I want it back so 3* people can say that they are good, go down, fight and die, and tell the party that they are suppose to be pros, but the depth difficulty indicator would tell them whenever it's hard for them or not.
New UI: What happened to the depth difficulty indicator?
It's like redundant. Of course the game will be harder the deeper you go, right?
Looking at depth number is already an indicator itself.
What Little-Juances said :P If you notice that its taking you quite some time to kill a monster, then its KINDA obvious that you are going a BIT (a lot) to deep :/
"My friend Atrumvindex has found out about it, so credit goes to him for discovering it."
I find this amusing. People have known about it since the release of the new GUI.
Um the whole point was to give you a CONCRETE idea of if your gear was appropriate for the current depth, and not just "tier 3 is 4* and 5*"
I just recently played ragnarok online 2. I was so surprised to see how similar the UI is to spiral knights new UI. Even the chat box is slightly above the menus. People were really making a point it seems
It's explained in the hints, when you go down a level.
Blue( over experienced), Green(you doing FINE), Orange(slightly underpowered), Red(Underpowered, just go before you whipe), Purple[With an eye] [WHY REMOVE IT! It was somewhat releated to the swarm, ?]
Purple=VERY DANGEROUS, you're too deep, you WILL WIPE OUT.
@Hex
I doubt that anybody noticed that they did not put the circle. I even forgot about that.
You're inobservant. Slow, even. That isn't something to be proud of.
"You're inobservant. Slow, even. That isn't something to be proud of."
You can't expect everyone to be perfect. Not all humans have to be observant. Everyone is different
Just adding on, maybe there should be a guide in the help menu about them, for the longest time I had no clue what any of them meant, other than green...