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Bomb ASI

36 respuestas [Último envío]
Sáb, 09/22/2012 - 14:25
Imagen de Oatmonster
Oatmonster

Re-add the ability to get ASI UVs on bombs. ASI does affect bombs and there is no reason they shouldn't be able to get that UV.

Sáb, 09/22/2012 - 15:00
#1
Imagen de El-Odio
El-Odio
+1

Bombs need a bit love.

Sáb, 09/22/2012 - 15:31
#2
Imagen de Canine-Vladmir
Canine-Vladmir
wait.

How would a ASI effect bombs?
faster fuse time?
or faster walking speed? or even instant explosions?
anyway....+1

Sáb, 09/22/2012 - 15:34
#3
Imagen de Luguiru
Luguiru

Attack speed for bombs affects how fast you raise the bomb before charging.

Sáb, 09/22/2012 - 15:50
#4
Imagen de Addisond
Addisond
+1

^

Sáb, 09/22/2012 - 16:01
#5
Imagen de Canine-Vladmir
Canine-Vladmir
cool.

i didnt know that. well that just re enforce my +1

Sáb, 09/22/2012 - 16:29
#6
Imagen de Little-Juances
Little-Juances

Cant we trade that to walking speed? (ie: when charging vortex) We need MOAR love.

Sáb, 09/22/2012 - 16:40
#7
Imagen de Serell
Serell
How about instead...

They make a new UV for bombs only. Radius Increase UV?

Sáb, 09/22/2012 - 18:35
#8
Imagen de Zeddy
Zeddy
+1 for Serell

If there was a UV for either radius or fuse time, that could go a long way to making shard bombs worth a damn.

Sáb, 09/22/2012 - 22:07
#9
Imagen de Oatmonster
Oatmonster
Lick

I don't think OOO should introduce more UVs, especially if they only apply to one weapon class. That's one of the reasons I want ASI UVs on bombs again. Maybe have ASI affect fuse speed but that's it.

Sáb, 09/22/2012 - 23:05
#10
Imagen de Darkbrady
Darkbrady
Swifties and Fallen gear do

Swifties and Fallen gear do increase bombs ASI. The reason there's no gear specifically for Bomb ASI is because it's completely pointless.

But seriously, don't be greedy. Bombers are lucky; we only need focus on damage and CTR: have you any idea how EASY it is to get max:max on all your bombs and still have slots left to improve your sidearms? Wanting ASI bonuses is not only greedy by wanting more than a good situation, but it's also loading on a third ability that we'd have to think about, which would overall REDUCE our ability to max out bombs. How often do you see swordies with max:max;max? S'not easy to get.

Dom, 09/23/2012 - 00:27
#11
Imagen de Oatmonster
Oatmonster
Lick

How is trying to get bomb ASI UVs back in greedy? ASI does affect bombs and swordies and gunners both get ASI UVs. We don't need to focus on CTR and DMG, we can only focus on CTR and DMG. Have you any idea how Hard it is to get max, max, max on all your bombs and still have slots left to improve your sidearms? Having no access to a common bonus is not a good situation. I'm sorry if thinking is hard for you but some people like to think about things. Now you're just contradicting yourself; apparently it's greedy to want to reduce our ability to max out bombs. You're contradicting yourself and lying to yourself. Right now we have little to no ability to max out our bombs. Have you ever seen a bomb with max, max, and max? Probably not. It is a lot harder to max out your bomb stats than it is to max out your sword/handgun stats. It's like trying to max out your sleep resistance without wearing jelly.

Dom, 09/23/2012 - 05:57
#12
Imagen de Darkbrady
Darkbrady
It's greedy because we

It's greedy because we already have everything we want; we can max:max our bombs AND have slots left to improve sidearms. What more could we possibly want, as bombers? Oh wait, you ARE asking for more. More than the perfect situation that swordies/gunners do not get. That is being greedy.
(EDIT: I was under the impression that you were asking that bomb ASI actually *do* something, which was greedy. I now udnerstand that you're just asking for a pointless bonus to be more readily available, to which: )

Right now we have little to no ability to max out our bombs. Have you ever seen a bomb with max, max, and max?

Don't say it's hard for me to think then go and say something stupid like that. Are you serious? ASI does NOTHING to bombs. We don't need it. We don't want it. It's hard to max:max:max...but who cares? We don't WANT the third max because it does nothing.

