So like, most of the armors are decent in some way, but some are just objectively, or almost objectively, worse than others in every way.
Ok, Valkyrie. It has:
-Low normal/shadow resistance
-Fiend med bonus
-Negative fire resistance
-Poison/Curse resistance
Poison isn't such a big deal, so why wouldn't I just use the new kat hat, which has the same defenses as valkyrie? Or even just snarbolax or dread skelly? How would owning this item benefit me? It lacks ice resistance, making kat hats even better for that. Poisonous fiends are relatively rare as well.
Skelly/jelly/grey feather. Why do they have the same defenses as other random items, but no boost? Status resistance is valuable, but not worth giving up valuable bonuses over.
Skelly < Kat hats, or snarbolax if you'd rather have status resistances.
Jelly < Mercurial
Grey feather about equals arcane salamander. I guess you could want this for that extra bit of elemental, but why? Mixed status stratums are relatively rare, so is it really worth worrying about that little bit of resistance?
Then there is Fallen- She gives us:
-Low normal/shadow defense
-Negative fiend?
-Asi low
-Poison + fire resistance
-Negative curse resistance
So you can fight what with this? Undead? Compare to deadshot-
-Good normal/slightly lower shadow defense
-Undead med
-Handgun ASI low
-Curse resistance
This is indefinitely better for graveyards, and better for most firey levels too, provided there are undead on them. Sword ASI is a loss, but isn't so much compared to the undead bonus. Or you can compare it to using a piece of vog and a piece of justifier/nameless, making fallen worthless on levels that don't house mostly undead.
So... where would I even want to use these items? Why are they in the game? These questions are partially posed towards the devs, if they are feeling kind, and partially posed towards Bopp, whom always yells at me when I make threads here.
Basically their system for armor balance during the big armor balance patch a while back, every set should have a net total of 2 "boosts". Each max status counts as a "boost" and every Medium bonus is another "boost".
They dont care if the status are useful just that they closely match this system.