What is the recommended shield?
Not a Swordy (so no snarby shield) but is a gunner
-Omega Shell
-Grey Owlite Shield
-Crest of Almire
-Swiftstrike
-skelly
-volcanic plate
-...etc...
PS: I shield bump and suck at dodging
What is the recommended shield?
Not a Swordy (so no snarby shield) but is a gunner
-Omega Shell
-Grey Owlite Shield
-Crest of Almire
-Swiftstrike
-skelly
-volcanic plate
-...etc...
PS: I shield bump and suck at dodging
BTS is a great piercing shield even if you ARENT a "swordie".
Just don't waste your time with Aegis. It sucks.
If you suck at dodging, you should have a shield that can tank hits.
With my mule i made the entire game with the plate line, and finished with the Volcanic Plate Shield, to farm Vana like the other farmers who farm FSC, and farm Vana, and farm Firestorm Citadel again, then Vanaduke again, and more and more ( since there is a 500cr cost to join people in the arcade :/ )
Volcanic plate shield tank all hits, follows you at any Tier, protects you from anything in the game and is the best for the "perpetual-endgame-bossfight".
So if you have to choose ONE, choose the volcanic plate shield.
(>")> Hemsy.
Volcanic Plate Shield is normal defense only. Doesn't it break much faster than specialized shields, when receiving special damage (piercing, elemental, or shadow)? My understanding is that people like VPS for FSC because Vanaduke, slag guards, and trojans all deal a lot of normal damage. In the rest of the Clockworks, where there is a lot of special damage, it shouldn't really be very good...right?
I heard Ancient Plate shield has more shield bumping force than VPlate shield.
Aegis is better than the Snarbolax shield when comparing defense, but offers no offense advantage. Aegis is also cheaper to get the recipes for, seeing as you literally get them for free from going through the missions while the Snarbolax shield is a boss token item. Not that Aegis is particularly useful or amazing, but if you only care about defense it has that small advantage.
Owlite, Skelly, and Jelly shields have more specialized than normal defense and two status resistances each (Jelly has sleep resistance but that status is not is not applicable to us right now). Plate shields have enormous normal defense. Omega is worth mentioning for its high health, but it still only has normal defense. Crest has good normal and specialized (shadow) defense, with both fire and shock resistance. Dragon has high pierce and element defenses (no normal) and both poison and fire resistances.
Projectiles deal heavy specialized damage. Close range attacks deal specialized and some normal. Do you find yourself shielding more against projectiles or close range attacks?
I find myself shielding from the kamikazi howlitzer and their bullets plus the gun puppies and flying zombies and (rarely) trojans
You know, once a Howlitzer head starts flying after you, if you shoot and hit it the head will explode. Try not to do it when the head is near your team or yourself.
More problems with things that deal shadow damage? Get a shadow defense shield; though comparing the two Crest tends to be better most of the time.
"Not that Aegis is particularly useful or amazing, but if you only care about defense it has that small advantage."
A barely tangible advantage.
The tiny sliver of extra defense Aegis has is greatly overshadowed by BTS's Sword Damage Medium.
What if you are not using or plan to use a sword? Does a sword bonus help if you are not using a sword?
"Not a Swordy (so no snarby shield) but is a gunner"
I have a stone tortoise, at 4* it tanks much of anything at least once... (Vana kills it, but it tanks juggling trojans for about 2 total movements next hit will be a brush) Omega shell, I'd imagine, is even better.
For my FSC runs, I do about as well with stone tortoise as any other shield. But elsewise, love it. If your problem involves melee? (I count howlitzer heads) Then pull out a turtle shell or plate line for general use.
If the problem is bullets? Then of course do the specialist shield lines. I personally, am waiting for a "Divine shield", Shadow/elemental defense with shock and freeze maybe? Of course that would possibly be a perfect gunner shield if you keep at range.
