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craft consumables

2 Antworten [Letzter Beitrag]
Sa, 05/07/2011 - 06:33
Daemo

Please make some recipes to craft consumables using a range of 1-5* mats. This will make everyone's surplus of lower level mats feel less useless and reinvigorate the economy.

Here are some suggestions for consumables:
-something applied to your weapon to give it 5 minutes of a chance to inflict status
-something applied to your shield or armor to give it 5 minutes more resistance to certain status
-new equipment that'll take in a crafted consumable to increase its potency:
-new weapon class: bows. Users will have to craft arrows that come in a stack of 50 each
-new weapon: flame thrower. Users will have to craft fuel for the flame thrower
-new armor/shields that'll take in a crafted consumable that allows player to charge weapons faster
-trinket that takes in consumable to allow player to dash with a rocket pack like wolvers
-let users craft various robots that takes up a trinket slot. User will have to craft a battery that has 3 charges to use the robot.
-make a "bomb" type weapon that requires consumables to place down a rocket puppy.

Sa, 05/07/2011 - 06:34
#1
Bild des Benutzers Starcadet
Starcadet
Why would you have a bow

Why would you have a bow weapon class when you have guns? And why would someone buy arrows if a gun can always shoot without buying ammo?

Sa, 05/07/2011 - 09:07
#2
Daemo
I don't know. I am sure the

I don't know. I am sure the developers can come up with an incentive. Make the craftable arrows have different properties perhaps? Explode on impact? goes through multiple enemies?

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