Why is this the only mmorpg i ever played that has this weird binding punishment ? why are items characters bound once equipped ? Items being bound once equipped ruin some aspect of the game for example you can't give your old gears to your newly joined friend or transfer them to a secondary character, trade with other knights etc...
We should have the freedom to trade our items to whoever we want not just keep them in one char... And Vise unbinding prices are unimaginably high.
For a much enjoyable game, only items obtained from events, missions or special missions like OCH should be bound
Let's Remove Items Binding
Because you haven't played enough MMORPGs. SK is hardly unique in this.
If we didn't have the binding system the game would be overflooded with 5* gear here and there by now, to the point that people would ask 30001cr for a 5* item and still be unable to sell it.
It looks nice to make things easier for everyone, but before suggesting stuff like this, think about why it works they way it does and what would happen if your suggestions get implemented.
"Items being bound once equipped ruin some aspect of the game for example you can't give your old gears to your newly joined friend"
^Point.
As afore mentioned, SK's entire leveling system is dependent on gear. Being able to trade gear therefore equals problems.
Example. I am T3. I have a friend who's planning on joining SK after exams. Considering I have some gear I don't quite need, binding aside, I could just give them to him...
Bam. Instant higher-tier access.
Still don't quite get it? Imagine playing a Pokemon game where you're given all of the pokemon the game can possibly handle to start with.
1) The game's no longer fun, because you're so OP with all the Pokemon yo have to choose from. 2) That's one aspect of the game that can no longer be used as entertainment: Collecting Pokemon.
in SK's case, the 'skipped aspect' would be having to play though the game. Sure, now you'd have to go through the HoH to get Tier access (I'm not sure if the old way still works...), but all of the missions are watered down versions on their Arcade equivalents. Giving someone gear higher than they should be able to reach means them skipping out on actually playing the game, and makes what we call playing a chore.
"Ugh...this is boring...Can't they just 'port me to the Core or something? I'm gonna get there anyway."
As for the unbinding prices, they're there as a CE sink. Like you probably get now, gear is not supposed to be 'unbound'. With Vise's service, we have that choice, but the price remains a deterrent to use it. If it were cheap, it might as well not be there, because the 'deterrent effect' would be nil.
You have to go to Barrus for Clearance. Luckily, If you get 2 and 4* clearance, it works similar to T2 and 3 clearances. You can explore all of it as 2 or four.
More scamming will come like "They need to borrow weapons for LD and the clockworks run. In return, they will pay 10k.". Not a good idea too. Also, if you quit the game, your just giving end game equipment to other people easily and let them finish the game
Instead of removing it just lower the price because i mean the price to unbind a useless item is like 100 ce, I mean seriously
"Instead of removing it just lower the price because i mean the price to unbind a useless item is like 100 ce, I mean seriously"
Like I said, deterrent. 100e is no big deal for lower star gear anyway, you can deal with that using only mist.
"Let's remove item binding"
Yeah, sure...
Allow me to clarify what ye haven't realized why Three Rings gave us a special security system.
Binding our equipments prevents hackers. No hackers had much money to do some 5* unbinds, therefore many gold ads had failed miserably. Also, if they knew the item is valuable, they might not sell it. Anyone who sells a ASI VH Final Flourish to vendor is seriously desperate.
One problem thou, the accessories are quite still in harm if not accessorized to equipments that are bound.
If giving end-game gear equipment to newbies is such a problem to the game, how about restricting it by rank? Like, 3*+ equipment can only be used by those with a specific rank? While higher star can only be used by those with even higher rank? This could work right?
Even so, I wouldn't say bound weapons is such a big deal. Best it could be done is to reduce the CE cost to a far more accessible price.
Enough said.
Except. . . .
@Thunderbog: "No hackers had much money to do some 5* unbinds, therefore many gold ads had failed miserably. Also, if they knew the item is valuable, they might not sell it. Anyone who sells a ASI VH Final Flourish to vendor is seriously desperate."
What on earth are you talking about? If someone hacks your account, and you have an ASI VH Flourish, I'm pretty sure you also have enough CE/cr on that account to unbind it. In any case, this is a pretty niche scenario.
Binding serves a useful purpose, but it has nothing at all to do with hacking.
'ey, 4000 ce is a good 'ol sum of money and if rookies with so-called smart of to cheat someone's feeling and hack his account would need x6~x8 of 4000 ce to get it out of it's 5* gears. If the gear required to unbind was lower than 600 ce, poor dude I say.
Say, spending 140$ USD seems a profit? No right? :) (unless the hacker was desperate to steal just because of it's past(e.g. punch rolling) or whatever)
Ye might still have a point of the victim might have enough money to afford something out and steal. But talk about it's luck. Eh. Not enough CE? No profit either. (unless the victim was too rich like Kennys or Cocosnake, but a very slight chance of rich players getting their gears stolen)
Also, this can be a good start for victims getting trouble and what not. And if/or their account was hacked blindly by someone else whom the victim doesn't know, that could be a new security breaching someone invented. So far as I know there are less cases of this. (i assume lesser than usual)
Our GMs(some) keeps track of the histories of the transcation of trading, billing and stuffs. If the victim was really hacked by whoever it is, they would kindly help us to bring it back to the victim. However:
"In addition, items or currency lost from the compromised account will not be returned or reimbursed."
That can be a trouble. Unless someone claims s/he has been reimbursed from the unknown, no items will be returned if action was made by the hacker.
Right, it's a very niche scenario and I have many contradictions, but a few points given says something might be useful as well.
"Silly idea is silly."
Oh well. This.
You were talking about an ASI VH FF. Not a clean 5*. If it had a good UV, then yeah, it'd definitely be worth unbinding to sell/keep. And if it didn't have a good UV, what do you think the hacker would do now? Just vendor it and send the gold to himself!
I still think it'll be more desperate if the person did that.
30k for a 300 ce. Not so hot.
Well anyways, *yaomingface.jpg* ye can't get our items like that with a firm security system. BUTCHY PLEASE! <3
Well, You can't judge an MMORPG By it's style, There are many online games who have this 'Membership' Thing, so i'm really happy SK is not into this.
"You can't judge an MMORPG By it's style"
er, yes...yes you can, that's EXACTLY how you can judge an mmorpg
Uhhh, we're talking about a hacker, right? If an item's not worth unbinding, it's only logical for him to vendor it for gold to send to himself. He doesn't care how useful a 5* is to the player using it; he only cares about how he can benefit himself. There's nothing "desperate" about it.
You must be foolish enough to rely on item binding for your items safety. Your account safety is your responsibility if you share your password or have a weak one, you should blame noon else but yourself. This suggestion has nothing to do with that.
So what if they get instant tier access ? newbies already have a hard time dealing with mist energy :s
If you've got instant tier access, why bother to go and pay for CE? Then with the market and the lack of CE?
Awnser that.
I swear....
Well said.
Also, if items are unbound and quit, I could just give them to my friends and they will have easier time finishing the game. Crafting will be useless. CE will be useless, people won't bother paying for anything and OCH would be free since everybody would trade crowns for hammers. Did you ever hear about a boomerang? You give it to them, they use it for a while, finish the game and they give back your stuff. That would make the game boring and finish quickly. Nobody would pay for the game anymore.
wasn't there a guy who made some sort of video complaining about this weapon binding (currently searching for it now)
Because our entire level system is based on our equipment. Do those other games endorse account selling?
This would be fine if we had a personal leveling system, but since the boys and girls back in the day decided they wanted a unique system that is what we got. A while ago equipment would unbind when you use it to craft but they made it bind to make high level equipment more difficult to simply buy off the market, until they created the depot as one of several money grabs.