Basically, it's like trying to max out your sleep resistance at all. Sure, you CAN do it. But why in the hell do you WANT to?
Right now, we only really have to worry about damage UVs and CTR. That's great, it's stuff we want. Throw ASI UVs on bombs and suddenly every 6th UV that pops up will be useless and it WILL piss people off. In fact, it's the exact same reason they removed sleep UVs from armour. It pissed people off to get a UV that did absolutely nothing for them.

Dom, 09/23/2012 - 07:05
#13
Imagen de Vanillateddy
Vanillateddy
Ouh Shiny

Actually i rather like pointless Uv's some people even collect them really. i remeber when my divine viel used to have sleep Max on it, but being i shared my character my sister had wanted to change it and did now i have like pierce low... which makes me sad i rather have a pointless uv then have a uv that i dont like.

Besides just because you voice that you dont want it and say " We don't WANT the third max because it does nothing." doesnt meen that no one else will ever want it, because yes it does something yes it doesnt do MUCH but its just like sleep its a great collectors item and some people would gladdly have it.

And if some one gets that in a roll its very simple to roll again really, i meen i hate that uv tickets are in surge boxes but i still rolled another one and made profit off the next. just takes time.

Dom, 09/23/2012 - 08:36
#14
Imagen de Darkbrady
Darkbrady
And if some one gets that in

And if some one gets that in a roll its very simple to roll again really,

Would agree with you completely...if UVs were free.

And for people without limitless wealth, who waste 1/5 of their rolls (which, on 2/3 UVs can get expensive *very* fast) on a UV that they feel is useless (as much as sleep/bomb asi may do something, no one can deny that it's essentially useless) is it really fair to ask them to keep rolling and keep spending their crowns when they get something that they can't use?

You may rather a high, useless UV to a low, useful one that you don't like, but generally most people will see low UVs as "at least something" whereas collector UVs like sleep max are basically a waste of a UV slot; they might as well not be there. It's one thing to want a collection item, but ultimately this is a game where people want practical applications. Leave expensive wastes of rolls to the fashions and accessories; don't force people to spend thousands extra on something useless when they're interested in getting practical applications out of their UVs.

Dom, 09/23/2012 - 09:20
#15
Imagen de Derpules
Derpules
Talking at cross-purposes.

Darkbrady, your starting position is that ASI on bombs is useless. Oatmonster's starting position is that AIS on bombs is actually meaningful.

Until you settle this threshold question, there is no point debating further--of course the person who thinks it's useless will be against adding it, and the person who thinks it's useful will be for it. Is it useful or not? Let's hear some facts.

Dom, 09/23/2012 - 11:51
#16
Imagen de Oatmonster
Oatmonster
Lick

ASI for bombs is useful. It increases the speed at which you raise and lower the bomb by the standard ~4% per UV level. Faster bomb raising and lowering allows you to recover more quickly from canceling your charge and lets you start a new charge faster.

If we already did have everything we wanted, it would be greedy. The thing is we don't; we don't have the ability to obtain UVs in a area that swords and handguns can. Asking to have the same opportunities as gunners and swordies is not greedy.

I am still unclear as to why you think ASI is useless on bombs. Do you think it actually doesn't affect them, or do you think the effect is so minimal that there is no point in getting it? If it's the former, then you would just be wrong. If it's the latter, then I point you in the direction of ASI on Cutters and Flourishes. They both already have very fast attacks and cancel speeds but people still find ASI to be rather useful on them.

Bombers simply do not have the ability to obtain max, max, max on their weapons yet and not only is this unfair, it's unwarranted. As of now, the highest general bonuses a bomb can have is ultra ASI, very high damage, and max CTR (Fallen set, Swiftstrike, CTR very high UV, double Elite Boom Modules). Gunners and swordies can both get triple max. For a sword, that would require Skolver/Snarby set, Barberous Thorn Shield, ASI very high UV, CTR very high UV, and an Elite Quick Strike Module. Look at that, swordies even get an extra trinket slot to do whatever they want. For a gun, that would require the Shadowsun set, Swiftstrike, ASI high UV, CTR very high UV, and a True Shot Module. Again, there is still an available trinket slot.

