threads on Callahan vs. Iron Slug; they might be on the second page of the Arsenal forum now. Check them out. The consensus is that Iron Slug is terrible (I've never used it). Also, you definitely want piercing, elemental, and shadow, as you've said. Callahan is really fun, and it's more mobile than Biltz/Plague, but its damage output does not match Blitz.

For Vanaduke fights, don't worry too much about his resistances. Blitz does tons of damage. If someone in your party is freezing, then you want to break the freeze as little as possible, by delivering huge charge attacks. That's why people like Blitz. If you're in a party of Blitzers, then the damage output is astonishing. On the other hand, if you're solo, then you'll probably want to revolve around Vanaduke with a highly mobile gun such as Argent or Callahan.

Sáb, 09/22/2012 - 07:25
#2
Imagen de Lukehandkooler
Lukehandkooler
Divine Veil...why? ~Luke

Divine Veil...why?

~Luke

Sáb, 09/22/2012 - 07:31
#3
Imagen de Bopp
Bopp
good question

I imagine he got DV for the status protections. It's a pretty sweet piece of armor, if you're actually using armor for protection. Of course, protection is less important for a gunner...

Sáb, 09/22/2012 - 07:46
#4
Imagen de Lukehandkooler
Lukehandkooler
Meh if it was me Id sack the

Meh if it was me Id sack the SSB for a 5* shield w/ fire resist that can take a mace blow w/o breaking if I was worried about that and not even trying to max asi or dmg.

The proposed set just seems to have an awkward synergy I cant explain it any better then that.

Edit- then again I have always tried to build my sets around maxing blanket UV's rather then situational ones so all in all just my humble opinion.

~Luke

Sáb, 09/22/2012 - 08:18
#5
Imagen de Bella-Donna
Bella-Donna
CALLAHAN!!i!

First off, I would switch AP for a Polaris, it deals more damage and helps keep mobs away, with your armor and trinkets all your guns will have damage v undead max, damage v fiends max, damage bonus v everything else very high and ASI very high. You will have no need for a sentenza if you get an umbra driver with gremlin uv med, though and I believe umbra driver deals more damage over all even without that bonus.

As for Callahan v Iron Slug, you will find I am strongly in the Callahan camp for these reasons.
1) Callahan had peircing damage while Iron Slug is normal. Peircing is the last specialty damage you need to have a gun effective against everything.

2) Callahan can inflict stun.

3) Against neutral targets The difference in damage between the two is negligible, and you'll have an umbra driver or sentenza for that.

Sáb, 09/22/2012 - 10:00
#6
Imagen de Wuzinuttor
Wuzinuttor
So basically, swap AP with

So basically, swap AP with polaris.
I am using SSB purely for ASI.
Divine veil because it has shadow and element and i'm focusing around having shadow/element/normal defences and if i use another gunner helmet then I eighter not have elemental defence or overlapping ASI.

Sáb, 09/22/2012 - 10:52
#7
Imagen de Demonicsothe
Demonicsothe
I wouldn't switch out AP for

I wouldn't switch out AP for polaris. In fact, I wouldn't take polaris for a damage gun. It is true each shot does more, but AP can deal more more single target damage. Not to mention, using polaris as a main source of damage means you are exploding mobs everywhere. If you don't want to use AP, try nova driver. But that is entirely optional, and depends on your playstyle. Polaris is useful for vana solos though.

The divine veil is a great piece of armour, and your set is well rounded for a gunner. But there's always the drawback of having a set that covers a wide range of defence. Namely, you don't have as much defence against one damage type compared to a full set. Since this set is generally for vana, why not switch out the divine veil for a nameless hat if you want elemental? This way, you max out on asi while maintaining a high elemental defence.

On the other hand, you could use a shadowsun piece, for more damage and shadow defence. And then change a trinket for asi instead of damage. This is my preferred path, since the majority of damage in FSC is shadow. One could argue that elemental is the more dangerous of the two in fsc, it all depends on how you play and what you typically get hit by.

I wouldn't use the divine veil simply due to the fact that playing well negates most of the damage, and having an offensive piece allows you to kill and clear faster.

Sáb, 09/22/2012 - 11:14
#8
Imagen de Bopp
Bopp
I also wouldn't take Polaris over AP

Polaris is an interesting weapon, because of its huge knockback. It's really a crowd-control device, rather than a damage device. Bella-Donna claims that it out-damages AP. But it often knocks light targets out of its own range, so that it's hard to land multiple shots. So I agree with Demonicsothe on this one.

Take Polaris on those occasions when your party needs suppression fire, to keep monsters away from the party. Also take it if you expect a lot of turrets. Otherwise, take AP.

Sáb, 09/22/2012 - 11:49
#9
Imagen de Wuzinuttor
Wuzinuttor
Divine veil has more

Divine veil has more elemental defence than nameless hat, and it has shadow defence.

Sáb, 09/22/2012 - 11:56
#10
Imagen de Bopp
Bopp
right, but

Right, but Nameless has normal defense, which is also valuable. In particular, Vanaduke, slag guards, and trojans all do a lot of normal.

Sáb, 09/22/2012 - 12:37
#11
Imagen de Bella-Donna
Bella-Donna
About Polaris v AP/Nova Driver

While yes the knickknack can knock enemies out of it's range, it can also keep a number of enemies stuck against a wall and deal more damage to more enemies at once though it takes getting used to, and the shock interferes with knock back allowing all three hits to land on occasion.

