Lockdown has a problem. On one side, you have newer players and dedicated free-to-play players who have vanilla gear. On the other side, you have veteran players and... erm... (no way to say it without sounding presumptuous) paying players who have advanced trinkets and high-power UVs. These two groups are currently forced to play in the same pool, and the latter group will pretty much always win.
This is a problem.
I propose that Lockdown be split into two different game modes (chosen when you sign up for a game).
Vanilla Lockdown disables trinkets, UVs, and extra weapon slots. Victory or defeat are determined by the strength of your skill, not your gear.
Complex Lockdown is anything-goes. Knights who have worked hard to perfect their Arsenal can unleash it against others who have done the same.
... And I guess it's really that simple of an idea. Players with basic gear don't get crushed, players with advanced gear get a fair challenge. Sounds win-win to me.
But who do you separate the two groups? Use me for example. I have 5* armor. Toothpick. And a DA. I do not use trinkets or UVs(my FF has undead med though). Obviously, I would be owned in the clone games, but I don't meet the req for the vanilla, what happens?