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General opinion on DVS in PvE?

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Lun, 12/10/2012 - 20:51
Imagen de Laraso
Laraso

So, I know the Dread Venom Striker (and its Wild Hunting Blade variant) are generally pretty bad in PvP, but I never hear anyone talk about them in PvE.

I just recently made myself a Dread Venom Striker and have been messing around with it in the Clockworks, and it's actually a very fun and versatile sword to use, but I've never (literally) seen anyone besides myself use it.

Is there a reason why? Is it bad in PvE, or is it unused simply because there are better options available?

While on the topic of the Dread Venom Striker, how does it compare to the Wild Hunting Blade? I've seen a fair amount of people with the Wild Hunting Blade, but I've never seen a single person with the DVS. Is the beast damage boost really worth having over poison status?

Mar, 12/11/2012 - 01:29
#1
Imagen de Flowchart
Flowchart
-

I use it in PvE sometimes. It's mostly situational though, I use it against stationary opponents like battlepods or for tearing down mender shields or minerals quickly. It's good on other non-shielded gremlins too so I end up using it the most on OCH.

Some people also like to use use it for Vanaduke's mask phase.

Not sure about Wild Hunting Blade, maybe people just like the wolver noises and stuff.

Mar, 12/11/2012 - 00:44
#2
Imagen de Fradow
Fradow
There are several reasons to

There are several reasons to DVS being underused :
- it's normal. Normal weapons don't compare to non-normal ones in terms of damage.
- it's dangerous. While you can shield almost when you want, the fact is that it makes you go in the middle of mobs, while not having a wide swing arc
- its mechanics are not favorable. Most swings WILL miss, be it the normal or the ghost swing. Except on stationary targets or very big targets, there is no way around I think.
- the charge isn't outstanding. It roots you several seconds in place, leaving you very vulnerable, for not that much more than just swinging.

As for Wild Hunting Blade, no, it's not worth it to sacrifice poison for beasts bonus. The only reason to get it is to fire some wolvers, which is ultra cool.

I like to use DVS against Vanaduke body and mask (requires watering in P3 and P5 obviously), but I'm not even sure it does more dps than Blitz charging.

Mar, 12/11/2012 - 01:39
#3
Imagen de Laraso
Laraso
@Fradow

I understand what you're saying, and I recognize that those are flaws with the weapon, but in my opinion it makes little difference to its performance.

1) Yeah, it's normal, which is kinda' lame. It does mean I can use it against anything I want though.

2) It makes you go through the middle of mobs, but it also thrusts you forward pretty fast. I find it very easy to just use that lunge to simultaneously attack and dodge a target, similar to the warhammer but obviously to a much lesser extent.. Also, the huge knockback means you can just carry an enemy all the way to the corner and slice it to death.

3) Most swings miss? Does ASI lessen that effect? My hits rarely miss when I use it...

4) Yeah, the charge sucks really bad. Only good thing I can think of about it is that with max CTR, it charges almost instantly (faster than any other sword in my arsenal), which can be fun to mess around with.

Mar, 12/11/2012 - 02:03
#4
Imagen de Fradow
Fradow
Just a note, I actually own

Just a note, I actually own DVS and WHB, and tried to make them work a long time ago, but gave up because the damage was simply underwhelming.

1) well, if I take 2 non-normal swords, I can use them against everything, and still do more damage against everything. Unless you intend to take only 1 sword, but even then with arsenal stations .... Not convinced anymore by normal weapons.

2) Attacking and dodging a target at the same time is hard. It will result in you getting hit a non-negligible amount of times, unless you got good enough to always dodge with certitude. I find it too hard to do reliably all of the time. Especially since it's hard to attack-cancel enemies (I stopped relying on that mechanism with that sword)

3) Every time you click, there are 2 swings : the normal and the ghost one. Most of the time, one of them will miss, especially if you don't use auto-aim (which you can't do if you want to do 2) ASI would probably have an effect on this, but I didn't test it.

4) The only use for the charge, apart from Vanaduke Mask, is turrets : you have to start the charge just after they shoot, it will result in a certain kill I think.

