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Jelly King Arsenal

25 replies [Last post]
Sat, 10/06/2012 - 19:19
Flamearc's picture
Flamearc

What is recommended for the jelly run?

Sat, 10/06/2012 - 19:24
#1
Darkbrady's picture
Darkbrady
Far more information than

Far more information than you've given us is highly recommended.

For example:
Are you a bomber/swordy/gunner?
In a guild?
Got friends higher tier than you?
Will you be solo?
Will your group be first-timers too?
What access to funding do you have?
Weaopn slots?

etc etc...

Sun, 10/07/2012 - 13:38
#2
Fehzor's picture
Fehzor

Look at the bottom under "bosses", where I've explained it all.

http://forums.spiralknights.com/en/node/61167

Sun, 10/07/2012 - 15:23
#3
Bopp's picture
Bopp
simple

These others give good advice, but here's all you need to know:

The Royal Jelly Palace is mainly slimes, so you mainly want a shadow weapon and normal+piercing armor. After slimes, there are a few constructs, so it's not a bad idea to have an elemental weapon. There are also a few fiends (silkwings), but you can use your elemental weapon on them. If you don't understand this advice, then read the wiki page "Damage" to learn how damage affects monsters.

As far as tactics go, save your pills and vials for the Royal Jelly fight. Ideally you would keep RJ poisoned, shocked, cursed, stunned, and on fire, while attacking him with weapons whenever possible.

Wed, 10/10/2012 - 04:19
#4
Kimahsonite's picture
Kimahsonite
If you're a swordsman, I'd

If you're a swordsman, I'd recommend a Fang of Vog and Acheron/ Gran Faust, for a bomber I'd go with Shocking Salt Bomb/ Dark Retribution and Venom Veilor/ Ash of Agni and for a gunner I'd recommend Sentenza/Umbra Driver and Magma Driver.

Wed, 10/10/2012 - 05:01
#5
Darkbrady's picture
Darkbrady
@Kima: For a gunner you want

@Kima:

For a gunner you want Pepperbox. Guarantee you it'll kill JK faster than any of them.

Wed, 10/10/2012 - 09:04
#6
Bluencool's picture
Bluencool
what?

those guys must be ****ing kidding you.

rigadoon or flamberge: dont get swift flourish because it deals less damage and flamberge/rigadoon burns/stuns almost every single hit.
needle shot: it will instantly kill constructs and jellies from a good distance.
toxic needle: it has less damage but will pierce and poison your foes to death. poison is a very strong status effect. it is the strongest and is followed by curse.
magnus: if you prefer mobility over damage.
twisted spine cone: great bomb will deal a large knockback

armor

vitasuit plus: health bonus is very useful.
volt breaker helm: shock resistance is great here.
scarlet shield: same with vitasuit.

trust me bro.

Wed, 10/10/2012 - 11:13
#7
Chalez's picture
Chalez
@bluencool

For a second there I almost thought you weren't trolling.

lol

Wed, 10/10/2012 - 13:31
#8
Kimahsonite's picture
Kimahsonite
@Bluencool

Lolwat.

Thu, 10/11/2012 - 08:03
#9
Aureate's picture
Aureate
Processing Thoughts of You Always

Actually, I did have a pierce-only run vaguely in mind, not to mention I already have Flamberge and Blight Needle...

More seriously: you want shadow-damage and elemental-damage weapons. Also piercing defence.
Save up poison and curse vials for the boss, as well as fire and shock, although these take lesser priority.
Weapons that can repeatedly inflict curse and poison (Gran Faust line, Biohazard line, Venom Veiler line) from a distance (without piercing damage infliction) are even better. Dread Venom has a tendency to get you bumped away if you're not careful.
Otherwise, spam Acheron charges like your life depends on it. Or Shocking Salt Bomb charges. Or Deadly Dark Matter charges. Or Umbra Driver charges. Or Dark Retriwhatsit charges. Or - yeah, you get the picture now.

You may also want some peanut butter to go with that jelly.

Thu, 10/11/2012 - 13:19
#10
Darkbrady's picture
Darkbrady
Deadly Viru! :D S'what I use

Deadly Viru! :D

S'what I use .-.

Sat, 10/13/2012 - 05:53
#11
Kimahsonite's picture
Kimahsonite
@Dark And I guarantee you

@Dark

And I guarantee you that the FoV can kill JK much faster than the Volcanic Pepperbox can (it's pretty much the strongest weapon for JK despite being elemental).

Sat, 10/13/2012 - 07:33
#12
Echo-Twothree's picture
Echo-Twothree
@Kimahsonite

I'm PRETTY sure the OP is relatively new. You seriously think he has a FoV?