Dom, 09/23/2012 - 16:09
#17
Imagen de Vanillateddy
Vanillateddy
Ouh Shiny

@Darkbrady-

Hey guess what rolling UV's IS FREE! All it costs is your time to go out and get the crowns.

Whether you believe these things are free or not they also might become useful in the future.
All that's being asked is a little better recover time for your bombs which i think is brilliant. So yes it matters yes it helps and yes i would want it. whether or not you have to spend your FREE crowns on another roll is your FREE problem.

On the point of useless, useless is a swift flourish with max jelly. NOT everything is FAIR.

Thanks For the FREE advice but ill stick with my Sleep.

Vanilla ~.^

Dom, 09/23/2012 - 19:06
#18
Whats-His-Face
The Simple Fix

Well if you're PvE based, use a swiftstrike! But in Lockdown it's different so +1

Dom, 09/23/2012 - 19:30
#19
Imagen de Little-Juances
Little-Juances

It's less useless than a DMG UV......

Dom, 09/23/2012 - 19:47
#20
Imagen de Oatmonster
Oatmonster
Lick

@Whats-His-Face, That would be like removing ASI UVs from swords and saying, "eh, use vog." The Swiftrike does not compensate for the lack of the UV option. Even outside of LD, you can't max bomb ASI.

Dom, 09/23/2012 - 19:54
#21
Imagen de Fehzor
Fehzor

Except... doesn't charge time reduction already cover this? I mean, even if it does decrease the amount of time it takes to raise the bomb up, is it really different enough to count as a thing?

Dom, 09/23/2012 - 23:07
#22
Imagen de Darkbrady
Darkbrady
Yes, I know what bomb ASI

Yes, I know what bomb ASI does, but with zero ASI the animation takes less than a second. Reducing it even by 50% would be virtually unnoticeable when you spam bombs, and you'll never, ever be able to get that much reduction on it. I use Swifty and Fallen gear a lot as a bomber and I can tell you right now that I, personally, can't even notice any meaningful difference.

In my opinion, we DO get everything we want. We've been granted a weapon that ASI does not affect us positively (but also, it's not an extremely long wait anyways; it's as if we already have max, it only takes a second!) so we only have to focus on two things, whereas swordies/gunners have to focus on three things. It's nearly impossible to get max:max:max as bombers because we don't NEED it.

I mean, how hard is it for swordies/gunners to "max" (max:max:max) out their weapons? S'not easy, but they have to do it if they want to optimise, and that leaves them virtually no room for sidearm bonuses. Bombers, on the other hand, can "max" (max:max) their bombs very easily and still have space left to improve sidearms. We already have it better than everyone else BECAUSE ASI does so meaninglessly little. Why do you want more?

@Vanilla:
Seriously, don't be stupid. I mean that has to be the most naive thing I've heard in some time. If that's your philosophy, then EVERYTHING in life is free, so long as you're willing to go out and work 8 hours a day to get the money to buy the "free" goods.
No, UVing is absolutely not free, in ANY sense of the word. You may be happy to farm FSC ten times a day to spam UVs to get useless UVs, but not everybody is, and not everybody can. Some people can only afford a few UV tries (and others still can't afford to be spending money on UVs at all) so finally getting around to it then getting a UV that basically has zero effect is like a slap in the face.
Again, it's like getting sleep:max on your skolver. Great, it's a max....but it does absolutely nothing for you. Most people would rather virtually any other UV because at least it does something; getting a useless max is an insult.

On the point of useless, useless is a swift flourish with max jelly. NOT everything is FAIR.
Again, don't be stupid. That's not fair, but it's also not useless. You can use a flourish with max:jelly to negate the damage reduction against jellies, therefore making it an adequate weapon against jellies despite its type weakness. Sleep is useless because nothing will ever ever sleep you. Bomb asi is useless because the time frame is too small to matter.

Dom, 09/23/2012 - 23:31
#23
Imagen de Zeddy
Zeddy

If it's the latter, then I point you in the direction of ASI on Cutters and Flourishes. They both already have very fast attacks and cancel speeds but people still find ASI to be rather useful on them.

That's because cutters and flourishes are swung all the time. If all ASI did on swords was to very slightly increase the time it takes to move the sword into position for charging it, I assure you nobody but hipsters would care.

