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Bazaar Accessory Forge - Recover accessory / destroy armor

9 respuestas [Último envío]
Mar, 10/16/2012 - 11:45
Imagen de Bugtester
Bugtester

The Accessory system in SK is a bit strange in my opinion, the "forge" being quite useless on it's own.
So what's this about? I've been playing Torchlight some time ago and there was something that sparked my interest. There you can put gems into sockets to enhance bonuses. They're not removable normally, but have to be seperated through two goblins offering to either:
- Destroy the gem and recover the armor with the slot
- Destroy the armor and recover the gem

What I want to see now are two things: Stars for accessorys and the option to destroy the armor and regain the accessorys instead.
The Stars on accessorys are meant to make this worth your crowns. Just destroying an armor is a bit cheap to get your crown off of your skolver hat.
The general idea would be to pay X amount of crowns for every item recovered:
- 100.000 Cr for 5*
- 50.000 Cr for 4*
- 25.000 Cr for 3*
- 10.000 Cr for 2*
- 5.000 Cr for 1*

Example for the star rating: Halos 5*, Scarfs 4*, Glasses 3*, Mecha Wings 2* and Headbands 1*. Needless to say this is not a complete list. This would further be subject to which coler it has, ranking divine and volcanic higher, such stuff.

Problem:
Devaluation of accessorys on the AH - While this is true, it's good thing, as the money would instead be permanently "destroyed" in recovering them.
Proto Gear - Accessorys can't be recovered from it
Encouraging Crafting - CE would be worth more, because more armor has to be restored, true, but this might be neglectable, as people won't go around trashing their Snarbolax Suits. I stress the "might" here, because I don't know.

Summary: You've got a Demo Helm of some kind, with a Halo, a pair of Mech Wings and Glasses - recovering them would destroy the helm and cost 135.000 Crowns. Prices are not set, of course.

Feedback is of course welcome, except for people whose arguments consist of "Because I say so".

Mar, 10/16/2012 - 21:51
#1
Imagen de Severage
Severage
@OP:

Hmm..interesting idea but not sure about the static prices of specific accessories.

Guess it would work out, but I'm curious as to why Proto Gear cannot have accessories recovered from it?

As for your devaluation of accessories theory, I don't think this will change it much. It'll be like the unbinding armor patch. High tier armor is still very expensive.

Only difference is that sellers that have recovered accessories would have a harder time selling them, as they'd have a sale floor after which point they'd be losing money - which is okay in my book.

Personally I've always suggested being bound upon recovery, but that's just me.

~Sev

Mar, 10/16/2012 - 21:54
#2
Imagen de Twohigh
Twohigh
+1

+1 YESSS

Mar, 10/16/2012 - 23:54
#3
Imagen de Tuhui
Tuhui
What about costumes?

What about costumes?

Mié, 10/17/2012 - 00:36
#4
Imagen de Severage
Severage
@Tuhui:

That's why I asked about the Proto Gear.

If she's saying that you can't recover proto because it's 0*, then you wouldn't be able to recover them off costumes either...and that'd be terribads.

~Sev

Mié, 10/17/2012 - 08:45
#5
Imagen de Bugtester
Bugtester
Cuz

Because the Proto Amror is supposed to be permanent.
Costumes however could be destroyed just fine, like every other item.

Mié, 10/17/2012 - 12:18
#6
Imagen de Narfle
Narfle
+1

I dig it. The cost of getting the accessory back, along with losing the armor/helm, would make it cost-prohibitive enough to keep people from madly flipping accessory-laden gear for profit--not unlike the question of unbinding gear vs. buying vanilla from the depot--and that will keep the prices of accessories more or less stable. I'd personally say no to destroying costumes, however--they're also intended to be permanent, after all.

Jue, 10/25/2012 - 12:09
#7
Imagen de Bugtester
Bugtester
Bump

More feedback pulez

Jue, 10/25/2012 - 13:20
#8
Imagen de Zenpai
Zenpai
So in your original

So in your original suggestion, the last sentence is what I'm looking at. You'd be able to remove all accessories at once and pay fees for each of them?

Why not just have specific "accessory recovery tickets" going from 1 accessory to 4, and the accessories to be selected can be locked in like the UV locking feature (with the exception of removing ALL accessories)?

One accessory would cost 10000 CR, two would cost 35000 CR, three would cost 100000 CR, and four would cost 350000 CR.

Vie, 10/26/2012 - 07:54
#9
Imagen de Bugtester
Bugtester
Your prices are a bit low

but else I would not see any problem, as long as the armor still gets destroyed.
Though I have to say that I, personally, would prefer to to have fixed prices for rated accessories, instead of paying a fixed amount that does not reflect the worth of the accessory.

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