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Energy crisis

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Mié, 12/05/2012 - 02:33
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Bananaphonehaha

Some have been complaining about the increasing CE prices, which as many of my friends think, will go up in price, slowly but surely eventually. Others have been complaining that it's harder to be an active and non-casual player if you don't play.
I think I may have a solution.
It's been mentioned that mist energy regenerates fully every 22 hours, coming from the air around us. And where is this energy in the air from? I quote the wiki 'Due to the intense power source at Cradle's core, the entire planet's atmosphere is imbued with loose, airborne mist energy.'. There you have it. Wouldn't it then make sense, that the closer you get to the Core, as it is constantly giving out energy, the higher the concentration of energy in the air?

Currently, every hour, ~4.55 energy is regenerated. If we increase the time taken for 100 energy to regen to 24 hours, this drops to ~4.17 energy per hour. We could then, on a linear scale, have the regeneration rate increase to up to 1.3 times the new, Haven-level regeneration rate, which goes up to 5.42. Or the increase in regeneration rate could also be balanced based on some play testing with the test servers, such that it doesn't help people who idle in the lower depth of the clockworks for energy much, and it does allow a player, to with 100 mist energy at the beginning, to go significantly deeper into the clockworks.

Casual players most likely won't be hurt by this small change, while enthusiastic players who play for more than 2 hours per day can play for longer. This won't hurt 3 rings much either, as CE is usually bought with real cash for crafting and stuff(max mist energy is still 100), and a faster regen rate cannot replace the extra, infinite capacity of CE. Furthermore, non-casual players with the money would be more likely to buy the elevator pass, as it means unlimited playtime for an entire month.

Who's with me? :D

Mié, 12/05/2012 - 02:44
#1
Imagen de Severage
Severage
...

Wait...did I read that right?

Your solution to foregoing the CE price issue is to create more Mist so that crowns can become more inflated and CE prices can go up?

What?

~Sev

Mié, 12/05/2012 - 02:48
#2
Imagen de Bananaphonehaha
Bananaphonehaha
..I think you misinterpreted

..I think you misinterpreted what I said when I mentioned increasing CE prices. The worry about that is that if the prices go too high, it'll no longer be possible to play, get crowns, and use those crowns to buy sufficient CE to keep going again and again. It's not about the economy here, its about playing the darned game.

Mié, 12/05/2012 - 03:00
#3
Imagen de Severage
Severage
...

It's not about the economy here, its about playing the darned game.

Uh, see, that's where you're wrong. You'll always be able to play the darned game, and when you suggest an increase in crown inflation such as this suggestion, it IS about the economy.

If CE:CR rate is 10K:100, you can still run KoA profitably. You might even be able to run JK profitably at around 8K:100.

Since prices are below that at the moment, the game isn't unplayable - and neither will it ever be due to the regeneration of mist.

Your suggestion will allow people to play more, sure, but it will equally unbalance the CE prices. Therefore, having virtually no effect on the economy except giving higher-tier players a greater advantage over new players.

~Sev

Mié, 12/05/2012 - 03:05
#4
Imagen de Bananaphonehaha
Bananaphonehaha
"Uh, see, that's where you're

"Uh, see, that's where you're wrong. You'll always be able to play the darned game, and when you suggest an increase in crown inflation such as this suggestion, it IS about the economy."
But in order to have the faster ME regeneration, you MUST have already been to a low enough level. Perhaps we could have a rule where you must take the elevator down yourself to the lower levels to regen faster, instead of just being able to join a friend already at a low level? This means you are still consuming energy to have access to more ME. OTHERWISE, less Mist energy is in fact generated. I don't know much about economics, so pardon my ignorance.

Mié, 12/05/2012 - 04:46
#5
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Aureate
Processing Thoughts of You Always

Basically, that would give more money to the t3 players who are already pretty darn rich as it is. It's genius! Now I can buy up the whole CE market with the money I earn from that extra mist you just gave me for doing repeated FSC runs so that the price gets driven up to 100k per hundred again! Who's with me?

Mié, 12/05/2012 - 05:04
#6
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Psychodestroyer

You're missing the point. By allowing a 'deeper' level an increase in mist regen, all T3 access players will have instant access to such an ability.

And considering the richest players are usually T3 anyway...

In any case, by increasing mist regen and therefore total playtime by increasing depths played, you're increasing the average cr yield of your average player's run, adding more cr to the market. By adding cr to the market, you're driving the price of ce UP; people use those cr to buy the lower ce prices so all that's left are the higher ones. By driving the price of ce up, you're going to tick off a lot of people who can't afford to buy ce anymore.

THAT is how this relates to the market. Your suggestion supposedly saving the market from rising is actually what would make it worse.

Mié, 12/05/2012 - 05:39
#7
Imagen de Bananaphonehaha
Bananaphonehaha
Oh okay .-. I need to take an

Oh okay .-.
I need to take an economics class
Who's with me? :D

Mié, 12/05/2012 - 06:05
#8
Imagen de Psychodestroyer
Psychodestroyer

"I need to take an economics class
Who's with me? :D"

Mecha please, 5th form Economics is NOT something I wanna do again.

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