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Limited Raid Dungeons or something of the like.

6 respuestas [Último envío]
Dom, 11/04/2012 - 08:55
Imagen de Dead-Bard
Dead-Bard

So, I've been thinking about this and I think we could use some kind of raid dungeons, some kind of dungeons or very hard mission that can only be done once a week, the twist? It doesn't use energy (well, revives aside) AND it doesn't pay any crowns.

AMG WHAT'S THE POINT THEN?
Simple, the reward will be in another form, I was thinking of some kind of gear only obtainable by completing said dungeon (maybe more than once) either coming in the form of tokens or, even better, buyable with Crowns, maybe some kind of Basil that sells random dungeon-themed mats every time and once you got all the mats you needed, you can craft the thing you prefer in a sorta-sanctuary-like machine.

What's the point of this? Aside from being some more damn content that everybody can enjoy (weekly), said mats will need to cost a lot of Crs and be untradable and the dungeon will not need any energy to be done (unless your party dies and needs a ress ofc), this means, if somebody didn't realize it yet, more crowns sunk down the drain and more people who cba farming will buy CE and sell it on the market to get the crs to buy the mats, which directly affects the price of CE.

I'll leave the thinking about dungeon mechanics, bosses and shat to someone else who's more experienced and willing in case my idea doesn't utterly fail, 'cause I pretty much suck at that, tho it'd be nice if it could be done with more than 4 players (like 8 players divided in two groups at the start and joining together later on in the dungeon when this gets more difficult).

Discuss please and thanks for your time.

Dom, 11/04/2012 - 09:02
#1
Imagen de Little-Juances
Little-Juances

Err...prestige danger missions :p

Dom, 11/04/2012 - 09:14
#2
Imagen de Dead-Bard
Dead-Bard
Yeah I know we got those, but

Yeah I know we got those, but they're more of an energy sink than a crown sink.

Dom, 11/04/2012 - 13:10
#3
Imagen de Oatmonster
Oatmonster
Lick

Err, energy sink? Danger missions aren't energy sinks, they pay out ~3,000 cr for 20 energy.

I don't know, the system seems ok, but without any actual details, it's kind of thin.

Dom, 11/04/2012 - 18:18
#4
Imagen de Dead-Bard
Dead-Bard
Well, yeah, they aren't

Well, yeah, they aren't literally energy sinks unless you die like crazy (which pretty much happened both times I tried one), but what I'm trying to suggest is something that doesn't pay out in Crs and doesn't use energy but actually takes away huge chunks of crs from the players every time it's done and it's limited to once a week in order to prevent abuse and will reward the player with some gear he can't find anywhere else.

Mar, 11/06/2012 - 07:47
#5
Imagen de Thinslayer
Thinslayer
@Oatmonster

"...but without any actual details, it's kind of Thin." Hey, I resent that! :-P

@Deadbard: how about they just reward weapons already in the game? They have a common random chance to award "derp" weapons like the Spur and a low chance to award better ones like the Brandish.

Mar, 11/06/2012 - 07:59
#6
Imagen de Thunderbog
Thunderbog

Ye're gonna receive an order from the Spiral HQ, wanting us to raid the dungeons of the King Tinkinzar?

I await for my gensokyo train to wham all the way if I could. I really love raid dungeons. There's a nostalgic feeling as nostalgia as a Nostale.

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