I can see it being useful in principle, but ASI on bombs needs to be more pronounced. (Damage bonuses on bombs also need to be more pronounced so that there's a point to owning bombtastic suit, but I digress.) Here are some options:

-Just the bomb lifting and dropping animation, like it is now. This needs to be so strong that max ASI on bombs will skip these animations altogether. Even then it would be of very questionable utility.
-ASI = Attack Size Increased = Radius.
-Fuse time reduction.
-Reduction of reduction of movement speed while charging.
-Reintroduce regular attacks with bombs.
-Instead of ASI, bombs could very rarely gain MSI low as a UV.

Lun, 09/24/2012 - 04:59
#24
Imagen de Bugtester
Bugtester
Klick-klack

Zeddys ideas for what else ASI could be are very good and would make a decent addition to bombs as they are now.

But regarding the facts of both sides as to whether or not ASI is useful: The entire point of "we DO get everything we want" already sounds wrong if it is followed by " We've been granted a weapon that ASI does not affect us positively so we only have to focus on two things". How does this sound right when you type it?
"I have everything I want, because I've been granted a car-accident where I lost my legs so I only have to focus on my hands." ASI may not be legs, of course, but the logic is the same: "I am happy because I have been restricted in what I can have so I don't have to care about what I can't have"
Being able to have ASI in a bomb would be preferable in almost all cases, as right now you have two slots for damage bonuses which are wasted on most bombs. A Haze Bomb with DB: VH against Undead and Construct would still prefer ASI, because it's not a damage weapon.

Lun, 09/24/2012 - 05:43
#25
Imagen de Darkbrady
Darkbrady
How does this sound right

How does this sound right when you type it?
(but also, it's not an extremely long wait anyways; it's as if we already have max, it only takes a second!)

Because of that fact. If the movement time was like 5 seconds and ASI reduced it significantly, then fantastic, but it's not. It's less than a second already, so we already have exactly what we'd get in a situation where ASI was actually needed. It's basically the same as if we have it automatically maxed for us already.

It's like having a troika that swings as fast as a cutter, then complaining you don't get asi bonuses for it. We already have what we want for free, don't be greedy and ask for more. The very fact that we DON'T get asi is the very same reason we should be happy we don't need it.

Lun, 09/24/2012 - 05:58
#26
Imagen de Fehzor
Fehzor
In regards to Zeddy's post:

MSI low would be a bit... op. I guess it'd only effect you when you were charging the bomb? That might be a bit nicer, although even then.

Fuse time reduction would be both good and bad; if we had a way of changing/removing it I'd be into it. Some bombs benefit from short/no fuse times (haze bombs, nitronome) but others rely on their slow fuse time to the point of being their only almost-redeeming feature (shard bombs) Still for others it would be a matter of preference (bab)

Regular attacks? Yes please! The bombers could really use something like that. The devs probably won't do it though, simply because they'd have to put in a ton of effort to do it... well, maybe not. It could also be a way to balance some of the unwanted gear that no one but hipsters use (cough shard bombs+h.deconstructor)

Radius would be unbalanced unless there were augmentations to armor to buff it as well- which I wouldn't be against at all! Something like:
Bombastic: +2 radius
Volcanic: +1 radius
Mad: +2 radius
Merc. Demo: +1 radius
It'd also give way to even more demo gear, I can see something like-
Resists shadow damage+normal damage+shock; +3 radius +1 ctr

Lun, 09/24/2012 - 06:07
#27
Imagen de Vanillateddy
Vanillateddy
Ouh Shiny

Hey My Seerus face.

Okay maybe i was being a little insuficiant with what i chose to say but still, its not hard to Spam vana like you said, i even spammed RT yesterday to get the armor and i made a good amount of crown, yes for most it will take longer to get the money to have such Uv's but not everyone will spend them wisely on a one uv then two then 3.Even people wont spend on Uv's and those that are spending on Uv rolls tend to have hit end game and are spending there money on useless accesories anyway, so whats a couple 20kcr to these people that have nothing better to do its merely anything. And even in the category of 75k its still nothing because all these people are at the end of thier game anyway.

