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Shield Damage Data on D24, in pixels!

12 respuestas [Último envío]
Mié, 04/10/2013 - 17:56
#6251
Imagen de Thinslayer
Thinslayer
Non-UV'd Shields?

Can some of you guys get data on non-UV'd shields?

Mié, 04/10/2013 - 20:40
#6252
Imagen de Bopp
Bopp
nice

Nice work. If I get some time, then I'll try to help.

I assume that you're taking screenshots using Shift-Command-3? But the shield recharges faster than you can arrange your fingers?

Mié, 04/10/2013 - 21:24
#6253
Imagen de Lithiumforest
Lithiumforest
SK can take screenshots

SK can take screenshots itself, default bound to F12 but you can change that to what ever is easier.

Mié, 04/10/2013 - 23:06
#6254
Imagen de Thinslayer
Thinslayer
Thanks.

F12 also happens to be the volume increase button, and makes the system swipe over to the dashboard or something. I just now rebound it to \.

I'll take new data some time soon.

Jue, 04/11/2013 - 03:52
#6255
Imagen de Flowchart
Flowchart
-

F12 is only if you're playing through Steam (maybe other clients too, but the downloaded client doesn't do that)

Jue, 04/11/2013 - 09:29
#6256
Imagen de Lithiumforest
Lithiumforest
Really? I haven't rebound

Really? I haven't rebound screenshot, and don't play through steam and it's F12.

Lun, 04/15/2013 - 08:12
#6257
Imagen de Grantgalitz
Grantgalitz
Mac OS X Command Brah

Do you not know about shift+command+3? It's the system wide command for full screenshot on mac os x. It dumps it right to desktop. For an added bonus replace 3 with a 4 and press spacebar on the sk window to take a screenshot of just the sk window and not the desktop.

Lun, 04/15/2013 - 08:23
#6258
Imagen de Thinslayer
Thinslayer
Thanks.

I'll give it a shot next chance I get. Lately, I've rebound the SK screenshot button to the "\" key. Problem is, the pixel count differs between the game window and the image. Which of the two should I trust more?

Lun, 04/15/2013 - 08:31
#6259
Imagen de Grantgalitz
Grantgalitz
Apple system commands save

Apple system commands save the full resolution.

Lun, 04/15/2013 - 10:16
#6260
Imagen de Lithiumforest
Lithiumforest
I'll give it a shot next

I'll give it a shot next chance I get. Lately, I've rebound the SK screenshot button to the "\" key. Problem is, the pixel count differs between the game window and the image. Which of the two should I trust more?

Can you explain a bit more? Which one is bigger/smaller etc...

Lun, 04/15/2013 - 10:56
#6261
Imagen de Thinslayer
Thinslayer
@Lithiumforest

I took a screenshot of the Dread Skelly's shield health bar.

*Its length is 348 pixels in the screenshot.
*Its length is 360 pixels in-game.

Lun, 04/15/2013 - 12:56
#6262
Imagen de Lithiumforest
Lithiumforest
What do you mean by

What do you mean by "in-game"? Are you leaning in and counting pixels on your monitor? Or do you mean SK screenshot vs manual screenshot?

I just took a few screenshots myself(with SK, manually, and with fraps for completeness) they all turned out the same size. (except for manually screenshotting as that has the window border as well, but the game inside that is still the same size). Unless there's something happening involving running fullscreen at a lower resolution than your monitor can handle, and the two methods capture differently as a result, I don't know.

For reference Proto Shield is 60px wide at the login monitor/console thing. Running SK windowed at 1280x800.

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