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A way to bring Super Brawl back

10 replies [Last post]
Wed, 10/03/2012 - 11:11
Egpnd's picture
Egpnd

Using a format of Blast network and modifying it a bit, We can make the brawl balanced and fun.

Rules:

Each player gets a game only armor, helm, shield, and 2 weps (sword, bomb, and/or gun) They also start with 10 pips of health.

Each weapon does a starting dmg of 1 pip. (max 10 pips)

The shield can protect up to 5 pips of dmg. (max 25 pips) Note: the shield drains 1 pip/s on shield health.

When a player is defeated, the dead knight drops a heart (T3) and 1 of 3 random power-up.

Players may use 5 pts to add before the game starts into powerups, they can change it when they die. default for hardcore is 1-1-1
Attack: 1-5
Shield: 1-5
Movement: 1-5

POWER UPS:

Attack up: Increases the dmg each weapon does. (starting at 1, max 10)

Shield up: Increases the Defense power of your shield. (starts at 1 [5 pips] max 5 [25 pips])

Speed up: Increases the Speed of your knight and your weapons) (starts at 1 [no Boost] 5 max [MSI,ASI,and CTR at VH])

Scoring:

1 point for every knights' pip taken away (by attacking), with 2 pts by defeating them.

A normal 5 min. limit. for 4-8 players, 150 secs for 2-3 people,

Weapons:

Luguiru's Idea "Everyone starts with pure normal defense armor (if this minigame does not use the same tier system Lockdown does it can start with around ~2* defenses), a Calibur style sword (no charge attack), a Blaster style gun (no knockback or charge attack), and a Blast style bomb (no knockback)."

Winnings:

The winner will get 300cr for free for all with 2-3 people. The rest of the math is already made. (for 4-16 people)

Wed, 10/03/2012 - 11:20
#1
Little-Juances's picture
Little-Juances

The thing is balance vs fun/variety

Wed, 10/03/2012 - 11:27
#2
Luguiru's picture
Luguiru

"We can make the brawl balanced and fun"

Normally this is where I would throw my own ideas to balance the topic, but this is one of those threads where the creator of the thread is just throwing a repeat topic at us and saying "do the hard work for me".

"Each player gets a game only armor, helm, shield, and a sword"

No guns or bombs, just a slashing sausagefest? Which was what made it unbalanced to begin with?

Wed, 10/03/2012 - 11:56
#3
Egpnd's picture
Egpnd
Wasn't done

I got Disconnected from my network, working on it now... done.

Wed, 10/03/2012 - 13:14
#4
Oatmonster's picture
Oatmonster
Lick

Bombs are almost entirely useless without CTR. People could just equip blasters and run away from swordies/bombers forever.

Wed, 10/03/2012 - 15:06
#5
Egpnd's picture
Egpnd
Well, Im adding to it

Swords starting: 4 2 1 7

Guns starting: 3 3 1 7

Bombs starting: 2 1 4 7

first # attack

2nd # shield

3rd # speed.

OR/AND just have like a BN bomb fuse.

Wed, 10/03/2012 - 15:08
#6
Alpha-Stevo's picture
Alpha-Stevo
Maybe add upgrades that'd

Maybe add upgrades that'd alter your weapons? Like an upgrade that changes the sword's attack patterns to that of a heavy sword, for example.

Wed, 10/03/2012 - 15:22
#7
Luguiru's picture
Luguiru
To make this kind of like TF2 MVM

Everyone starts with pure normal defense armor (if this minigame does not use the same tier system Lockdown does it can start with around ~2* defenses), a Calibur style sword (no charge attack), a Blaster style gun (no knockback or charge attack), and a Blast style bomb (no knockback). When you deal damage it charges a meter which also regenerates slowly over time during the minigame. When the meter fills you get an upgrade token which only lasts for that round but can be used to get various weapon modifications, such as changing your bomb to be a Vaporizer or getting shadow defense on your armor.

And then Luguiru shut up and went back to work on his own thread before he gets more hate mail complaining how slow he is at updating stuff.

Wed, 10/03/2012 - 17:38
#8
Jamesh's picture
Jamesh
+1

Great idea, I miss the brawl.. Lockdown is so over-rated, too many powerful players having their way with everyone. Straight normal damage/defense would make it more strategic.

Wed, 10/03/2012 - 18:24
#9
Canine-Vladmir's picture
Canine-Vladmir

How is variety fun? theres nothing fun about being killed against a Faust with ungodly speed.
This requires skill, something most of us are starting to lose. *looking at you mister. you know who you are.
Keeping it at default settings makes it a [heck] of alot fairer.
Like BN it would be nice for OOO design team to make a specific loadout of normal dealing weapons and gear to fight with.

Thu, 10/04/2012 - 08:18
#10
Egpnd's picture
Egpnd
Thats why this PvP games gives the stuff for it

So, that There will not be a people which ASI max coming in and over-killing everyone. Also the trinkets will be disabled.

For the startup (3rd edition)

Players may use 5 pts to add before the game starts into powerups, they can change it when they die. default for hardcore is 1-1-1

Attack: 1-5
Shield: 1-5
Movement: 1-5

Also, Im taking Luguiru made a good point here.
"Everyone starts with pure normal defense armor (if this minigame does not use the same tier system Lockdown does it can start with around ~2* defenses), a Calibur style sword (no charge attack), a Blaster style gun (no knockback or charge attack), and a Blast style bomb (no knockback)."

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