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Damage table

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Mié, 10/03/2012 - 13:09
Portaller

When i first come to http://wiki.spiralknights.com/Damage#Monster_Resistances , it was difficult to me to understand and memorize, which type of damage is good versus which type of monsters. Damage table was too disordered for newbes, like me in past. So i make a simple scheme, on which every newbe can understand, what monsters weak against what damage, and what monsters strong. Weakness is background color, and defense is the monster types on the opposite side.

I'm bad in drawing, so if someone can make this scheme prettyer and post it in wiki, i will be glad.

http://imageshost.ru/photo/3301/id2402770.html

P.S. And sorry fo my terrible english >_<

Mié, 10/03/2012 - 13:23
#1
Imagen de Luguiru
Luguiru

When it comes to learning strategies there are many ways to memorize the table.

For example, I am a logic/mathematic learner, and since I was primarily bombing when I was getting more into the game I attributed weaknesses and resistances to what weapons I was using: mostly Barrage and Graviton. Barrage charges and attacks faster than Graviton in a larger radius, meaning it would nail mobile enemies like beasts and fiends. Graviton pulled enemies into it then blasted them around, meaning it worked well against crowds of jellies or gremlins derping along. Since my first element bomb was Voltaic line, but at the time Roarmulus did not exist yet, I just used my Barrage and Graviton lines for everything. Crowd of robots? Graviton. Crowd of undead? Barrage. Usually I ended up using both together for almost everything, first Graviton to bring them together then Barrage to hit while they spin, but if most of the crowd is pierce resistant I would chain Graviton to make them spin until death.

I learned based on what I used in practice and scenario, not by staring at the table as a visual learner would or repeating the table out loud as a auditory learner would. From what I have heard logic/mathematic learning is supposed to be the most difficult method but has stronger results, though the process can be longer and more difficult. Delayed gratification.

That table would be great for visual learners, maybe pattern people as well. Because colors. Yurp.

Sáb, 10/20/2012 - 12:06
#2
Portaller
Liguiru, thx for comment! So,

Liguiru, thx for comment!

So, what other players think about it?

Dom, 10/21/2012 - 09:44
#3
Imagen de Kazujaxyz
Kazujaxyz
My method to memorize it:

Common sense.

Gremlins: A race of mechanics and engineers, thus having a resistance against electric shocks and probably attack with them. Makes sense. The only organic human-like enemys around, thus weak to the demonic forces of evil. Also makes sense to me!
Constructs: Machines with sensitive parts that can easily be destroyed by heat, cold and strong electric fields. Makes complete sense to me. Strong against pierce... well, that one is obvious: Ever tried out stabbing a machine to death? And of course, they are running on electrictiy, making their elemental damage absolutely reasonable.
Slimes: Okay, shadow on that one doesn't have much explanation. However, I just feel that something transparent(and thus, pure. Yeah, stupid connection, but it works) will have a hard time against the powers of darkness. Stabbing gelatine isn't such a smart idea, and their spikes explain piercing damage.
Wolvers and other beasts: Sharp pointy teeth and claws, piercing damage if not normal. Fair enough to me. Using spears and other pointy weapons to fight them. Fair 'nuff to me. Having fur and thus suffering less from hard climates like heat and cold? Frikkin' fair 'nuff to me!
Undeads: If you use shadow against them, you deserve your butt getting handed by them. If shadow is dark, then elemental must be light(er then the rest). Guess how they damage you...
Fiends: Damage type and resistance is self-explanatory. Given that most fiends are more kind of demons than anything, the whole "Fight wild creatures with pointy things" kicks in again, with the difference that instead of just fighting wild animals, you are fighting demons... sort of. I mean really, most demons in fiction are just that: Deformed and highly agressive wild animals. Unless they cross the Bishonen line, of course.

Some of it seems pretty unintuitive by other people, but these mnemonics are pretty damn helpful at times.

Dom, 10/21/2012 - 11:02
#4
Imagen de Autofire
Autofire
Ah!

Being I happen to have some skills in using the GIMP, I'll make an attempt at this...get back to you in a second.

EDIT: here you go: http://imageshack.us/a/img715/7991/defencechart.gif

Also, this might want to go to wiki-editors, being that his feels like a wiki thing. Also, yes I know the image isn't lined up perfectly.

Dom, 10/21/2012 - 18:39
#5
Imagen de Qwez
Qwez
My method:

1. Go to "Options"
2. Go to "Game"
3. Check the box next to "Show Attack Damage: "
4. Play the game and learn to associate enemies with different damage types (good damage numbers = yellow, normal damage = blue, bad damage = grey)
5. Have no clue which family enemies are from, but know which weapon type to use against them (I poked stuff with my weapons until I figured out which weapons to use against which enemies)
Example: I for half a year or so I thought Greavers and Silkwings were from the Beast family, but they are Fiends ._.

I believe if people knew about this, the damage table would not be necessary at all.

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