Sat, 10/13/2012 - 12:06
#13
Darkbrady's picture
Darkbrady
@Kimah: I've used both, many

@Kimah:

I've used both, many times. Have you?

JK has an invisible KB attack that can very, very easily prevent you landing a FoV hit. FoV also fires yourself which can cause distraction if you don't have fire resist, and you have to get close to JK through the minis to land the charge. It has a high charge damage but there're more factors than that. Pepperbox can allow you to charge, sit back and land every hit. And it outdamages FoV. 15x 100+ damage is more than FoVs 1,2k. Pepperbox also dishes fire damage, is virtually impossible to miss JK and doesn't self-inflict.

Sat, 10/13/2012 - 12:24
#14
Derpules's picture
Derpules
Meh.

I haven't Peppered, but I have rolled him with FoV many times. The KB isn't a problem if you don't underestimate your range on the charge (it hits from further away than it first seems!). I've only failed to land a hit due to bad lag or sheer stupidity; a competent player with decent ping never should. Nor does it seem difficult to manoeuvre past the minis.

And obviously you wear something with fire resist if you're going the FoV route.

You may still be (and probably are) right, but if so, it's on the basis of sheer DPS and not anything else.

Sat, 10/13/2012 - 12:36
#15
Bopp's picture
Bopp
according to the wiki

According to the wiki damage tables, FoV on Stratum-4 neutral targets will do only about 800 damage, while Volcanic Pepperbox will do only 510 damage. That 510 figure is from before the spring gun+bomb buff, so today's damage is probably more like 600. Both numbers ignore damage from fire. Anyway, it appears that FoV does somewhat more damage per charge (800 vs. 600), contrary to what Darkbrady says.

To complete the picture, we'd like to know how fast these weapons charge. Lancer Knightz reports 17 charges per minute on FoV at CTR+6, ASI+6. I don't know how fast Volcanic Pepperbox charges. And of course there are those tactical issues that Derpules is arguing about.

Sat, 10/13/2012 - 15:03
#16
Darkbrady's picture
Darkbrady
@Bopp: The FoV has a habit of

@Bopp:
The FoV has a habit of only hitting 3 times in my experience. Maybe I just use it wrong absolutely everywhere I use it, but I find that landing 4 hits happens less often than not, which does count towards the average damage rate. Also that any hits from the Pepperbox that miss will reduce the damage by very little (since each bullet damage is so low).
Pepperbox charges at the same rate as the other Autoguns (maybe not exactly, I've never timed it, but more or less), but no idea whether that rate is 17/min or not.

@Derpules:
I figure that the kills being fast/efficient do have to take into consideration more than just raw damage. It may be easy to avoid getting the invisible KB, but it's also very easy to (as you say) just be stupid, or misjudge, get hit anyway or...any number of things that could interrupt or waste the FoV charge against that invisible charge or having a mini hit you because you're too close. The Pepperbox simply doesn't have the invisible KB problem and minis often huddle closer to JK making the shot easier than the FoV (at least, in my experience), which I find to be an enormous factor weighing in on the Pepperbox being a far easier, faster and more efficient method.

Sat, 10/13/2012 - 16:24
#17
Bopp's picture
Bopp
17.5 charges per minute

According to the Lancer Knightz data, Blitz Needle charges 17.5 times per minute at CTR+6, ASI+6. So it's about the same speed as FoV. If you're right that Volcanic Pepperbox charges at the same rate as Blitz Needle, then we have two scenarios:
* If FoV lands only 3 times, then it does about the same DPS from charging that VP does, against the Royal Jelly.
* If FoV lands 4 times, then it does maybe 33% more DPS.

FoV also annihilates all jellies around the user, which protects the user and hinders the Royal Jelly's healing. Does VP do this as well? Without sacrificing damage against the Royal Jelly?

It's worth noting that, while you charge, Blitz forces you to move 33% slower than FoV does. So maneuvering may be harder with VP than with FoV. On the other hand, VP is a ranged weapon, so maneuvering is less delicate.

Both of you are raising good points in the parallel argument about tactical details. I tend to avoid such arguments, not because they're unimportant, but because they can rarely be settled. Too much depends on the skill, latency, etc. of the player.

Ultimately, we're discussing how to kill a Tier-2 monster (that got nerfed last autumn anyway) with highly optimized Tier-3 weapons. So I might be done here. Cheers.

Sat, 10/13/2012 - 18:33
#18
Doctorspacebar's picture
Doctorspacebar
Right, Jelly King.

