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The Gomber Returns!! (Gun + Bomb set)

21 respuestas [Último envío]
Sáb, 01/05/2013 - 20:49
Imagen de Bossbane
Bossbane

Yes, it's true. I'm back, not that anyone missed me. I think.

Anyways, a (late) Happy Holidays to all! I had a nice time despite having my bed stolen for over a week.

But! back to bussiness. I am here to ask if anyone has found any particularly potent combinations of a gun and a bomb. I am already very well versed with my Pepperbox and Vortex combo which works overall nicely, but I am prone to tearing out my hair on Devilite levels X_X How can a stapler even DO that much damage?!

I digress. Please let me know what I can do to make a better set, like subbing out vortex for shivermist say, or just some fun, crazy sets -- like an iron slug and crystal shards or something ludicrous like that! (<-- Would actually love to see someone do that set seriously.)

-Styrka

Sáb, 01/05/2013 - 22:20
#1
Imagen de Etharaes
Etharaes
How about

A vortex with a pulsar?
A shiver with a catalyzer?

And if you hate fiends, why not shivermist buster/stagger storm plus blitz/callahan?

Sáb, 01/05/2013 - 22:31
#2
Imagen de Zeddy
Zeddy

For Devilites, I usually grab my Stun Shards. Then you could probably kill the easily with whatever gun after you stun them.

Dom, 01/06/2013 - 00:33
#3
Imagen de Fradow
Fradow
I can confirm Shiver + Blitz

I can confirm Shiver + Blitz destroy fiends. They can't aim at you if they are frozen.

Apart from that, I can't see any real other combo.

Dom, 01/06/2013 - 04:54
#4
Imagen de Batabii
Batabii
Personally I prefer Swomber.

Personally I prefer Swomber. Guns and Bombs have the same weakness to fast, close enemies such as greavers.

I love to take Electron Vortex, Barbarous Thorn Blade, and Dark Retribution

Dom, 01/06/2013 - 13:52
#5
Imagen de Doctorspacebar
Doctorspacebar
Hey Mayans, I'm still aliiiiiiiiiiiiiiive

Shiver does shut down Fiends of all stripes (stopping Trojans from turning, Devilites from dodging, Greavers from chasing, and Silkwings from moving toward damaged enemies), except for those nasty Freeze-themed Fiends. As these infest Heart of Ice like a plague and also are present in The Gauntlet, it's almost necessary to find something else.

DBB works well on its own; stay at a distance where you can hit them with the edge of the blast, then drop it after the Fiends' throw. The blast will interrupt Devilites. Alternatively, you can kite the Fiends into a Sun Shards blast, then mow them down with relative ease. Stagger Storm might also cut it, but watch out; it has a very low Stun time. Greavers are a bomber's nightmare, since they attack quick and can only be interrupted by being hit; however, shielding in your own blast radius can hold off their damage while you then prepare another bomb. Just watch the mist clouds they generate, especially Shock and Freeze.

As far as guns go, the Blitz is tough to use; don't underestimate the normal attack against fragile little rabbits like Devilites, though. If you have someone shield-screening you, Shivering, or otherwise being a most excellent distraction, a well-placed charge can decimate Devilites. Alchemers also might be useful; despite their non-Piercing damage, they can hit a Greaver closing in on you and then ricochet off that Greaver to hit another Greaver. They also are good for killing Undead, which tend to come along with Fiends. Alternatively, the Argent Peacemaker is mobile and easy to use in a pinch, though it doesn't have the Alchemer line's potential.

Aside from that, people like the Barbarous Thorn Blade and Final Flourish, and I can see why; it's fast and it does great damage on Devilites. For Greavers, I always liked Heavy Swords like the Divine Avenger and Sudaruska; the wide arc of each swing can hit many of them at once, and the raw damage will put a massive dent in their HP total, and if you're sure you won't be hit, the second swing will hurt them even more (or you can turn around and hit that annoying flappy little upstart that came from behind you).

Dom, 01/06/2013 - 14:06
#6
Imagen de Batabii
Batabii
my thoughts

I think shivermist is a good bomb, but IMO some people rely to heavily on it. Maybe it's just because I'd rather kill enemies than trap them.

With a combination yielding CTR Maximum, I can often just keep spamming DBB without too much problem, though dodging many projectiles without being able to rely on a shield due to charging is still tricky work.

Blitz is a GREAT gun....against single targets. I love using it on Pit Bosses and Yes Men, but try to kill a large group and you'll get completely dogpiled. In fact, using guns against large groups of devilites in general doesn't seem to work very well. It's better to divide and conquer.

Alchemers may not deal piercing, but if you like the status guns, they can be a great help against clusters of greavers, yes.

AP I would not recommend using against anything but turrets, honestly. IMO it's too weak against most neutral targets, even when charged. Granted I haven't used it, but I did use Sentenza and it should be almost the same.

I prefer BTB to FF, not only because the 2* is virtually free and it looks cool, but also the charge attack seems more useful to me.

I don't think it's a good idea to use slow swords on greavers. You're better off interrupting them quickly so they can't swarm you. BTB may not be as "wide" as suda, but the speed and damage more than make up for it. Fang of Vog is also very nice since you don't need the time to charge just to deal status. If you're going to bomb anyway, vortex can be very good at keeping them away assuming you have the time for its slower charge.

Dom, 01/06/2013 - 16:54
#7
Imagen de Zeddy
Zeddy
@Batabii

Vortex has the same charge time as nitro. It only feels longer because of the slower movement. It's the same effect as with Irontech.

Dom, 01/06/2013 - 18:58
#8
Imagen de Batabii
Batabii
Huh. I'll have to test that,

Huh. I'll have to test that, I could have sworn DBB was faster charging than vortex.

