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Those absurd souls in Danger Missions Heart of Ice and Ghost in the Machine

4 respuestas [Último envío]
Mié, 12/26/2012 - 19:48
Imagen de Evilnut
Evilnut

Can we get an explanation about them?

With 3 or more people in the party, you almost never see a single one of those shock or freeze souls. But with less, you have to fend of 3 of them every three seconds.

While it's manageable in Ghost in the Machine, with most of the places in the mission giving you lots of open space to dodge or shoot them, it's much harder to do the same in Heart of Ice. Those souls can appear right in your face, ready to explode, and they can still explode when you slash them in melee.

Why isn't the amount of souls scaled to no. of players? Why do you get 3 souls every 3 seconds when you solo/duo? Why isn't there any souls with 3 or more people?

This was reported long ago. Why isn't this fixed?

Mié, 12/26/2012 - 22:06
#1
Imagen de Zeddy
Zeddy

"This was reported long ago. Why isn't this fixed?"

Welcome to Spiral Knights.

Sáb, 12/29/2012 - 00:02
#2
Gigi-Becali
If you`re badass enough to

If you`re badass enough to solo / duo then you`re badass enough to deal with exploding bubbles too. If not, go with 3-4 ppl party.

Dom, 12/30/2012 - 03:21
#3
Imagen de Evilnut
Evilnut
That's a stupid argument. For

That's a stupid argument.

For the record, I can solo Ghosts in the Machine and the first level of Heart of Ice (working on level 2), but this doesn't mean this isn't a bug and can be left unfixed for so long.

Dom, 12/30/2012 - 10:11
#4
Imagen de Zeddy
Zeddy

I'm trying to solo Heart of Ice today and I think not putting these things in large parties was a deliberate move.

The thing is they give you no time to chat at all, and in large parties you'll probably be pretty screwed if you don't chat. I guess it's assumed that if you're in a duo, the two of you know eachother well enough or have voice chat set up so you can coordinate without text.

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