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One Fang of Vog Special, hold the burn, coming right up!

14 respuestas [Último envío]
Dom, 03/10/2013 - 08:27
Imagen de Bossbane
Bossbane

Yes, I do always try and my topic names clever. I'm a writer. I basically have no choice.

Anyways, Styrka here!

My latest quandary (See? Writer) is just how well you can counteract Fang of Vog's charge attack. To do this, I need to know a few things:

1 - How often does it burn you at 0 fire defence?

2 - How often does it burn you at 3 fire defence?

3 - How often does it burn you at 6 fire defence?

My questions go up by increments of 3 because I am trying to figure out whether to go full volcanic demo suit for the 6 fire defence or a mix of bombastic and volcanic, in order to not get frozen to death by pairs of Silversaps, which has happened to me a good number of times now >_<; (I use bombs and swords in conjunction. I like swords that have insanely damaging specials, IE, Fang of Vog, on groups of vortexed enemies if you're new to my madness.)

ALSO! If no one has this data, Mr. Bopp, I would be happy to collect it for you if need be =)

-Styrka

Dom, 03/10/2013 - 08:45
#1
Imagen de Little-Juances
Little-Juances

Oh, you are basing it on bars. 3 bars of fire resistance on Volcanic are actually 4 points of fire resistance (equivalent of a max UV)

Dom, 03/10/2013 - 08:53
#2
Imagen de Aureate
Aureate

I personally find that the FoV will set you on fire at the worst possible opportunity. This goes double in RJP runs where I inevitably end up setting myself on fire against the oversized slime and dying just as he keels over.

However, I will attempt to get some more conclusive data.

Dom, 03/10/2013 - 09:09
#3
Imagen de Dukeplatypus
Dukeplatypus
Fun Fact: the FoV charge has

Fun Fact: the FoV charge has less range than a Firecracker.

Dom, 03/10/2013 - 09:32
#4
Imagen de Bossbane
Bossbane
@Little-Juances

So wait, does that mean the second set of volcanic demo does nothing in the way of saving you from fire, because it's essentially maxed already? I am not totally sure how status protection works...

-Styrka

Dom, 03/10/2013 - 10:40
#5
Imagen de Little-Juances
Little-Juances

Unlike CTR or ASI or Damage, defense doesn't have a cap altought it's called "max".
It's explained here http://wiki.spiralknights.com/Abilities#Damage_and_Status_Resistance

It's a small detail but maybe OOO could use a more realiable and less missleading scale both on bars and names.

Dom, 03/10/2013 - 11:28
#6
Imagen de Aureate
Aureate
Offensive bonuses max out, defensive ones don't

Although I admit that there is a point where the increase in protection has minimal effect. Case in point being going over triple max status resistance, which will allow you to waltz through minor status with impunity.
I got about a 40% rate of self-ignition from some tests I ran, at double max fire resistance (PMoS and Vog Cub Coat with no relevant UVs). That may well have just been bad luck, though, since I only did 50 charges, and it would require a higher number in order for the results to be conclusive.

Dom, 03/10/2013 - 11:50
#7
Imagen de Bossbane
Bossbane
Aureate

Ouch. How much damage did the flame do to you in total?

-Styrka

Dom, 03/10/2013 - 12:16
#8
Imagen de Bopp
Bopp
encouragement

FoV's charge is really powerful, so I encourage you to explore its use, with lots of fire protection. As the wiki page "Abilities" explains, "Maximum!" is not the maximum possible, when it comes to defensive abilities. I agree with Little-Juances that the naming system does not help; that's why I always describe abilities using their numeric names. Some studies have concluded that +11 or so fire protection is effectively a maximum, beyond which no advantage can be observed.

A lot of people (including me, and Aureate in post #6) have run small-scale tests. It would be nice to do one well-designed, large-scale test and put the results on the wiki. So if you want to organize such a thing, please do.

Dom, 03/10/2013 - 13:39
#9
Imagen de Bossbane
Bossbane
@Bopp

I'd be happy to test the Fang of Vog charge to see if there is a higher level of 'not catching on fire' with it. You say that the max usefulness of trinkets appears to be 11, or did you mean anything above 10 is no more helpful?

Either way, I'll get one of each fire trinket and mix them in and out to test 1-11ish.

Step one: Get the remaining tokens I need!

-Styrka

Lun, 03/11/2013 - 19:04
#10
Imagen de Sonofgunz
Sonofgunz
Fire resistant = lower burn chance and time?

Will fire resistance lower the chance of fire? Or lower the burning time only? I refused to use FoV just because I don't wanna burn myself to death D:

Lun, 03/11/2013 - 19:22
#11
Imagen de Little-Juances
Little-Juances

http://wiki.spiralknights.com/Fire

Lun, 03/11/2013 - 20:03
#12
Imagen de Son-Of-Gunz
Son-Of-Gunz
Fire pot...

I tried to murder someone in ATH and notice a Vog Cub set + 4 star fire trinket will let knight immune to fire pot... that should be about 7.5 bars

Will this work for FoV too?

Mar, 03/12/2013 - 09:24
#13
Imagen de Poopsie
Poopsie
..

tried with full vog + two 5* fire defense trinket, no luck on fire immune of vog.
I guess the only status effect you can get immune of is minor only.

edit: ok tried silly things at guild training hall tier 3.

vog set + two 5* fire trinket + med fire uv = 4- bars of damage, 4 sec, 3 ticks (1+ bars per tick)
vog set + two 5* fire trinket = 4+ bars of damage, 4 sec, 3 ticks (1+ bars per tick)
vog set only = 4.5 bars of damage, 4 sec, 3 ticks (1.5 bars per tick)
one piece of vog = 8 bars of damage, 6 sec 4 ticks (2 bars per tick)
no fire defense = 13- bars of damage, 8 sec, 5 ticks (2.5 bars per tick)
chaos set (minus fire) = 16.5 bars of damage, 9 sec, 5 ticks (3.5 bars per tick)

+/- means the number just doesn't reach 0.5 bars.
ticks means the fire effect that actually hurts.
I believe ticks in interval of 2 seconds (0 sec, 2 sec, 4 sec, 6 sec, 8 sec elapsed, etc)
I also believe 10 seconds of fire means 6 ticks of damage.
One piece of chaos seems has med penalty.

I think vog = volcanic = divine veil in fire defense

not sure about chance, but any fire defense seems reduce the chance.

Mar, 03/12/2013 - 08:56
#14
Imagen de Zeddy
Zeddy

Wow, that is extremely lopsided.

Basically the only thing that seems to matter is whether you're wearing a full fire set or not. The difference between chaos and cobalt is close to nothing.

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