Sáb, 09/22/2012 - 17:11
#12
Imagen de Lukehandkooler
Lukehandkooler
-----------------------------

------------------------------travel time------------------+
Trollaris 1-2 shot---------exp/push--------->++AoE asplosion++
swap-->AP
ArgentPiece----------popcornX5--------->(stuff dies or see #1)
For FSC & new LoA mission

No reload unstoppable interrupting CC'ing train of pain.
Shield bumping > the game.

What I mean to say is you can fire one polaris shot at something and hit it with AP 5 times before the shot reaches its target and delivers the full explosion splash damage.

An extra wily slinger will even fire one polaris shot at threats approaching from one direction or getting too close to an ally, then fire at another group and hit the group 5 times with AP before the polaris shot gets there and inflicts enhanced splash damage without ever having to reload.

~Luke

Dom, 09/23/2012 - 01:36
#13
Imagen de Wuzinuttor
Wuzinuttor
Changes

Here's what I changed:
Basically the level isn't going to be all piercing/elemental/shadow, right? so I guess I'll do what I did with my sword set, which is have 2 different sets, but more focused around a certain damage type.

So, for vana runs (shadow):
SSB, Dreadshot set.
For trinkets maybe some fire resistance?

Aaaand for everything else:
SSB, Divine veil and Justifier Jacket
Damage trinkets

Dom, 09/23/2012 - 04:30
#14
Imagen de Milkman
Milkman
For vana: I'd swap deadshot

For vana:

I'd swap deadshot for shadowsun slicker. This will let you deal more damage to trojans and Vanaduke himself. You will lose a little bit of ASI, but the swiftstrike buckler should give enough anyway.

I'd also seriously consider one of the elemental drivers (storm, hail or nova) instead of AP or polaris. They can pack some serious damage once you learn how to use the ricochets to your advantage. A blitz would also be nice for vanaduke and trojans, however Callahan is pretty fun so that's up to you.

Regarding trinkets: I'd say go for 1 damage trinket and 1 CTR/ASI (depending on which guns you end up choosing). What I'd do is do a few trial vanaduke runs first. If you find fire is really killing you then use the fire trinkets. If not then you can switch over to the other trinkets.

Your general set looks good, although ideally you would use a gunslinger helmet when you can.

Dom, 09/23/2012 - 06:09
#15
Imagen de Wuzinuttor
Wuzinuttor
The reason I chose dreadshot

The reason I chose dreadshot is because it has bonus dam vs undead AND it has ASI increased.
I guess I could use shadowsun in more scenarios not only vs undead, but I plan to mostly use it vs undead and vana.
...
Now that I think about it I should probably go with slicker.

Dom, 09/23/2012 - 07:08
#16
Imagen de Bopp
Bopp
trojans and Vanaduke

Trojans are fiends, not undead. And Vanaduke is not undead. So that's two big enemies that Shadowsun would help against. I think I'd slightly prefer Shadowsun over Deadshot.

Dom, 09/23/2012 - 08:25
#17
Imagen de Demonicsothe
Demonicsothe
Not to mention, vana and

Not to mention, vana and trojans deal high amounts of normal damage. So switching out that divine is still a good choice.

Dom, 09/23/2012 - 08:27
#18
Imagen de Mohandar
Mohandar
If you want to be an

If you want to be an effective damage gunner, you need to learn how to switch shoot with alchemers. The 5* drivers outdamage AP by a large margin; this is the minimalist guns-only loadout I'd recommend:
Nova Driver (Storm/Magma/Hail acceptable, but you may have issues on status-slime levels)
Umbra Driver
Blitz for Vana (optional)
Anti-fiend gun Callahan/Valiance/Polaris)
1pc Shadowsun
1pc Nameless (complementing Shadowsun)
1pc Justifier (complementing Shadowsun)
Swiftstrike Buckler
2x Elite Trueshot

This setup ensures you cover all damage types, Ultra ASI and Max DMG before any UVs, as well as covering most of your bases defensively. If you experience a lot of lag and/or latency (those two wreck the timing needed for switch-shooting), you could sub in AP/Sent for the alchemers, but you damage will be far less.

Dom, 09/23/2012 - 09:18
#19
Imagen de Wuzinuttor
Wuzinuttor
Thanks :)

Thanks :)

Dom, 09/23/2012 - 12:01
#20
Imagen de Lukehandkooler
Lukehandkooler
@

Mohandar +1

Nameless Hat
SSun Slicker
Polaris med asi/AP low asi for swap shotting zombies
Blitz low ctr
Shivermist med ctr

And depending on who Im running with

SSB + 2x trueshot
or if the party looks weak
crest of almire + quickdraw & trueshot

Ive seen AP charge put out sickening damage like 4000k from the phoenix alone on zombie packs not even considering the 5 lead up shots.

~Luke

Lun, 09/24/2012 - 05:46
#21
Imagen de Aureate
Aureate
Processing Thoughts of You Always

wait whoa hold your tortodrones

AP does not put out 4mill worth of damage. 4k, I might grant you, particularly if EV is in use to cluster slags together.

Lun, 09/24/2012 - 19:17
#22
Imagen de Lukehandkooler
Lukehandkooler
@

Yeah my bad like 4-5k or so.

~Luke

Lun, 09/24/2012 - 21:05
#23
Imagen de Demonicsothe
Demonicsothe
Sneaky K there... Sneaky I

Sneaky K there...

Sneaky I say.

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