Almost everyone uses swords of some type, and even if your main set doesn't, you're still better off in the long run just making BTB unless you stubbornly refuse to ever use a sword for any reason.
Basically, as far as I'm concerned, it's a bad idea to only use one of the three weapon types, even if you have 4 slots (ESPECIALLY if you have 4 slots)
Bombs + guns is perfectly fine. There is nothing outlandish about a player who never uses a sword to hit a monster. It's not common, but it's not absurd.
Really though, pure [whatever] is also just fine. Pure sword is common, obviously, as is pure gunner; pure bomber is also workable, albeit frustrating unless you bring a sword or gun just for breaking blocks and gems. (You don't need any bonus for that, though, so still no reason to get BTS.)
Really depends on your style of fighting, if you are one of those people who want to deal damage as quick as possible, the swiftstrike buckler is for you. But you need to have pretty good dodging skills, since the shield can only withstand 1 blow in tier 3. Like dealing the most damage? The Twisted Targe line is for you (The 5* version being the Barbarous Thorned Shield), it gives you a nice damage boost. If you wanna withstand damage cause you like being safe, you should get a 4 shields, 1 for elemental resist, 1 for shadow resist, 1 for piercing resist, and 1 for normal (health)
Hope The Papaya helped =)
Whoops, didn't read the part where you said you didn't like swords. Just ignore the part about the twisted targe XD
Swiftstrike Buckler and work on your mad dodging skillz. In the meantime, Grey Owlite Shield, Crest of Almire/Dread Skelly, Ironmight Plate Shield in that order. Bam, one shield for every damage type, and you even get a status resistance on your piercing shield that you'd be missing out on if you went for Aegis!
so..
I've thinking about a tanking shield...
so Omega's health or VPS's normal and fire def...
As I explain in post #4 (and others have probably explained as well), no one shield is going to tank damage in all situations. You want a normal+piercing shield, a normal+elemental shield, and a normal+shadow shield.
There are a couple of exceptions. In Compound 42, you want a piercing+elemental shield. That mission was apparently designed for Dragon Scale equipment. In FSC, you can do very well with a pure normal shield, because Vanaduke, slag guards, and trojans all do a lot of normal damage.
You don't really need any pure "normal" defense shields except maybe against vanaduke. In tier 3 hardly anything does normal.
EDIT: what he^ said
You mean "In tier 3 hardly anything does pure normal", I presume? Because lots of enemies do some normal.
But which shield is better in taking piercing hits, Ironmight or Aegis? And I will not take BTS for an answer as I have a pure bomber alt so I could use the information.
Pure piercing hits like spines? Aegis. For most anything else, probably Ironmight.
I quite doubt the added Aegis protection amounts to even one more hit from a T3 polyp. I'd still take Ironmight in case of stun. Sure, you don't get hit by stun attacks often, but at least there's a noticeable difference when you do, compared to the added Aegis pierce def which is never noticeable.
I still say, minus the sword damage bonus, the benefit of aegis is miniscule at best.
Arent there any other piercing shields? How does Royal Jelly fare? What about Dragon Scale Shield?
Royal Jelly lacks a fair bit of normal damage, but it's piercing defense is up there. Never really thought about using it since the normal defense is lacking. But it's great for anything with pure piercing.
There is virtually no difference between most of the shields. Just go normal defense and be done with it. And make a swiftstrike buckler. You need a swiftstrike buckler.
I do agree re: Aegis vs other piercing shields. Aesthetics aside, I'd always suggest Ironmight or Royal Jelly over Aegis.
@Fehzor: I'm surprised to hear this from you. There can be a very dramatic difference between shields depending on the level. Take an Omega Shell to C42 and see!
Agreed, Derpules; don't usually hear Fehz makin' such comments. The differences are phenomenal between shields. The only time it'd not matter is if you're a gunner/bomber and spend most of your time dodging and shield bumping, while not actually using the shield to tank; when that happens the differences are immediately noticeable. For example, taking Dragon Scale to C42 and feeling invincible, then taking any other shield and have it burnt down in seconds.
