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Minor menu im provemts

7 respuestas [Último envío]
Mar, 11/27/2012 - 09:32
Imagen de Wacyrn
Wacyrn

I am not sure if this is the right place,
but there are some minor points that disturb me.

first: Mission menu. If you want to start a mission(with transport costs) with less than 10 energy , the mission start button seem not to work. there is an error message on that console like thing in the left corner but because the mission window is "fullscreen" it is invisible. A better warning or error message is helpful. Or even better, add the total amount of required energy for transport, to the mission description and give a warning if the players have less.

second: the preview window at the auction house has the tendency to mess up. if you open previous there for different categories, the preview window combine them in a single preview. so i totally loose the overview. a reset button would be a good idea somehow.

Also the possibility to modify the preview. so you can find out which of your armors fits best to the dragon wings ticket you want to buy without changing your inventory.

Mar, 11/27/2012 - 11:28
#1
Imagen de Irthan
Irthan
Have it so that clicking on

Have it so that clicking on gear in the arsenal in preview mode equips that gear in the preview along with all (if any) accessories it may already have.

But this isn't the right place; move this thread to Suggestions.

Mar, 11/27/2012 - 12:56
#2
Imagen de Juances
Juances

"Also the possibility to modify the preview. so you can find out which of your armors fits best to the dragon wings ticket you want to buy without changing your inventory."

I don't get it, Bechamel's preview does that just fine. AH is dull but if you already have the ticket...

Dom, 12/02/2012 - 04:38
#3
Imagen de Wacyrn
Wacyrn
Clarification point one

So i move the tread here, but however i think that i schould explain why i posted this:

first point: as a beginner, i have several times forgotten to look at my energie and wonedered why a mission don't start.
later on i tried to start the snarbolax mission with 24 energie (All missions berfore only need 20 energie for transport or less, and i have read the wiki about the battle tactics.). however, it was a really bad surprise, when i reached the "final" lif, and had to find out, that i have too little energie to reach the boss map (Snarbolax mission has totla transport cost of 30 energie).
so the first point was a suggestion, to replace that static chek of ten energie , which is always done for misisions, wiht a more intelligent one. So the player get a (deactivatable) warning if he tries a snarbolax mission again with less than 30 energie.
(I know that this information can also be accessed in game, you have to go to the mission lobby and click there the menu, and then you can lookup in the "Gate Map" how many layers the mission have , but this is quite hidden, and i was not able to found this in the wikipedia.)

just making the mission window smaller to make the old error message visible again, wasn't exacactly wat i wanted.

Dom, 12/02/2012 - 04:51
#4
Imagen de Wacyrn
Wacyrn
Clarification point two

@Irthan: thangs for your work, the preview window is now great!
@Juances : this "complain" was only about the auction house, unfortunality i will get most of my tickets from there, so i have this problem

the reason for this post was an attemp to "browse" the auction house previews, in order to find something really cool, which is worth ofsaving thousand crowns for it. This attemp ended frustrated with a preview window showing some white dragon wings, a bushy yellow tail, a blue helmet and some strnage clothed together with a ghost aura. In the end it was difficult to say which was the new thing in this preview.

So to improve the auction window and its preview, i would implement the following:
first: show the inventory, this allows the player to compare the things not only with their current equipment, but also compare it with the inventory, to make it easier to say if yuo need a thing, which is not on your current buy list.

second: ow you can use Irthan's improved preview to display tickets on ditfferent armors.

third: in order to prevent such a mess, which i have done, the preview window schould reset, everytime you close it.

hope that helps!

Dom, 12/02/2012 - 05:13
#5
Imagen de Wacyrn
Wacyrn
a third point

there is a third point, wihc can be improved : LOADOUTS. the idea is great, but the problem is to keep them actual.
Every time, when you get a new item (or improve one by alchemie), the loadout schould be actualised.

At the moment the easiset way is to select the option "Save eqipment as" and then type in the name of the Loadout that schould be overidden.
(Maybe ist just me, and i am too lazy for typing that name) but i wish a faster way to actulise the loadouts!
In that loadout drop down menu (options mark PVP, remove loadout) add a point "overwirte loadout", clicking it will lead you to the save equipment window , where the loadoutname is already written in and for overwriting you just have to click ok. (take care that the PVP mark is transfered)

A more advanced solution is: every time, when you "upgrade" an item with alchemy, it schould be auto replaced in the loadouts. (in most cases the item has the same role as before and just got stronger, even alchemilines that split up, players tend to use the ones which fits their strategy and therefore theri loadouts!)
equipped items schould be handeld in the same way; the restriction that equipped item cannot be transmutated is riddiculus!

but if you sell an item which is in a loadout, there schould be a warning, that the loadout will be deletet, or that a permabound item (something from the start stuff), will be used in place of the sold item.

At the moment, if the loadout doesn't fit your inventory, (for xcample if you sold an item or transmutated it) the loadout will have an empty slot, when equipped, this fells like a bug. If the player is not careful, it can men, thet he/she runs in a mission with only ONE weapon equipped.
his schould be fixed.

Dom, 12/02/2012 - 05:17
#6
Imagen de Wacyrn
Wacyrn
another tiny thing

Hi,
as i played yesterday i notices somthing: if you start an arcade mission from the mission window, the transport cost are not displayed. I dont mean energy this time ; i am talking about the 200 crows, for starting from Moorcroft Manor. (or the 400? for starting from emberlight!)
(If i start from the arcade hall, i see this cost.)
can you please add this information somewhere on the mission screen?

Dom, 12/02/2012 - 11:22
#7
Imagen de Autofire
Autofire
True

Also, loadouts should be sorted by tier. I.e. the T3 loadouts go in their own tab.

Overall, these are good ideas.

(If you don't mind, may I add that you might want to try cleaning up your post? Sometimes I can't understand you. The preview is handy.)

Happy foruming! :P

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