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Suggested armor combos & uses

16 respuestas [Último envío]
Lun, 02/25/2013 - 12:50
Imagen de Thinslayer
Thinslayer

One major hole in our anti-fiend defenses is the lack of shock resistance against them. Normal+shadow+shock armor does not exist in-game. The closest we have is Divine Veil, which doesn't have normal. So I was reading the forums one day, and stumbled upon a genius combo:

Divine Veil + Valkyrie Mail

This grants you a little normal defense, double shadow defense, a little elemental (useful if you get shocked and don't/can't shield), equalized fire resistance/penalty, a little shock resistance, lots of useless curse resistance, and a handy +4 damage bonus vs. fiends.

It got me thinking about other useless armors. What about Dragon Scale? At a glance, it's hard to justify elemental on an anti-beast armor, but think about it for a minute. Some beast levels spawn with gun puppies. Gun puppies deal pure elemental damage. This armor just might be worth its salt.

Another major hole is our elemental+freeze resistance. Nameless & Bombastic are the only ones that have it, and they seem to be useless for swordsmen. Now let's think about it for a bit. We would only need such armor against constructs, right? Gremlins don't deal freeze except for knockers, which I hardly ever get hit by. The most dangerous constructs are mecha knights, which have a shield that they use to stop bullets, making Nameless less useful. However, most swordsmen carry guns for sidearms, not bombs, so it is still superior to Bombastic. So if you need elemental+freeze, go Nameless.

What should swordsmen bring to UFSC? That area deals lots of normal, shadow, fire, curse, and elemental. The only armor sets that stop the most of that is Divine and Deadshot. So now what do we do? I got to thinking, and considered:

Divine Veil + Heavenly Iron Armor
Divine Veil + Deadshot Mantle

The first option grants neutral shock, maximum curse resistance, half fire resistance, tons of shadow, and a little normal and elemental. It also grants quite a bit of fiend damage bonus, which will be useful against silkwings and trojans. The second option grants maximum curse resistance, half fire resistance, tons of shadow, a little normal and elemental, and a medium damage bonus against both fiends and undead, both of which will be useful there.

More to come if you're interested!

Lun, 02/25/2013 - 20:23
#1
Imagen de Etharaes
Etharaes
This is what I read

"It got me thinking about other useless armors...nameless and bombastic...deadshot..."

So in your opinion, any armor that does not grant sword bonuses is useless? USELESS!?!?

"Most swordsmen carry guns for side-arms... so nameless is superior to bombastic"

You cretin.

YOU WOLVER-DRAPED CRETIN.

Mar, 02/26/2013 - 02:06
#2
Imagen de Batabii
Batabii
You're in tier 3, as

You're in tier 3, as evidenced by 5* gear.

Why is normal defense so important that you can't just use full divine?

Mar, 02/26/2013 - 05:46
#3
Imagen de Zeddy
Zeddy
@Batabii

We've been over this roughly a hundred times.

Normal+Shadow = Even more defence against melee. Also useful in non-shadow areas.

Shadow+Elemental = Half the defence gets wasted unless you're in a special area like Ghost in the Machine. And even then, just wear elemental+normal since the shadow enemies are largely melee.

Mar, 02/26/2013 - 06:39
#4
Imagen de Juances
Juances

Oh, at least he isnt correcting "jelly king" threads anymore.

Mar, 02/26/2013 - 15:03
#5
Imagen de Thinslayer
Thinslayer
Interesting responses.

@Etharaes: If you're joking, I don't find it funny.

@Batabii: Normal defense is important for swordsmen and bombers because they often find themselves close to the enemy and therefore within range of melee attacks, which almost always deal part normal. Gunslingers, on the other hand, are supposed to be keeping their distance, where pure-damage attacks are more common. This makes non-normal armors more useful for gunslingers. But they still sometimes find themselves in range of melee attacks, particularly in tight spaces, so normal is still useful to them.

All of this assumes Tier 3.

Mar, 02/26/2013 - 20:53
#6
Imagen de Batabii
Batabii
Common enemies that have

Common enemies that have normal damage attacks in tier 3:
Blast Cube series
Devilite Overtimers
All Kats
Any non-status inflicting Lichen
All Lumbers
All Mecha Knights
All Retrodes
Thwackers
Trojans
All Zombies
All Scuttlebots

Enemies that don't:
Chromalisk series
Wolver series
Gun Puppy series
Scorcher series
Demo series
Knocker series
Jelly cubes
Ice cubes
Polyp series
Howlitzer series
Greaver series

Also note that almost nowhere in tier 3 will you encounter nothing but normal or split normal damage.