Well, THE best weapon for everyone's favorite Sovereign Slime is the Dark Retribution, or the Dark Reprisal for Tier 2 knights. But not everyone is willing to shell out six bucks for the expansion (I'd say it's very much worth it, but your mileage may vary).

Swords? The best would be the five-star Fang of Vog. This takes 40 Almirian Seals to buy, so not everyone has it, especially not the typical Tier 2 Knight. The Nightblade series (crafted from the Brandish) is good to use on him, as long as you're careful not to get hit too much. The Calibur line's charge attack will also likely hit him hard, and blow away those upstart Jelly Cubes in the process, but again, be careful around him. But you can manage it with any sword (other than the Flourish and Snarble Barb lines, of course).

Guns? The 3* Toxic Catalyzer is a great weapon to use, as it's got a unique Shadow+Poison combo. You can either just shoot the normal bullets or stack loads of charges, as the Royal Jelly is a very big and very slow target. The Shadowtech Alchemer line will deal the most damage of the Alchemers. And definitely don't use the Magnus.

Bombs? Dark Reprisal (or Mk II, or Dark Retribution), if you've got it, is the Royal Jelly killer, but you need to complete Operation: Crimson Hammer for it. In a party, the Toxic Vaporizer will be a popular choice, as it keeps him poisoned. The Fiery Vaporizer is a handy weapon in a party as well, as it burns both the Royal Jelly and his Minis (which have one measly HP). Be careful not to get reckless with bombs; try to predict where the Royal Jelly will go in the next few seconds and place any bombs accordingly.

As far as Vials go, you likely won't need Remedy Capsules for the Royal Jelly. You should ALWAYS keep Health Capsules, because you never know when your HP will get low. Poison vials stop the Royal Jelly from snacking on his Minis and gaining health, and Curse vials make him hurt himself a lot. Those two are the most useful, but Fire vials (damage) and Shock vials (damage/momentary stun) are also handy. Freeze really doesn't matter (as far as I know, correct me if I'm wrong), Stun is buggy, and Sleep will actually heal the Royal Jelly. And Mecha Knights are squishy, low-hp, low power, and a shame to robots everywhere, though they make a decent distraction.

Sun, 10/14/2012 - 15:20
#19
Fehzor's picture
Fehzor

Volcanic pepperbox is easier to hit JK with, although FoV is still just as good... like I wrote, and redirected all of you to-

The Jelly King: (because royal jelly sounds weird)

JK is an interesting boss fight, in that some items are just ridiculously effective on it while others are not. These items are pretty much one hit KOs when brought to the fight, and will make the entire thing a joke. If your party lacks them entirely, then you'll end up wasting time on the polyps in order to 'starve' the king.

The KO weapons that slay Jelly King easily are, in order of about most effective to least effective are: (Its hard to rank them in such a fashion)
-Dark Retribution
-Acheron
-FoV
-Volcanic Pepperbox
-Leviathan Blade
-Combuster
-Glacius/Voltedge
-Ash of Agni
-Umbra driver
-Gran faust
-Venom Veilor
-Magma driver
-Storm/Nova driver
-Hail driver

Mon, 10/22/2012 - 02:02
#20
Batabii's picture
Batabii
You spelled "royal jelly"

You spelled "royal jelly" wrong

Mon, 10/22/2012 - 04:33
#21
Dukeplatypus's picture
Dukeplatypus
-_(\

Are we really going to do this dance again?

Mon, 10/22/2012 - 05:01
#22
Pinkie-Girl's picture
Pinkie-Girl
Dude you should bring a

Dude you should bring a needle shot as a gun, spam the normal attacks till u die, it's super-effective as the JK receives a humongous Lot of damage however if you die it's your fault, as a sword you should bring the flourish if you want to defeat the royal jelly in an hour(very quick) and finally the bomb of the day.........the proto bomb!

Mon, 10/22/2012 - 11:21
#23
Flowchart's picture
Flowchart
-

in some of the newer game files they use the name 'jellyking'. So even OOO doesn't care that much.

Mon, 10/22/2012 - 11:41
#24
Darkbrady's picture
Darkbrady
Was wonderin' how long you'd

Was wonderin' how long you'd last before you couldnae help yourself again, Batabii~

Whatever he may be called is really irrelevant. At the end of the day, he's a Jelly who's da' King. He is a Jelly King. Who cares what his name is?

Mon, 10/22/2012 - 13:50
#25
Batabii's picture
Batabii
@flowchart

but it's located in spiral knights\rsrc\world\prop\generic\interior\furniture\trophies\boss
Plus it's a .dat file so it's hard to tell what it really relates to (besides the bosses in general)

I wonder if this is part of the upcoming guildhall update, since I don't know anywhere else they've used these.

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