I have a Grey Owlite Shield/Crest of Almire/Ironmight Plate Shield and a Barbarous Thorn Shield I don't really use. The Ironmight can actually take a lot of damage, it was the shield that took me through the Firestorm Citadel before I got the Crest. More than simply Piercing and Stun resistance it has high Health, and it can take quite a few hits from other damage types and status effects too.
i got 4 shields:
grey owlite
barbarous thorn shield
dread skelly shield and
swiftstrike buckler
and i´m perfectly fine with those
my friend, who´s a gunner has a 5* plate and a swift.
i´d recommend plate for an unexperienced gunner as an overall-shield and
swift for the more experienced player who does not get hit often.
If by "very dramatic" you mean literally 2-3 hits, then yes, there is a very dramatic difference between most of them. They pretty much all are able to tank a hit or two, and that's all you really need for all of the "normal". The difference in performance that you get from making 4 different shields versus 1 shield does not pay out equally to the amount you're paying. If you really want to, make a full set of 4 for each damage type- but don't bother making more than that (unless it is swiftstrike.) The difference between barbarous thorn shield and royal jelly shield is virtually non-existent.
Another thing to keep in mind is that you won't be able to predict what kind of damage you'll be taking 100% of the time. There are always random lumbers in LoA waiting to deal elemental damage. Another boon for pure normal shields.
To me, specialized shields (e.g. piercing, elemental, shadow, SSB) seem a decent way to spend one's resources. I guess it depends on where one is in the economy. I would rate specialized shields as not absolute necessities (like 4- or 5-star weapons), but not extravagant luxuries either (like spending an extra 1,000,000 crowns to have CTR+4 instead of CTR+3 on a Brandish).
There are always random lumbers in LoA waiting to deal elemental damage. Another boon for pure normal shields.
I don't understand this part. Do normal shields resist elemental damage better than shadow shields do?
Sorta, because they resist the accompanying normal damage with the elemental attack better than shadow/normal shields do.
I guess I could believe in an effect like that. I wonder how big it is. It comes down to a question of how much more normal protection a normal shield has, than a shadow shield --- I mean, how much more health a shadow shield loses from normal damage. This is hard to study, unfortunately.
I have the Blackened Crest and the Ancient Plate Shield (no UVs). My Blackened Crest breaks on 1st Trojan smash. My APS can take a head-on Trojan rush and the accompanying smash (or like 5 smashes from the same Trojan accounting for shield regen)
I know I don't have a 5* Crest, but clearly there is a major difference in the amount of damage APS can tank. APS is probably the best equipment you get from doing vana (I still like my FoV).
I really think that people only need 3 shields max. APS, some other 5* shield, maybe swiftstrike. Getting more would be a negligible benefit for the amount of ce spent. (Basically just craft a 5* shield) There are only so many shields you can wear at once. It would be much better spent to invest in another weapon.
Of course the APS tanks trojan hits better than Blackened Crest. Those hits are pure normal, with a bunch of stun thrown in (and BC is only 4-star). We are currently pondering whether APS could tank a mixed normal+elemental hit better than a Crest of Almire. The rest of your comments are quite relevant, though.
If you aren't experienced as a gunner and still shield a lot, then a theme appropriate shield would be the way to go. Owlite is popular as it has resistances to the most dangerous statuses (and for FSC). Dread Skelly is good for fiends (as is CoA). You have other options to play about with and learn about (like VPS; some people like it, others not), but generally, once you have the knack of dodging and ken what you're doing as a gunner, you'll wanna rock the Swifty for the huge universal bonus (affecting any sidearm swords you may have, as well).
Note that the Swifty can still be used effectively to shield bump, you just can't use it for extended tanking. A quick shieldbump here and then dodge, rather than just holding the shield, is what the Swifty needs. It's a practice thing, mind you~