Let's go back to the topic. He mentions "anti-fiend" specifically.
Normal devilites do not use melee attacks, only overtimers. And they telegraph their attacks very early, making them very easy to dodge.
Greavers don't have normal type damage whatsoever.
Trojans don't even cause shock, except on their power up attack which has slow warmup and short range.

So even for the OP's purposes, normal barely even has a use.

Mar, 02/26/2013 - 21:23
#7
Imagen de Thinslayer
Thinslayer
You sure you got those right?

I'm not convinced that the enemies you listed as dealing pure damage actually do. Just out of curiosity, do you have any proof? I might have to run my own tests.

Mar, 02/26/2013 - 22:33
#8
Imagen de Etharaes
Etharaes
@Thinslayer

It quite deeply irritated me that you are talking about "useless armors" and you include armor sets that are quite good (a.k.a some quite good gunner and bomber gear sets), and you deem nameless better than bombastic because "making Nameless less useful. However, most swordsmen carry guns for sidearms, not bombs, so it is still superior to Bombastic."

@Batabii Oddly, gremlin scorchers' flamethrowers deal normal damage. Knockers deal atleast half normal damage on both attacks, and thwackers deal half normal always (or is it still pure normal?) Howlizter heads do half normal damage too, I think. Red rovers do half normal too.

Mar, 02/26/2013 - 23:27
#9
Imagen de Batabii
Batabii
I was basing this information

I was basing this information on the wiki, it's not my fault if they have the wrong info.

According to the wiki:

Scorchers do NOT deal normal damage in tier 3.
Knockers do not deal normal damage EVER.
Thwackers do indeed deal half normal in tier 3. (Which shocked me, I assumed it was pure normal on all tiers, since the attack indicator was red.)
Howlitzers do not deal normal damage EVER.
Red Rovers do not deal normal damage EVER.

Mar, 02/26/2013 - 23:42
#10
Imagen de Softhead
Softhead
HEY!

Remember adding Knockers?

Twackers got half elemental added.

Mié, 02/27/2013 - 04:50
#11
Imagen de Zeddy
Zeddy

Knockers are pure elemental, the wiki is correct on that one. I only get green damage bars when getting hit by them.

I actually thought twackers were pure normal, too. We'll need to do tests.

Mié, 02/27/2013 - 10:11
#12
Imagen de Batabii
Batabii
Wait, enemies that do split

Wait, enemies that do split damage show multiple colored damage pips? Is this reliable? If not, it will be a real pain to compare damage with different armors.

Mié, 02/27/2013 - 11:02
#13
Imagen de Zeddy
Zeddy

It's reliable. Normal damage taken is indicated by red pips. Elemental by green, piercing with yellow and shadow by purple.

One pip should represent the loss of 1/4th health bar pip, or 10 damage.

Mié, 02/27/2013 - 23:18
#14
Imagen de Etharaes
Etharaes
Weirdness

Just noticed on the gun puppy page it said red rover does pure elemental. Ok, that's fine. But it said the other variations (normal, sick, cold, sparky) do half elemental, half normal. Surely that isn't correct?

Jue, 02/28/2013 - 09:26
#15
Imagen de Batabii
Batabii
I agree, there's no way

I agree, there's no way that's right.

In addition, the Damage article doesn't list Gun Puppies under "sources of normal damage".

Vie, 03/01/2013 - 10:02
#16
Imagen de Thinslayer
Thinslayer
@Etharaes

"It quite deeply irritated me that you are talking about 'useless armors' and you include armor sets that are quite good (a.k.a some quite good gunner and bomber gear sets), and you deem nameless better than bombastic because 'making Nameless less useful. However, most swordsmen carry guns for sidearms, not bombs, so it is still superior to Bombastic.'"

You completely misinterpreted that statement. The point was that gunslingers and bombers have elemental+freeze defense, but swordsmen don't. I don't see that as being fair. I didn't mean to imply that Nameless was useless, though reading from the forums, the popular opinion is that Justifier and Bombastic are almost useless. I was focusing on defenses for swordsmen at the moment, and from their perspective, Nameless and Bombastic are sub-optimal armors compared to a (nonexistent) elemental+freeze defensive armor.

Nameless is not useless overall, but it is less useful for swordsmen.

There are numerous defense holes for Gunslingers and Bombers as well, so I was thinking of going into that at some point, hence my last statement in the OP "more to come."

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