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The most practical striker health debuff

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Mié, 01/09/2013 - 21:46
Imagen de Zephyrgon
Zephyrgon

I believe that the striker is in fact at it's seat of power at higher tier lockdown. A probable way to mitigate this is a scaling health debuff. Here's how it will work:

The health debuff will be applied to every piece of equipment that provides any health bonuses, so it should affect heart trinket users to some degree, but enough to make them in line with the other classes.

Let's do an example from t2 lockdown. If a striker has maxed out 3* equipment, as well as 2 3* heart trinkets, the total health would be 19. However, if there is a -2 debuff on each piece of equipment, including the trinkets, it should subtract a whopping 8 bars of health, giving them only 11 bars total. Now before you scowl at me, note that this idea applies only to equipment that has a health bonus, so people who don't have any trinkets on as we'll as people who have other types of trinkets will be mildly affected.

The health debuff will be as follows: -1 for t1, -2 for t2, and -3 for t3.

This should put strikers in line with everyone else.

Jue, 01/10/2013 - 07:23
#1
Imagen de Zeyez
Zeyez
eyes trying to see the end to another end

the most practical is: increase and decrease the health in Lockdown based on "percentage", or maybe, mixed
ex.: (just to think)
Striker loses 50% of "total" health
Guardian earn +25% of "based" health and plus +4 health bars
Recon earn only 7 health bars

this will not prevent you to use the health trinkets, but will mitigate the effect of these in Striker example
in Guardian example... the "percentage bonus" don't will give additional health if wield the trinkets (just working on who use a high health set [if there is])

Jue, 01/10/2013 - 08:10
#2
Imagen de Bella-Donna
Bella-Donna
pffft

"make strikers lose half their health?"
"Oh sure let's make a class lost half it's health just because people complain they lose. No need for them to improve their game or try a different strategy, let's make all their strategies work so everyone is the best!"

That is what a lot of the LD balancing threads come out to.

First of all, I've played t2 LD with only wolver gear not heated and no trinket slots. I had four health. Your method of nerfing would give me no health bars. So no. Not happening. Also it would make using a 1* heart trinket near worthless in it the first two tiers and a detriment in tier 3. A trinket is supposed to be a boost to everyone regardless of everything else and regardless of the tier the trinket is.

Besides a striker's power is worthless if the player can't use it properly. Before making another thread like this, try a different strategy.

Jue, 01/10/2013 - 09:43
#3
Imagen de Zephyrgon
Zephyrgon
UMMM

Wolver gear unheated should give you 7 health bars. That's without the current striker health debuff. With the current one, you'll only have 4 bars. With this idea, you only have 3 bars.

Btw, it's not wise to play t2 LD with unheated, 2* armor especially as a striker. A striker shouldn't be able to go rambo unless that person has the adequate skills. Strikers can tank damage almost as well as guardians and recons, and they can run away better than the latter as well.

Vie, 01/11/2013 - 10:52
#4
Imagen de Myphenox
Myphenox
bit off a pain to down the

bit off a pain to down the health of strikers, but so long as the lesser health isnt too high, i reckon its ok. probbaly just have a bit less health then suffering damage i reckon.

Jue, 01/10/2013 - 12:58
#5
Imagen de Zephyrgon
Zephyrgon
We're talking about the LD class bro

Next time read the article before commenting.

Jue, 01/10/2013 - 15:46
#6
Imagen de Autofire
Autofire
You need to see me fight with a DVS.

People die.

Quickly.

Jue, 01/10/2013 - 16:24
#7
Imagen de Zephyrgon
Zephyrgon
DVS in LD?

I've actually never fought with it in LD before. But that's beside the point. We're talking about nerfing strikers here.

Jue, 01/10/2013 - 17:11
#8
Imagen de Canine-Vladmir
Canine-Vladmir
hmmp

Anybody against this is a total noob. >:]
anyway, i like the idea +1 but with Zeys, I would prefer a percentage stats. but -3 for health items work as well.
+1

Vie, 01/11/2013 - 10:54
#9
Imagen de Myphenox
Myphenox
i have changed my post to

i have changed my post to something more userfull. apologies for becoming a human dart board.

Sáb, 01/12/2013 - 19:57
#10
Imagen de Zephyrgon
Zephyrgon
Hmmmm

Well percentages are kind of out of place in a game like SK. With this idea, the up is not cut in half but a size able portion.

Sáb, 01/12/2013 - 19:58
#11
Imagen de Zephyrgon
Zephyrgon
Hmmmm

Double post

Dom, 01/13/2013 - 14:02
#12
Imagen de Trollingyou
Trollingyou
-0.5

While this would certainly help heart-trinket-strikers be less tanky, it might hit those strikers who don't use heart trinkets too hard. The only issue with a flat value is that it will affect lower values more than higher values.

For instance, lets say we have two knights. Knight A has a total of 20 hp and Knight B has a total of 30 hp. Let's say both equip something that gives them a -10 health penalty (and why, we do not know). Knight A will end up with 10 hp and Knight B will end up with 20 hp. Now, while the decrease for both Knights was the same, the percentage of how much health lost was not. Knight A lost 50% of his health, but Knight B only lost ~33.3% of his health. As you can see, with flat values, the more you have of something the less you will be affected.

Now, lets say instead of a flat 10 health penalty, it was a 50% health penalty. Knight A would still be back to his 10 hp, but Knight B will only have 15 hp. Knight B still has more, but suffered the same penalty proportionately as Knight A.

So, while this is not a bad suggestion, I still think a percentage decrease would be better. Also, in relation to what was mentioned before, we do have percentage based things in this game already. CTR, ASPD, and DMG bonuses are all percentage based.

Lun, 01/14/2013 - 14:21
#13
Imagen de Zephyrgon
Zephyrgon
Here's the thing

It's not going to penalize non-trinket strikers too much. This debuff is applied only to equipment that provides health such as armor, helms, and heart trinkets. If you're not going to have any heart trinkets equipped, then it wouldn't affect you too much.

Lun, 01/14/2013 - 15:06
#14
Imagen de Trollingyou
Trollingyou
under the current system...

It's true that it will penalize trinket strikers more, but this will double the health loss to non-trinket strikers under the current system in T3. Right now, they only lose 3 hp. With this, they'll lose 6.

now, if we changed it to a percentage that still takes away 3 health from non-trinket strikers (about 16.67% health decrease), non trinket strikers will remain unaffected, while trinket strikers will lose 6 hp instead of 3.

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