So, I've been thinking about this and I think we could use some kind of raid dungeons, some kind of dungeons or very hard mission that can only be done once a week, the twist? It doesn't use energy (well, revives aside) AND it doesn't pay any crowns.
AMG WHAT'S THE POINT THEN?
Simple, the reward will be in another form, I was thinking of some kind of gear only obtainable by completing said dungeon (maybe more than once) either coming in the form of tokens or, even better, buyable with Crowns, maybe some kind of Basil that sells random dungeon-themed mats every time and once you got all the mats you needed, you can craft the thing you prefer in a sorta-sanctuary-like machine.
What's the point of this? Aside from being some more damn content that everybody can enjoy (weekly), said mats will need to cost a lot of Crs and be untradable and the dungeon will not need any energy to be done (unless your party dies and needs a ress ofc), this means, if somebody didn't realize it yet, more crowns sunk down the drain and more people who cba farming will buy CE and sell it on the market to get the crs to buy the mats, which directly affects the price of CE.
I'll leave the thinking about dungeon mechanics, bosses and shat to someone else who's more experienced and willing in case my idea doesn't utterly fail, 'cause I pretty much suck at that, tho it'd be nice if it could be done with more than 4 players (like 8 players divided in two groups at the start and joining together later on in the dungeon when this gets more difficult).
Discuss please and thanks for your time.
Err...prestige danger missions :p