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New Recurring Event: Werewolvers

9 replies [Last post]
Mon, 03/04/2013 - 14:56
Hatbot's picture
Hatbot

Alright so I know it's a LONG way from Halloween and the Harvest Festival but I have an idea for either the next one or maybe a new recurring event. Now I know this may sound a bit cliche but then again for the last few Harvest Festivals we've been making Charlie Brown references (Great Gourd King is a major offender) so at the least this would be something different.

The main idea of this is Werewolvers. Now first off, no I'm not talking something as cliche as Werewolvers to be knights that change into Knight like wolvers, or for Warewolvers to cause such transformations nor do I expect them to transform in the similar matter, and NO I do NOT expect this to ensue in yet another line of Wolver Armor but hey we could get maybe a few good things out of this.
I think maybe they could be a little like the Black Kats and have a chance of inflicting curse.

Maybe some new eventish drops, new gear that would probably be wolver-ish but would have its own alchemy paths from start to finish, maybe some new weapons, and hopefully a rare item that isn't made rare 2 days after the event launch and hopefully not as rare as that book became that everyone's been raging about to begin with (Didn't really "attend" the Black Kat event but it still deserves some mentioning). And maybe like the Black Kats we could also get a new boss.

So yeah this could be 2 possibilities as either a new part of the Dark Harvest Festival or Mayhaps SK's version of a full moon event. For 1 week after a full moon, Warewolvers show up in place of some regular wolvers, maybe then causing the entire group to become Werewolvers, and maybe some new situation rooms like the ones the Creep Cakes and the Guard King got. Not to mention since it would be after a full moon this would be one of the most recurring event happening almost once a month therefore if you miss anything, you don't have to wait too long to get another chance!

Mon, 03/04/2013 - 16:21
#1
Hatbot's picture
Hatbot
Suggestions for my own suggestions

New Werewolver Hunter's blade much like the regular Wild Hunting Blade but uses werewolvers and for the charge attack uses the new boss in place of the giant wolver that shows up at the end of the Wild Hunting Blade's charge attack.

New Wolvers obviously: Werewolver and Alpha Werewolver which has a chance to inflict curse upon attacking as well as

a NEW BOSS! Werewolver Supreme! A realitivly huge werewolver with purple glowing eyes and the curse mark on his back. The Snarbolax still rivals him in size though.

The armor, Werewolver, at the end would be dark and the helmet would have purple eyes, maybe some fangs, and the curse mark (the one you see on regular faust and margrel) in front of the forehead and the armor would have the same curse mark hovering over both shoulders.

The armor would have Shadow and Curse resist but otherwise act like any other wolver line. Again this wouldn't be a new wolver line but its own line of armor.

and finally a Vendor. Wears the Wearwolver gear, uses the Werewolver hunting blade and swiftstrike buckler, and brings his own alchemy machine to haven for crafting the event's gear. He would also have a tamed Werewolver (Backstory would include that some werewolvers resist the curse and he therefore has cubs up for adoption, believing they deserve better than simply dying in exile) which would kinda run his adoption agency for Werewolvers (Yes I have now suggested a new Monster Pocket too).

Mon, 03/04/2013 - 16:35
#2
Canine-Vladmir's picture
Canine-Vladmir
i have a headache sir.

Can you please EDIT and change the first post to be more like comment #1 with spaces and paragraphs.
I just read the second part of your idea. Werewolver. +1 y
et its strange cuz wolvers normally do pierce damage and not shadow attack. (im not sure about the Vog Cub though)
I kinda picture this thing all fury and red/black. but not like Snarby.

Anyway, old Wolver behavior (auto targeting and latching on) will have to be reintroduced, as wolvers are a laughingstock at the present moment.

+1 to the idea of Werewolver ONLY

Mon, 03/04/2013 - 20:32
#3
Hatbot's picture
Hatbot
Not the only one.

You're not the only one who's not sure about Vog Cub because Vog Cub hasn't even been seen by anyone yet. :P

Mon, 03/04/2013 - 22:08
#4
Awsome-Incarnate's picture
Awsome-Incarnate
I LIKE IT

It would be nice if had a sort of Gremlin like stance so it looks in-human (Un knight-ish). But I can't imagine the hands...never mind think Skelly.

Mon, 03/04/2013 - 23:05
#5
Hatbot's picture
Hatbot
I like where you're going but

BUT I only intended for them to be curse inflicting wolvers. Maybe purple and black. Curse mark like the one you see on margrel on their heads or backs.

Mon, 03/04/2013 - 23:38
#6
Softhead's picture
Softhead
Pfff.

http://forums.spiralknights.com/en/node/59387

Werewolvers: These furry creatures of the night appear in the 3rd lv continuing. These are hunchback, Wolven and as tall as a Trojan. They have different facial appearances. They are either Knights or Gremlins. Knight based ones(No variation in attacks) appear in the penultimate lv. They are invincible to freeze and stun and some reisitance to shock, but have negative defence aginst fire.

Claw Combo: This piercing attack can be up to three in a combo.
Lunge: Like the Zombie’s lunge, the Werewolver will lunge and latch onto you attacking you. You can still attack, and can get them off via hazards, an attack or until it stops after 5 seconds.
Primal Howl: A large wave like scream which can stun, and knockback players. This is a radii equivalent to a 4* Vaporizer.
Tracking Bite: A unerfed tracking bite that can go up to 3. This can cause freeze(as a replacement for paralisation and such).

Mon, 03/04/2013 - 23:42
#7
Softhead's picture
Softhead
Vog cub?

http://youtu.be/eglXlAZFsZY?t=24s

Beta/Preview.

Curse inflicting Wolvers....

How does that work?

Name it something like....

Shadow fang.

Sealed Claws......

Tue, 03/05/2013 - 00:49
#8
Hatbot's picture
Hatbot
I stand sorta corrected

Well you somewhat got me there. Vog Cubs have in fact been seen BUT, outside of the "Beta/Preview" they have not been seen. As for your werewolvers, well they kinda follow the stereotypical werewolves that I specifically stated I was avoiding. Even if they're not normal gremlins/knights during the day they still sorta fall under what I stated I was avoiding. At the same time though I kinda like your idea because it is more werewolf like than what I was going after.

Tue, 03/05/2013 - 12:45
#9
Canine-Vladmir's picture
Canine-Vladmir
well....

Actually I prefer Hatbots original idea as a shadowy wolver ( recolored wolver) instead of some werewolf hybrid. (wolver humanoid)

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