Mar, 12/11/2012 - 02:05
#5
Imagen de Bopp
Bopp
hard to use

My comparison of DVS and WHB is here:

http://wiki.spiralknights.com/User:Jdavis/Swords#Dread_Venom_Striker_vs....

At the end of that guide, I mention that DVS is one of the weaker swords. Closer to the start of the guide, when I'm listing the main point of each sword, I can't come up with a point for DVS/WHB. DVS is hard to use, because it requires you to get right into the monsters' faces. And WHB seems far worse than DVS (although I've never used WHB).

Mar, 12/11/2012 - 05:27
#6
Imagen de Zeddy
Zeddy

On the topic of WHB vs DVS, WHB has a slightly larger hitbox with the wolver ghosts and more interruption, it's not simply beast damage.

A friend I regularly play with got DVS as his first sword. He brings it to FSC for slimes and the mask, but apart from that it's mostly specialized damage swords now.

Mar, 12/11/2012 - 10:51
#7
Atacii
...

It's fun to use. That's pretty much the only thing it has going for it.

Mar, 12/11/2012 - 12:57
#8
Imagen de Irokwe
Irokwe
Back to PvP...

My friend has one, he says it wrecks guardian shields.

Mar, 12/11/2012 - 15:22
#9
Imagen de Espeonage
Espeonage
For clarity

The Cutter series was rather heftily nerfed in the latter end of the beta period, and the weapons themselves have not been touched upon since.

Mar, 12/11/2012 - 16:35
#10
Imagen de Bopp
Bopp
also

Also, the beast damage bonus on WHB used to be much more useful when Spiral Knights launched, for three reasons. First, there were no piercing swords (which are much better than WHB against beasts, let alone fiends). Second, wolvers used to track you through their attack animation, so that they weren't trivially easy to beat. Third, there were no damage trinkets or Barbarous Thorn Shield or Snarbolax armor. The only way to get damage bonuses on swords were UVs and Skolver. Nowadays, there are many options for getting blanket damage bonuses.

Mar, 12/11/2012 - 18:01
#11
Imagen de Akvar
Akvar
I have been using it

I have been using it exclusively as my sword for the CW as of late and have been thoroughly enjoying it. I tend to run DVS/WHB, 1 or 2 guns and 1 or 2 bombs and feel this has been very effective. In wolver dens it is awesome to chain DBB till the small ones are gone and then play cleanup with WHB on the alphas. I do the same thing in pierce resistant levels using mostly AoA and VT for weakening and then DVS for cleanup. I also can attest to the DVS making short work of guardian shields if you can keep the attacks focused on the shield and not go flying around the guardian.

Mié, 12/12/2012 - 00:39
#12
Imagen de Laraso
Laraso
@Fradow

"Attacking and dodging a target at the same time is hard. It will result in you getting hit a non-negligible amount of times, unless you got good enough to always dodge with certitude."

I don't find it hard at all... Too see what I mean, just watch this video. I'm not the best player ever, but I can dodge attacks safely like 95% of the time.

Mié, 12/12/2012 - 01:18
#13
Imagen de Fradow
Fradow
@Laraso

I looked at the whole first level, and that's not what I was refering to. In the video, the person (is it you ? Can't read the name for sure) often shield cancel and almost never do the full combo.

What I was referring to is do the full combo ALL the time, without shield-cancelling (unless you have no choice), and use the forward move of the combo to dodge (instead of moving your character yourself). The thing is the last swings of the combo do more damage. Moreover, each time you move yourself instead of attacking is lost damage.

Also, contrary to what you were saying, most of your ghost swings miss. That comes with the mechanism of the sword, but it's under-effective, since to compare to other normal swords, you NEED to have that ghost swing to hit. To have both swings hit, you need to be right up in the face of mobs .... which is hard, unless they are cornered, because of the huge knockback of the sword (and if you do that on a cornered mob, you are very likely to get hit).

While it IS working, you could do better simply by switching to DA + Nova. That's the sad truth.

