Forums › English Language Forums › General › The Arsenal

Buscar

PLS HELP

8 respuestas [Último envío]
Lun, 05/06/2013 - 15:29
Imagen de Frosted-Flame
Frosted-Flame

hello fellow knights! i have finally worked up enough bark modules and am trying to decide pulsar line vs catalyzer lines. i would really appreciate it if you guys could tell me if the supernova and both cata lines can interrupt gunpuppies and also suggestions for a set for roarmulus twins.

my current roarmulus set is:
magic hood
magic cloak
horned owlite shield
fireburst brandish
sealed sword

other weapons that i have:
nightblade
iceburst
shockburst
cutter
calibur

a answer from bopp or zeddy would be greatly apprecitaed
thank you for your answers

Lun, 05/06/2013 - 17:30
#1
Imagen de Bopp
Bopp
good stuff

Your equipment look good for Ironclaw Munitions Factory, and if you've already beaten it many times, then you certainly don't need our help on that. For upgrading your current items, you have many good options (Combuster, Acheron, Chaos, etc.).

Now for your main question: I'm responding only because you asked. I don't have Supernova or Neutralizer, so I can't give a comprehensive answer. Polaris certainly interrupts gun puppies, and I think that Biohazard detonations (regular shots after charge shots) do too, but other Biohazard shots don't. Perhaps Supernova and Neutralizer are similar. Someone who knows these semi-unpopular guns can answer better.

In general, the Pulsar lines are really useful as crowd-control weapons, due to their big knockback. The Catalyzer lines do impressive damage when they're used correctly, but it takes a while, and your party often messes it up. They're more fun than useful, in my experience.

Lun, 05/06/2013 - 17:47
#2
Lord-Of-Dragos
I use catalyzer

I upgrade to the biohazard path, the poison weakens the enemy (makes em do less damage) and the poison also makes them not able to heal. The charge attack explodes em away and does AoE damage and does poison. I say catalyzer is best. Pulsar is good for crowd control but charged catalzyer shots also can deal great damage and uses for crowd control. I SAY CATALZYER!!!!!!!!!!!!!!!!!!!

Lun, 05/06/2013 - 19:30
#3
Imagen de Magnicth
Magnicth
I myself have a virulent

I myself have a virulent catalyzer, and is very,very fun to use solo, but is harder to use in parties due to other players killing or knocking away enemies before a charge can be detonated. Very nice nonetheless, but not quite the most useful gun for interrupting, as it is more like that of a remote detonated bomb. The supernova,however, is another story. I have an iron slug. "What use is this information?" you may ask. Well, I'll tell you. Iron slug shots have the same damage and interrupting power as supernovas expanded shots. Given this information, I can conclude that the supernova can, indeed, interrupt gun puppies. And seeing how well my iron slug interrupts all sorts of things, I'd say the supernova does so to an even better extent, seeing as it is a mobile gun and has a larger clip.

~Magnicth the Magical Bush

Lun, 05/06/2013 - 19:43
#4
Imagen de Frosted-Flame
Frosted-Flame
so as far as i can tell

so as far as i can tell people say supernova for pve and pola for pve?
thank you all for your input

Lun, 05/06/2013 - 21:44
#5
Imagen de Troll-Lolo
Troll-Lolo
well...

Get both I mean, the tokens aren't like almirian seals, they're not hard to get, so a Polaris and Biohazard is quite possible, and the special damage along with the status can be quite helpful on each.

Mar, 05/07/2013 - 01:52
#6
Imagen de Geosmin
Geosmin
I know that explosions from

I know that explosions from both types of Roarmulus guns will reliably flinch Gun Puppies and Polyps. I cannot confirm, but am pretty sure, that for both guns they do the same for Howlitzers and that non-explodey hits do not flinch any turrets. I greatly enjoy both types, but I seem to be more gun-oriented. I'm leaning toward recommending the more popular Pulsegun since you asked specifically about turrets and it looks like you're really sword-oriented.

The Pulsegun's more of an easy-to-use solution for being able to handle anything, a ...ah, let's say, queen-of-most-trades but absolute master of shutting down turrets. The Catalyser, OTOH, is for people who like to fiddle around with their guns more. Any one can pick up a Cat and get decent performance right away, almost like a Blaster, but to get a lot out of it you have to really get to know it. If you often play in parties, the Pulsegun might be harder to use properly since it can be really easy to accidentally push monsters with the explosions. I myself rarely use either of my Pulseguns outside solo play.

