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Freeze fix idea.

7 respuestas [Último envío]
Dom, 03/24/2013 - 16:13
Imagen de Triplescrew
Triplescrew

Delay. Pretty simple. Being frozen will cause movement speed decrease from 100% to 0% during delay and then target gets frozen.

Delay can be resist-dependant.
For example: -6 gives 0 seconds before freezing while +6 gives 2,5 seconds. That need testing and such.

It will fix:
> Unavoidable deaths from freezing traps (well not really but at least there will be time to choose where to get stuck)
> Triglav charge will not trap players with angry frozen monsters.....if it does. I dont hav Triglav but logically it should be capable of doing so.
Also Glacius will full ride stuff better.

Thats it. Thanx for checkin.

Dom, 03/24/2013 - 16:37
#1
Imagen de Hexzyle
Hexzyle

Triglav charge will not trap players with angry frozen monsters

I lol'd. Does it actually do this?

Dom, 03/24/2013 - 17:37
#2
Imagen de Zeddy
Zeddy
@Hexzyle

Usually, the recipients of Triglav charge will be interrupted and you'll be fine. With insufficient damage bonus at sufficient depths, things like Lumbers might not be. The combo is a another story.

This is a good idea, I think.

Dom, 03/24/2013 - 23:30
#3
Imagen de Hexzyle
Hexzyle
@Zeddy

Lumbers are a pain in the butt for Troika users, full stop.

Lun, 03/25/2013 - 02:51
#4
Imagen de Triplescrew
Triplescrew
@Zed Thanx for info and

@Zed
Thanx for info and support.
@ Hexzyle.
So much "bla bla bla" and nothing about the idea itself. Tell me. Please. What do you think of delayed freeze?

Lun, 03/25/2013 - 06:08
#5
Imagen de Zeyez
Zeyez
eyes trying to see the end to another end

useful
and the vanaduke can leave the shivermist more easily, causing us to have to go back to the old way of facing it

talking about the shivermist... to that bomb, looks like a nerf, because the bomb lock everybody on the place, change by that way, will give a chance to the enemies to flee

I do not know if it's good or bad, but I can say that Glacius will be more useful in PvE / PvP, unless the enemy has negative resistance, because the weakeness of the status is that any hit, friendly or not, can release the target

.

put some fixed time to stuck in the place can solve most of the problems (except from the Shivermist)

Lun, 03/25/2013 - 09:36
#6
Imagen de Hexzyle
Hexzyle

If I don't give an opinion in my first comment, it means I'm impartial.

Mar, 03/26/2013 - 14:05
#7
Imagen de Triplescrew
Triplescrew
@ Zeyes Yes enemies will flee

@ Zeyes
Yes enemies will flee but they anyway Will get frozen after that ( If they received Freezing status while wuz in blast radius) Remember that Delay is a PART of status. Its like targets slowly covers with ice instead of instant freeze.

And You r right about fixed delay. After Your post I realized how hard it could be for Shiver bombers to predict movements of different monsters with different resists...Sure must be constant.

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