Mié, 12/12/2012 - 01:59
#14
Imagen de Laraso
Laraso
@Fradow

I had misunderstood you the first time you mentioned that most hits would miss; I thought you meant I'd be missing hits completely, not just the ghost hits.

Also, the first floor isn't really what I was wanting you to look at. The video link should have taken you to the part I was referring to; I did plenty of full combos while also dodging enemy attacks at the same time.

Needless to say, the extremely aggressive play style that the DVS allows me to use is ridiculously fun, so I don't really mind if things are dying slower than they would if I was using a DA.

I guess that answers my question; "Is there a reason why? Is it bad in PvE, or is it unused simply because there are better options available?" There are better options available.

"To have both swings hit, you need to be right up in the face of mobs .... which is hard, unless they are cornered, because of the huge knockback of the sword (and if you do that on a cornered mob, you are very likely to get hit)."

Is there any specific type of mob you are referring to? It's pretty easy for me to corner a zombie and just slash away at it without getting hit most of the time, since their attacks are so slow and telegraphed.

Mié, 12/12/2012 - 02:31
#15
Imagen de Severage
Severage
@Laraso:

"Is there any specific type of mob you are referring to? It's pretty easy for me to corner a zombie and just slash away at it without getting hit most of the time, since their attacks are so slow and telegraphed."

Since I only ever used DVS in my Jelly King times of playing SK, I can say that doing that to a Jelly is a bad idea. They very commonly will hit you, as jellies attack faster than the Derpbies in FSC.

But yeah, basically there are better options. It's overly aggressive without having any power to back up that aggressiveness. It's like being as vulnerable as a Blitz with the damage of a CIV.

Edit: "While on the topic of the Dread Venom Striker, how does it compare to the Wild Hunting Blade? I've seen a fair amount of people with the Wild Hunting Blade, but I've never seen a single person with the DVS. Is the beast damage boost really worth having over poison status?"

Well, both have bonuses, one has Poison, the other has a Family damage bonus, so both get the same damage reduction for having those bonuses. DVS seems better to me though, because poison will give it an overall higher DPS due to the amount of attacks it does, giving it a high chance to poison. WHB may, and I say may, be better against beasts, but I don't know for sure.

WHB is more flashy though.

~Sev

Mié, 12/12/2012 - 04:33
#16
Imagen de Aureate
Aureate
Processing Thoughts of You Always

It's amusing to use, it poisons stuff, and it deals normal damage against everything which is good if I decide I want to use a haze bomb as a sidearm. :U If you see me in Clockworks, then I might be using it to dance around Lumbers. Or maybe I might be heating up my Lionheart.

The annoying part is the long combo and the lack of flinching ability - I have heard that WHB gets marginally more range and flinching power, but I don't own one myself so couldn't say from personal experience.

The charge should be called 'Seppuku'. It's even worse than a hammer charge, at least that finishes quicker and doesn't leave you stuck in one place for so long; its only real use is for Vanaduke's mask.

Jue, 12/13/2012 - 04:21
#17
Imagen de Hawxindanite
Hawxindanite
I would like to add

Actually people don't like using DVS since it is hard to master and also because the damage lowers their expectations of it. But actually your DPS is like 500+ maybe even 700+ you just need to know how to use it.

The ghost strike could be used to your advantage. If an enemy is coming at you this is actually a sword that will effectively hit it. On all slashes a ghost blade follows and basically if your enemy is hit by the first hit, it's likely it will be hit By the ghost swing. If the first hit misses its sort of likely that your ghost swing will hit.

Another thing is the speed. My friend plays tier 2 LD guardian with a striker. He deals 4 normal swings then SC then he repeats. If used properly the sword is unstoppable in LD.