Dom, 01/06/2013 - 19:38
#9
Imagen de Zeddy
Zeddy

I just tested it, and I appear to be wrong. They charge at haze bomb speed.

3* vortexes charge at blast bomb speed, though.

Dom, 01/06/2013 - 23:29
#10
Imagen de Batabii
Batabii
ok. To be fair, I never

ok. To be fair, I never really tested, I was just going by my impressions. I can plant a new DBB when the last one has one character-width left (in its ring) before exploding, but electron vortex pretty much just one at a time.

I tried using it in Winterfest and it really was too slow. Even though it pulls the greavers/devilites back, I often got hit before I could finish charging.

Lun, 01/07/2013 - 02:47
#11
Imagen de Fradow
Fradow
@Batabii

A few things I don't agree with :
"I think shivermist is a good bomb, but IMO some people rely to heavily on it. Maybe it's just because I'd rather kill enemies than trap them."
I generally agree with that, but not for devilites. It way quicker to kill them if you know they can't fight back : you don't have to shield and can actually do full combo / blitz charges. And not having to shield all the time when moving is a big plus too.

About Blitz : it's great on large groups too. You have to remember it outrange devilites by 1/2 blocks. When you know that sweet-spot, it destroys any pack of devilites safely. It may not one shot them, since only 2/3 bullets will hit each devilite, but on the other hand you have a very large width, and it's really safe : either devilites attack straight and miss, or take time to move and they will be interrupted before finishing their attack. Don't forget about coordination with a shielder too. I do use both those techniques in Heart of Ice.

Lun, 01/07/2013 - 08:32
#12
Imagen de Batabii
Batabii
Range difference or not, it

Range difference or not, it stops at the first enemy it hits and has a very narrow cone of fire (less than 45 degrees). I don't think blitz is nearly as effective at groups as bombs, swords, or drivers. And besides that, I've sworn devilites can hit me from offscreen sometimes...

Mar, 01/08/2013 - 14:57
#13
Imagen de Poopsie
Poopsie
@Batabii

Even though it's narrow, you can even shoot without aiming exactly at their position. They sometimes do many sideways dodge (bullets) that they got themselves into those narrow cones even your aim was off. Offscreen hits are most likely from below (which you can prevent by keeping most groups of monsters above), since you cannot see well below part of your knight.

Lun, 01/07/2013 - 15:21
#14
Imagen de Batabii
Batabii
when I say "group" I mean

when I say "group" I mean clustered up like they were in winterfest.

Mar, 01/08/2013 - 07:37
#15
Imagen de Fehzor
Fehzor

Devilites -> Magma/Hail/Storm Driver or stun/piercing shards

Trojan/Griever-> Blitz/Plague/Pepperbox/Callahan or Dark Briar Barrage/Nitronome

Mar, 01/08/2013 - 11:59
#16
Imagen de Batabii
Batabii
To be honest, I haven't found

To be honest, I haven't found callahan very good at killing trojans, it's just too slow and unlike DBB too hard to hit the narrow sweet spot with.

As for devilites, I tend to use either blitz or callahan (on small groups) or DBB/Shards/BTB (on huge crowds)

Mar, 01/08/2013 - 12:20
#17
Imagen de Comnrade-Conrad
Comnrade-Conrad
Blitz's wide charge attack

Blitz's wide charge attack angle, long range, and massive damage makes pretty easy work of devilites. When attacking with a blitz a maximum range, it's quite likely that they will in fact dodge into your bullets and also deal enough damage to interrupt their attacks.

It's also helpful to have to have a member shielding you or hug against an obstacle to prevent yourself from taking damage. And nevertheless you can just simply trollaris them.

As for bombs, the popular combinations I see often seem to be shiver + blitz or vortex + blitz. EV and blitz works simply beautifully on FSC. As for devilites, its also mostly shiver and sometimes haze/tempest in place of shiver especially on HoI

Mié, 01/09/2013 - 20:55
#18
Imagen de Batabii
Batabii
due to spread, it takes

due to spread, it takes forever to kill anything from a distance with blitz, and more likely the devilites will dodge OUT of it than into it.

Mié, 01/09/2013 - 23:53
#19
Imagen de Breaker-Xd
Breaker-Xd
Dangerous Waters

VT and AoA
Pepperbox/Blitz, Alchemer/Polaris/AP/Sentenza.

The two DoT bombs for, well, DoT
Blitz/Pepper for massive charge damage,
Alchemers for versitility, Polaris for CC/Knockback, AP/Sentenza for the sake of mobility.

Pros: HELLA damage. The statusing bombs might not make targets easier to hit (much), but if you spam these bombs and dodge randomly, just cross your fingers and count to 20 and POOF everything is dead (note: results may vary from user to user. Use at your own risk)

Blitz line is devastating, and can quickly clear a room, but is dangerous since of locked-in-place-while-shooting.

Alchemers provide great charge damage and are reliable in a pinch.

Polaris is for playing it safe, and for knocking back foe into the status bombs' areas of effect.

AP/Sentenza is the opposite of Blitz, and offers mobility while shooting. Lacklustered damage and no knockback make them tricky to use.

Good luck?

Jue, 01/10/2013 - 19:57
#20
Imagen de Etharaes
Etharaes
@Batabii

Have you actually used blitz charges on devilites at range? If you aim so they will be in the center of the cone, then they dodge, but not far enough to get out of the cone, and then they will get staggered. They have quite low health, and it requires only 3-4 bullets to hit a devilite to kill one with my med damage bonus (from my chaos cowl).

Jue, 01/10/2013 - 21:03
#21
Imagen de Batabii
Batabii
Any devilite I've attempted

Any devilite I've attempted to blitz from range dodged and then it and three others hit me while I was reloading.

We are talking tier 3, right?

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