On to the point of bomb Asi again, Bomb asi i think would actualy be usefull say your in LD you get hit while CHARGEING not full charge and you have to put your hands down and back up, This is the real place where Asi on a bomb comes in yes it may not be significant but for some that good, because it helps to try and get you throwing them out there again faster. Whether its a millisecond or not doesnt seem like it matters.

Lun, 09/24/2012 - 06:29
#28
Imagen de Darkbrady
Darkbrady
Again, you're talking about

Again, you're talking about people with limitless wealth; if you can spam FSC and get 20~75k easily to spend on UVs, then great for you. But not everyone can. It's like saying that getting a ferrari is no problem; anyone can get it whenever they want. If someone already has that kind of money to spare, sure, but if you're simply not that liquid and/or have other, more important things to spend it on, it just won't happen. Some people can only afford the odd UV here and there, and to get a useless UV is a slap in the face.

And I still can't agree. Even in pvp, getting hit doesn't cancel your charge completely; it doesn't full reset, and the animation the bomb takes is literally less than a second. ASI reeductions are about 5% each, so even maxed we're talking about quarter of a second.

That's simply not noticeable in any meaningful way.

Lun, 09/24/2012 - 06:44
#29
Imagen de Vanillateddy
Vanillateddy
Ouh Shiny

I think you contridict yourself without meening to, and I had also said that for some people its harder, ex: misters, and those with little wealth. But even when I only had an hour to play this game I would come on do a Fsc run and get off I still made enough crown, but like I tryed to explain most people buying Uv's don't realy have anything else they want to get yet besides accesories which are overpriced..

As for the asi uv I agree with you that its pointless but some people like it. And how you contridicted yourself is buy saying useless uv which I explaind earlyer comes in all shapes and forms, say you yourself. Roll a uv low slime on a final flourish, would you keep it? I doubt it, but being its five star you might as well roll again, and let's say you already have high asi and maybe another good uv you like like fiend. Isn't that low slime screwing you over? Even if you only have the asi it still screwing you over. So should they remove certain uvs from weapons like this?

Lun, 09/24/2012 - 06:52
#30
Imagen de Darkbrady
Darkbrady
It's not about difficulty to

It's not about difficulty to get the money, it's about whether or not it's fair to spend your hard-earnt cash on getting something useless. It'd be like spending your money, rolling a UV and getting a message saying "Whoops; it failed!". It's essentially the same thing, it'd just piss people off.

And, as I've already explained, there's a difference between bad UVs and useless UVs. Slime high on flourish may not be good, you may reroll it, but it is still useful. It CAN be used. Get a slime:max and you can use your flourish wherever you want without worry that damage will be cut against slimes. It may not be great, but it is NOT useless, it's just not preferable. Whereas, sleep is, definitively, useless as no monster you're ever likely to meet will sleep you (in fact, I don't think Sloombargos actually cause sleep, do they?) so it cannot have a purpose. Similarly, cutting a tenth of a second off of an already less than a second animation, at the cost of getting a CTR UV (that could cut 2 seconds off of charge times) would also be considered utterly useless.

It's fine to keep unfortunate UVs on gear; it prevents you just from spamming perfect ones straight up, and gives you something in the meantime, but there's a reason they took sleep off of armour and tehre's a reason they don't have asi on bombs. Because it's not just unfortunate, it's useless. It might as well just be "Whoops, the UV failed lol".

I guarantee you it will piss off more bombers than not to get UV slots filled up with useless bonuses. Go make a thread asking them to put sleep back on armour and see how many people agree with that, because it's exactly the same.

Lun, 09/24/2012 - 07:03
#31
Imagen de Vanillateddy
Vanillateddy
Ouh Shiny

I don't want to ask for sleep back because I'm sure at some point they will relize that they need more content and bring monsters and bosses with sleep back.

And as for the uv's yes its a finger in your face but ohh well to simple people its the same thing with bad uv's. Yes it can be used but it doesn't help much a slime uv med on a florish may do plus 4 damage. 2 seconds is a lot I think the lift of a bom is way less then that. And if it is cutting off two seconds then it would be extremely usefull to a bomber for every second counts.

Lun, 09/24/2012 - 07:18
#32
Imagen de Darkbrady
Darkbrady
Hey, I'm with you there;

Hey, I'm with you there; if/when sleep returns, I fully expect them to re-apply sleep to UVs, but in the meantime it's nothing more than an insult.