That is my opinion

Jue, 12/13/2012 - 05:06
#18
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Troupemaster
@the person above me Dps of

@the person above me
Dps of the dvs is something like 300, not sure if that's with damage bonuses, asi etc.
if an enemy is coming at you, it'd be far better to use the first swing of a toothpick, or a heavy sword, for their range, damage and knockback. Remember, the ghost swing does 50% of the first swing's damage.
Also, even if used properly in ld, cutter lines are still grieviously outclassed by toothpicks, ss lines etc. The only thing they're really good for is mauling guardian shields, and even then they're far from the best sword for that

Jue, 12/13/2012 - 05:42
#19
Imagen de Bopp
Bopp
DPS of DVS

According to the Lancer Knightz sword combo data (which seem to have moved recently), the DPS of DVS is 433. That's at ASI+6, damage+0, heat level 10, depth 28, comboing as fast as possible.

http://wiki.spiralknights.com/Lancer_Knightz_(Guild)/Sword_Combos_Per_Minute

That's all I wanted to say. Carry on. :)

Jue, 12/13/2012 - 07:09
#20
Imagen de Qwez
Qwez
Tsubasa-no-me

Tsubasa-no-me

Jue, 12/13/2012 - 10:06
#21
Imagen de Zeddy
Zeddy

Also of interest. (It's a DVS vs WHB comparison)

Honestly, I can't even justify getting DVS when the WHB charge reaches more and does a complete interruption with every hit.

Weapon stats tend to not tell the full story. Often they leave out the best parts.

Jue, 12/13/2012 - 10:11
#22
Imagen de Aureate
Aureate
Processing Thoughts of You Always

@Zeddy: Yeah, I was a bit miffed when I realised that was the case.
I mean, they're the same weapon line, they should have the same kind of attacking stats other than status and damage.
To be fair, both weapons could really do with some tweaking; the DVS's flinching power and range should be in line with the WHB, and the WHB could possibly do with conversion to split normal/piercing damage - although then I suppose some bombers who use it as a normal-damage sidearm might get annoyed if they use it on constructs frequently.

Jue, 12/13/2012 - 10:44
#23
Imagen de Zeddy
Zeddy
@Aureate

By that logic, Nitro, BAB and Irontech should be identical.

I think the reason some weapon properties are a bit more hidden than others (like Magnus' anti-dodging) is to encourage people talking about the game and weapons and figuring these things out collectively. I find it a little magical, on my less cynical days.

Jue, 12/13/2012 - 10:55
#24
Imagen de Bopp
Bopp
two remarks

I don't have WHB, so I am always intrigued to see side-by-side comparisons of it and DVS. Here are two details that I notice in the video that Zeddy linked to.

* The video uses only charge attacks. WHB users seem to like the charge. But keep in mind that DVS can poison even in regular attacks.

* The WHB charge does seem to interrupt better than the DVS charge. At one point, the player takes a zombie swipe while trying to complete the DVS charge. However, at another point the player takes damage from a second enemy, while completing a WHB charge. And these are some of the slowest monsters in the game. Neither charge is really super-safe.

Does WHB interrupt better than DVS in regular attacks as well? (Sorry if this has been answered here already --- probably multiple times.) I never noticed any problems with DVS' regular attacks interrupting, but it's been a while.

Jue, 12/13/2012 - 14:16
#25
Imagen de Laraso
Laraso
Guiz

Correct me if I'm wrong, but the DVS and WHB are not charge/interrupt weapons (as in, people don't craft them to use their charge attacks).

Jue, 12/13/2012 - 15:14
#26
Imagen de Bopp
Bopp
right

Right. That's why it's surprising that the video focuses on charging so much. But I have to say that, despite my disdain for WHB, its charge seems to be slightly safer than DVS' charge. But only slightly.

There's a parallel situation in guns, where Argent Peacemaker and Sentenza are really fast, with a large clip size, but with charges that take a really long time to complete.

Vie, 12/14/2012 - 04:13
#27
Imagen de Zeddy
Zeddy
@Bopp

Does WHB interrupt better than DVS in regular attacks as well?

From what I've gathered, it does not. Range from the wolvers should still be larger, though.

According to Dogrock, WHB used to interrupt even with regular hits before there were flourishes and such. That obviously got nerfed.

Vie, 12/14/2012 - 06:17
#28
Imagen de Bopp
Bopp
thanks

Thanks again, Zeddy. Someday I'll craft WHB and not have to ask these basic questions. Cheers, all.

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