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We want to keep seeing more weapon updates, here are some of my suggestions

10 replies [Last post]
Mon, 10/08/2012 - 11:52
Theozai's picture
Theozai

Okay, first off, I really like what I've seen with the new bomb choices, the upgrades to the combuster line charge attacks, and other minor tweeks, but I still feel like there are some things missing. other people, feel free to add to this list, but I'm just gonna add a few, and I'm sure there are other threads like this, but I didn't see em, so they must be old by now. anyway, these are purely cosmetic changes, with a few effect changes.

Polaris and Supernova: their charged attacks are the exact same skin as the regular shots, it feels very underwhelming, in addition to the fact that it doesn't do much more then a regular shot, it's just at full size when it comes out, which is contrary to the gun lines ability description. I would like it, if you would make the shot become even larger at full distance (which is about 4-5 blocks I believe), and then increased it's full sizes knock back power and explosion radius/AOE. this would not only make charge attacks very satisfying to shoot into a large mob, but would have more of a use. (currently, the charge attacks slight increased AOE is only good for blasting enemies wedged in a corner, primarily zombies in FSC, since they are more vulnerable to the elemental dmg and shock effect is spread among them from the charged blast, this does not work as well with the Supernova)

Sealed Sword: I feel like you really had something with the random status effect chance, and I know many of us would like to see a "neutral path" for both this weapon, and the Antigua even. perhaps if you just made the neutral version do lots of normal dmg and have a moderate chance to inflict status, and have a bigger AOE for the charge attack, maybe a 6 directional arrow mantra thing for the 4 star, and 8 for the 5 star. you could bring back the original sealed sword look for the 4 star, and a re-skinned Divine Avenger for the 5 star, and call it the Jaded Sword or something, and have it be a blade of solid Jade Stone to compliment the look.

I'll continue this later, I've got things to do.

Mon, 10/08/2012 - 11:57
#1
Luguiru's picture
Luguiru

Valiance charge.

This is the third time in the past couple days someone has asked for that without looking at this.

Mon, 10/08/2012 - 14:02
#2
Theozai's picture
Theozai
oh thats true I forgot about

oh thats true I forgot about that one.

Now here's one I remember,

Omega Shield: first of, why is it smaller then the Stone Tortoise, and second, why is it a reskin of the same shield? I would much rather see it possess some unique traits, that make it look like a 5 star variant, rather then the other way around like it is now. If possible, u could keep it the same and just make it larger, but I would love to see the Tortodrone Shell for it instead (maybe keep it purple though, seeing as how it's from an "Omegatortoise" and not a tortodrone). If you could just grab the Tortodrone model, and cut out a section of it's shell, and add the orange port wholes and trimming, with moss and flowers and all on it, it'd be totally awesome, more then likely increasing it's popularity.

*make the Omega Shield shiny, or look really sleek/glossy, to suggest it's more high tech/advanced then the shield pulled from the mossy hide of a Tortodrone. make it bigger if you can, I love the bulk of the Stone Tortoise and was disapointed with the size change when I upgraded it to Omega.

Mon, 10/08/2012 - 13:08
#3
Luguiru's picture
Luguiru

"Omega Shield: first of, why is it smaller then the Stone Tortoise, and second, why is it a reskin of the same shield"

Apparently Omega and Tortoise have the same stats. I have no explanation for why the 5* model is smaller than the 4* other than Omega might be more dense while Tortoise is just a big honking shell.

Try this on for size.

Mon, 10/08/2012 - 14:04
#4
Theozai's picture
Theozai
same stats hu?

If that is true, and thanks for the link by the way, then Omega should certainly have a stronger knock back effect when you shield bump an enemy, maybe in exchange for making you more sturdy and have knock back resistance.

Mon, 10/08/2012 - 16:08
#5
Oatmonster's picture
Oatmonster
Lick

@Luguiru, According to the wiki, the Omega Shell has more defense. Then again, bars lie.

@Theozai, I don't think there is actually a way to modify the shield bump strength of shields yet. I still don't see a difference in bump power between my SSB and APS.

Mon, 10/08/2012 - 16:30
#6
Luguiru's picture
Luguiru

My links point out that they actually have different defenses.

Someone found that Ancient Plate shield actually has more shield bumping force than Volcanic Plate. They could be wrong, I could have imagined I read that, but I remember seeing that someone posted they tested shield bumping on a Trojan and APlate pushed further than VPlate.

Mon, 10/08/2012 - 17:53
#7
Dukeplatypus's picture
Dukeplatypus
^

Wasn't is Ironmight Plate that purportedly had the farthest shield bump?

Mon, 10/08/2012 - 18:00
#8
Luguiru's picture
Luguiru
Found it

Snort.

Mon, 10/08/2012 - 19:58
#9
Oatmonster's picture
Oatmonster
Lick

@Luguiru, Well I'll be darned, OOO should add a stat to quantify that, unless it scales to shield health. If they ever make a bomber shield. It should have APS level bump power.

Mon, 10/08/2012 - 20:02
#10
Theozai's picture
Theozai
^ I totally agree

^
scaling it to shield health would be a great idea

+1

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