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Polaris or Argent peacemaker for the Clock works

13 respuestas [Último envío]
Dom, 10/14/2012 - 23:02
Imagen de Fastlex
Fastlex

Title

Lun, 10/15/2012 - 02:21
#1
Imagen de Aureate
Aureate
Processing Thoughts of You Always

Give us more information.

What do you already have, weapon-wise?
What do you want to use it for?

Lun, 10/15/2012 - 04:00
#2
Imagen de Darkbrady
Darkbrady
Info is important, but tbh in

Info is important, but tbh in this case, the odds are that polaris will be the answer. AP is good for damage on 1/3 of baddies, decent on another 1/3 and is a nice move-and-shoot gun, but a crappy charge and has virtually no utility, whereas polaris is pure utility and can be used more or less everywhere...and has the same damage type and decent dps rates on top of it.

Lun, 10/15/2012 - 05:48
#3
Imagen de Bopp
Bopp
damage or crowd-control?

Yes, we certainly need more information. It's probably good that you're focusing on elemental guns, but I wonder why you're not considering the elemental alchemers.

Argent is very easy to use. Its damage, range, and speed are all good. As far as I'm aware, it really has no special tactical features, that expert users can exploit cleverly. It's just a gun that shoots.

Polaris is very different. Its dominant characteristic is its huge knockback. It also has a big area effect. I view it as a crowd-control weapon, like Voltaic Tempest, rather than a damage weapon, like Argent. For example, against turrets and pinned enemies the knockback makes no difference, but against other enemies, you may find that your first bullet knocks the enemy out of range of your other bullets. So your damage output may be low, but you'll be shaping the crowd of monsters in a particular way.

Lun, 10/15/2012 - 10:02
#4
Imagen de Fehzor
Fehzor

If you are danger room hunting, bring polaris. If you aren't, bring argent peacemaker.

Polaris is a counter for turrets, and should not be used to fight other things unless you are soloing due to the unpredictable nature of the weapon that will inevitably throw enemies around.

Argent peacemaker is good for damage to everything, but isn't as good against turrets. When does the difference matter? When you've got 12 turrets around you firing all at once... killing one in 2 clips is much nicer than in 3 clips. Turrets are one of the harder things to dodge due to their spammy nature, so if you're being pressed into it, then killing one in a crowd can be very helpful as well.

The one other condition is that your party isn't going with the extreme knockback setup- this includes the use of nitronome and friends, polaris/supernova as well as any other weapons that deal large knockback. That way, your entire party is on the same page, all spamming and throwing enemies away. In that case, polaris is better than argent peacemaker. This strategy is very rare due to the nature of the weapons found in the game.

Of course, if you've read my thoughts regarding weapon balance you'd know this- http://forums.spiralknights.com/en/node/61167
I really wish people would use it, so that we can just record all of our thoughts regarding weapons and then have a guide type thing that gets updated going on forever. That could help us to avoid things like "WHICH BRANDISH" over and over. We need to post more about the finer things in life, like which kind of wine goes well with nitronome.

Lun, 10/15/2012 - 10:19
#5
Imagen de Aureate
Aureate
Processing Thoughts of You Always

Actually, Argent has a pretty major drawback: your index finger is going to hate you if it's your primary weapon.
It has fast bullets, decent DPS if you're willing to get RSI for your troubles, a large clip, a decent range, and it's party friendly. The charge is less useful in general situations, but can be teamed up with vortex bombs for an epic damage combo. Otherwise, it fixes you in place nicely for the turret you weren't aiming the owgle at to shoot you.

Polaris is the solo player. You can use the obscene knockback on the expanded bullets to shove anything out of your way, including Trojans. You can use it to shut down turrets. You can use it to irritate the hell out of your teammates and cause them to lag. You can blind people with it. The bullets are pigslow, but expand halfway to deal a bunch of knockback, elemental damage, potential shock and a big explosion. It's probably best compared to throwing a Nitronome around.

Lun, 10/15/2012 - 10:41
#6
Imagen de Fastlex
Fastlex
I think i'll get the Polaris

I think i'll get the Polaris since turrets are a problem for me bombing.

Lun, 10/15/2012 - 11:04
#7
Imagen de Darkbrady
Darkbrady
You're a bomber? Lol, AP

You're a bomber? Lol, AP shouldn't even be on your shortlist

Lun, 10/15/2012 - 22:27
#8
Imagen de Pinkie-Girl
Pinkie-Girl
why? isnt an AP good for

why? isnt an AP good for moving around and quickly dishing shots out ?plz correct me if i am wrong

Mar, 10/16/2012 - 02:58
#9
Mecha-Asian
Yes, it is Lucky

The thing is, Polaris has that knock back to give you extra space, making room for you to charge up your bombs and placing them before the enemies come back. It also has a chance to cause shock, damaging enemies further, and canceling their attacks, thus saving your life if an enemy were in animation to attack.

Peacemaker is good for dishing out DPS, with 0 knock back, unless you get lucky with the charge attack, which doesn't work well on big monsters.

Polaris and Peacemaker both have good mobility.
Polaris and Peacemaker both deal out just about the same amount of damage if you factor in fire speed + reload speed

+Polaris knocks back 100% of the time on explosion
-Must have space for shots to widen out

I should know, I'm a gun/bomb hybrid. I focus more on the gunner side though.

Sentenza / Blitz Needle / Polaris / Peacemaker would be my top 4 weapons of choice, mainly because they cover all damaging fields of weakness.

Mar, 10/16/2012 - 03:03
#10
Imagen de Aureate
Aureate
Processing Thoughts of You Always

In addition, you can use the knockback on the Polaris to push enemies into your haze bombs.

Mar, 10/16/2012 - 06:33
#11
Imagen de Mohandar
Mohandar
Be a pro and use alchemers

Be a pro and use alchemers :D
The damage you can dish out with a pair of alchemers is probably at least 2x what the AP or Polaris does (the latter knocks back so that multiple expanded hits rarely connect, and the former has terrible damage), but it is tricky to get the switching down.

But yeah- Polaris is for people who want a secondary ranged weapon (bombers and swordies), AP is for people who value mobility and safety above all. Damage gunners generally stick to alchemers and/or autoguns (possibly Magnus line for fiend/beast).

Mar, 10/16/2012 - 07:21
#12
Imagen de Darkbrady
Darkbrady
@Mohander: I maintain that

@Mohander:

I maintain that polaris can outdamage single alchs~

Mié, 10/17/2012 - 20:18
#13
Imagen de Skyguarder
Skyguarder
It depends what enemies you are fighting

Put more details.

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