A quick question: According to the tooltips in game and in the wiki, all three of the Seerus masks have the same stats for resistance, and don't scale in the way that lower-tier helmets normally do (1.5 bars weakness and 3 bars resistance). Is this actually the case - i.e. does the Fractured Mask of Seerus have more effective shock resistance than the Perfect Mask of Seerus at t1?
Seerus masks
The thing is that when you use a 5* equipment in t1, all of its stats are generally scaled down to match with where a t1 piece of equipment should be. I wasn't sure if it's a tooltip error or not; if so, then the Fractured Mask should be taking less damage from shock than the Perfect Mask at that level.
Are you sure armor resists scale? To my knowledge only health and damage scale.
If they didnt scale you'd be immortal. Yet a 5* takes almost the same damage as proto on T1.
But does status resist scale?
I was under the impression that status resist would scale for much the same reason as health bonuses and damage defence. I admit that I might be wrong on this matter, though. One minute.
Edit: Inconclusive, effective defence does not visibly change upon entering guild t1 training hall.
Time to hit the publically available one, methinks.
I can't really say anything about your question.
But here's mine Are the Seerus Masks unbound when you craft them?
The Seerus masks automatically bind on crafting.
Otherwise, they would be relatively cheap on AH (in comparison to other 5* gear).
I use it on FSc several times before i got 5* darkness for alternative in oder to buy 3* version have been burn and notice the fire duration is low and the hp loss is 1 and a half bar each hurt.Also use it on IMF run in significant defensive even tough its 1* i'm surprise by that shock resist and the elemantal.QwQ still want the 3 * version for additional hp bonus.the 3* version now rare in AH.
I'm not sure if it have same effective or more effective then the 5* version.could go test it.