Hopefully more looking effects for equipments in the same Alchemy Path so they don't look much same.
Bigger maps maybe?So that the 10 energy wasted will be worth it
I wish new recruits would get a 1 week free elevator pass.
Add a special day in Christmas where regenerating energy becomes faster and elevators cost less!
Random stuff
Whoawhoawhoalolwut...
Hopefully more looking effects for equipments in the same Alchemy Path so they don't look much same.
More looking effects...for..."equipments" (Not a real word), so they don't look much same.
Sorry but that's just funny. I'm going to attempt to decipher this and say what you meant is armors changing and not just being recolored? Well, they're supposed to resemble each other, so you can tell which Alchemy Line it's from. Skelly Line changes a bit.
Bigger maps maybe?So that the 10 energy wasted will be worth it
10 Energy wasted will be worth it. Sounds self-contradicting. Anyway, not sure how map size determines crown output.
I wish new recruits would get a 1 week free elevator pass.
Well...sounds really exploitable, but in theory it's not a bad idea.
Add a special day in Christmas where regenerating energy becomes faster and elevators cost less!
A special day in Christmas? Christmas is a special day. Yo dawg, I heard you like days, so I put a day in your Christmas so you can have a special day while you have a special day.
Anyway - this isn't out of the question. They do half elevator costs from time to time, but I'd rather they have something more meaningful.
~Sev
"Hopefully more looking effects for equipments in the same Alchemy Path so they don't look much same."
Do you mean more models? Or more diverse effects? More models would be something like Skolver or Vog Cub compared to Snarbolax, more diverse effects would be like that or all of this.
"Bigger maps maybe?So that the 10 energy wasted will be worth it"
The average floor takes around eight or nine minutes if you go through casually without rushing. Also if you stop to smell the flowers. That wasted energy is spent on elevator fees in exchange for heat, crowns, materials, minerals, and sometimes equipment if you get lucky. Welcome to the energy system.
"I wish new recruits would get a 1 week free elevator pass."
Assuming the game could somehow know if someone is using alternates to abuse this by creating new knights to replenish the free pass time, it would increase the amount of new players for a while only for them to completely drop the game once their pass runs out never to be seen again. All those newbies take up server space. More lag, less players getting anywhere, less premium players gained because they start with a premium benefit without having to pay for it only to have it taken away from them when they think it was supposed to be there as a constant feature. Now new players are even greedier and premium players get a kick to the groin. Now those premium players leave. Now the game loses money. Now the game shuts down.
Giving them a tutorial gate with no rewards or energy costs like the training hall but as a normal floor is fine, so long as the payout part is taken out. It would give them a place to make their own strategies without risking energy loss, while at the same time not giving them money for nothing. Because I never talk about this exact same thing.
"Add a special day in Christmas where regenerating energy becomes faster and elevators cost less!"
Knowing Three Rings, there will probably be half price elevators for a couple days around Christmas and/or some huge discounts on whatever promos they throw at us. Maybe both. Definitely a promo to grab as many dollars as possible.
How about, instead of a mist tank upon reaching haven, a three-day elevator pass? Gives enough time to those people who just do the rescue camp missions and then decide to come back a day later to continue the game, while not giving people a chance to farm the crap out of the game for the first week.
The mist tank already has a system in place where each account can only get it once (no matter how many more knights you make) and only if that account is separate (paid) to the last account on the same IP that got the mist tank.
I wish new recruits would get a 1 week free elevator pass.
Despite your other ideas being on the verge of incomprehensible, that one's not bad. There's need to be some severe limitations to prevent alt abuse, or even just far less than a week, but the concept is there; bring in new players and allow them to play a bit freely, since starting the game out is actually the hardest and most arduous time for all players sans the ones who p2p within the first 3 days of starting a new game. I'm all down to buy EPs and such, but I like to spend some time on a game to ensure I like it before putting money into it. Even console games I rarely buy without prior trying it elsewhere or finding out in-depth what it's like. Most people are like that, and would be turned off of paying for a game straight away.
SK has a great F2P system overall, but it's quite punishing to new players. Hell, even just increasing the number of bound mist tanks they receive would result in a similar effect...apart from crafting...
T'is tricky~