Whether people like it or not, it doesn't change the fact that there remains a clear-cut difference between bad and useless. You can expect people to get over the bad; it's just a risk of the gamble, but it's a whole different thing to add in entirely useless.

And I think you misunderstood me:
ASI: affects bomb lift before the charge time. With no ASI, this is less than a second. With max ASI, this is about three quarters of a second. Utterly unnoticeable difference.
CTR: several seconds to charge, at least. With max CTR, you can cut up to 2 seconds off of charge times.

What would you rather? Cutting off several seconds off of the lengthy charge times that you spam repeatedly, or cut off a completely negligible amount of time from the pre-charge? 2 seconds is a lot, CTR is far better. I'd rather get to CTR UVs quicker and easier without pointless ASI UVs popping up every few rolls, utterly wasting my money. Imagine you're rolling a 3UV (at quarter of a mil) and get two low damages and an ASI:high, when you could have had a CTR:high.

Rage will ensue.

Lun, 09/24/2012 - 14:27
#33
Imagen de Serell
Serell
I'm sorry, but...

... how does asking for something both swordsmen and gunners have make us greedy?
If ASI isn't noticable enough on bombs, they can always make it more noticable. But I still think Radius Increase UV for bombs only would be better. And no, a UV for bombs only is not greedy, because ASI helps swords/guns much better than bombs.

Lun, 09/24/2012 - 18:16
#34
Imagen de Oatmonster
Oatmonster
Lick

CTR is great. Not being able to obtain bonuses that swordsmen and gunners can get isn't. It doesn't matter how little ASI affects bombs. Gunners and swordsmen can get it, we can't, there is no reason that should be the case.

Mar, 09/25/2012 - 02:42
#35
Imagen de Darkbrady
Darkbrady
*sigh*I'm going to stop

(EDIT: for the sake of humouring you, I took the time to test the difference. I just ran circles around my mission lobby dropping bombs one after another and the lift was half a second, at most; I couldn't even time it, it was that short. Put on my swifty and CotF...guess what? Couldn't even time it it was that short. The difference is literally negligible.)

*sigh*

I'm going to stop repeating myself after this, as you're clearly just ignoring me.

We don't get it *becasue we don't need it*. Swordies and Gunners get it *becasue* they need it. They shoot and swing constantly, so a 25% cut off of an animation that's performed every half second is a massive difference. For bombers, it's a 25% cut on an animation that's performed before we even begin. As Zeddy said; if all that ASI did for gunners/swordies was reduce the animation time before they charge, then they wouldn't care for it either, and it would almost certainly be removed from their gear. But since ASI affects them and us completely differently, we, again, do not need it.

It's like asking for sleep UVs. No. We don't need it, we don't want it, it is a waste of space, don't ask for it.

They can't make ASI more noticeable without completely removing the animation and EVEN THEN it won't be even remotely as useful as CTR:med.

If, in the future, they increase the animation to 3 seconds and the ASI bonuses reduce us to less than 1 second, then sure, great, give us ASI on it. But then, all that's doing, is bringing us right back to where we are RIGHT NOW, except that we'd need to get a whole new max as well, making us have to work 5x harder for what we ALREADY HAVE!

So yes, asking for more bonuses on top of the fact that we already have ASI so good that we don't even NEED it, and asking the new bonuses to make our lives EVEN better, is completely greedy.

I refer you again to my analogy of having a Troika that swings as fast as a Cutter, then whining that you don't get ASI bonuses on it.

If you have any other questions, feel free to read my previous posts, or the posts of others who've made more useful suggestions, as you seem to have nothing new to add to this debate without forcing me to repeat myself yet again, which I'm now sick of.

Mar, 09/25/2012 - 05:55
#36
Imagen de Fehzor
Fehzor

I'm fairly certain that OOO doesn't intend for ASI to ever be on bombs at any point, and that getting ASI on them is a glitch... this is backed up by several things-

-No ASI purely for bombs on anything
-No ASI UVs on bombs
-ASI being on bombs effects only one small aspect and is, as Dark Brady said, not worth it.
-Broken movement speed increase icons; indicating that the system isn't perfect and making it seem even more plausible that we aren't supposed to be getting asi on our bombs.

And while there are many design decisions in spiral knights that I don't respect, this is one that I find perfectly understandable.

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