Partly (but not entirely) because you've got so many Elemental-dealing swords with very reachy charge attacks, I recommend the Normal Pulsegun over the Elemental one. I'm sure you'll see peops pointing out that Elemental damage is better than Normal for turrets, but for the Pulseguns it rarely matters due to how the expanded shots just completely lock turrets down. There will be times when you get enough turrets placed such that you must draw aggro from more than you can lock down at a time, but in those cases either you can back off a bit and take it slow or you're probably better off whipping out a sword; if you're unable to avoid getting hit, destroying threats ASAP becomes top priority until you regain ability to avoid getting hit. The difference between the Normal and Elemental versions when attacking turrets is only one or two hits, anyway.

IMO, that damage difference is more than outweighed by the Normal one having much more useful knockback. (the Elemental one's Shock randomly blocks the knock) It comes in really handy for forcefully shoving huge piles of monsters back. It's even powerful enough to shove Trojans and the big red Lichen Colonies into a corner and pin them there. The knockback is in addition to the flinch power that Magnicth mentioned, so with the Normal one you can just push through those giant mobs of Gremlins and they'll be constantly unable to do anything about it due to the flinch. They're even flipped and tumbled while they're flung away from you, like snow before a giant plow.

You might also want to find some videos on youtube to compare the sound effects, as well. They're very different, and I find the Elemental one's sound to be unpleasantly harsh but the Normal one's is fine.

Mar, 05/07/2013 - 10:49
#7
Imagen de Frosted-Flame
Frosted-Flame
i will probably get both

i will probably get both eventually but as for nov im goin for pola cuz i need a extra wep for roarmulus twins and such. also i am a sword/gunner hybrid and need to shut down gun puppies

Mié, 05/08/2013 - 06:35
#8
Imagen de Geosmin
Geosmin
Oh, it's also specifically

Oh, it's also specifically for Ironclaw? That changes things a bit. Of the 4 Roarmulus gun options, the Shocking one is by far the least-suited to the stratum you farm to get them. Also, if you're inexperienced enough that you need a whole loadout dedicated to Ironclaw, I recommend carrying an Elemental sword for the boss, some kind of Shadow weapon for the Quicksilvers, (the bonus against Gremlins is icing) and at least one gun that's not an Alchemer.

Since you apparently are already able to deal with that boss stratum, I'm puzzled by choosing an Elemental gun for that purpose, especially one that inflicts Shock, and also especially when you already have Fireburst. I just want to make sure you're aware that that any hit with that Shocking gun has chance to inflict Shock, not just the charge attack like with the Shockburst, and that if you inflict Shock on a Quicksilver it immediately goes into turbo-berzerk mode without that long telegraph animation it gives when it zaps itself. In Ironclaw there's no places where you need to kill turrets in a tearing hurry, so the extra two hits needed with the Normal version of the Pulsegun are no big deal, and should be carefully weighed against the difference in usefulness against Quicksilvers and Thwackers.

If by "sword/gun hybrid" you meant a sword specialist who just wants one gun to round out your capabilities, I recommend the Normal Pulsegun first, to use with your Nightblade. If you meant approximately even focus on each weapon type, I recommend Toxic Catalyser, to use with your Fireburst, though the FireCat combo is a personal favourite of mine so I may be biased toward it. It became my favourite for speed and safety, which probably means something since I ground that stratum for all of the token rewards, including second copies of the guns.

I've since grown fond of several other weapons, though, some of which are also top choices for Ironclaw if you happen to click with them, so... If you like Autoguns, the Pepperbox is probably the best gun for that boss and just fine for the rest of that stratum. Blaster's definitely my favourite for hitting switches, with the best speed and reliability available- much easier for when hazards hold you outside sword range of the switches in the boss fight, and it's also great for the whole stratum. A Troika, if you take it to 3-star, can squoosh a turret in one charged attack, and the normal attack's mostly the same as that of the Sealed Sword so you're not losing the turret-flinching second swing or the great ability to assert your personal space. Troika's charge attack is probably not as devastating against the boss as Autogun or Brandish, but it's pretty good, and it's great for keeping the Scuttlebots out of your face during the fight.

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto