The first one equips:
Volcanic demo helmet or another bomber/swordy armor that defends against whatever you need it to.
Chaos cloak
Swiftstrike buckler or an appropriate defensive shield for long range damage
Wild hunting blade or dread venom striker
Stagger storm
Voltaic tempest
The strategy goes something like this-
1. If there are no turrets spam stagger/voltaic tempest.
____1a. If there are turrets, kill them with your cutter line. Eventually, spam stagger/voltaic to support.
2. Your team will attempt to kill everything as soon as possible.
3. If your team does kill everything as soon as possible, move on. You have done well by staggering/voltaic tempesting everything.
4. If you manage to stagger/voltaic most of the things, about 4 bomb drops (2 of each), switch to your cutter line and have a go at them. This will do a tremendous amount of damage as they are nearly helpless, and aren't knocked back.
5. When the statuses all wear off, go back to step 1.
The idea is to be an offensive support... additional haze bombs can further this.
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Along those lines, the second one equips:
One piece of chaos
One piece of defensive gear that buffs either the cutter or the hail driver's charge.
Whatever shield.
Cutter line weapon here
Hail Driver
Shivermist Buster
The strategy goes something like this:
1. Drop shiver a couple times to freeze as much stuff as you can.
2. If there are construct/undead/polyps, hail driver them for an easy kill
3. If there aren't, pull out your cutter and go to town on a random enemy towards the outside of the shivered bunch. The ice will let you get in a bunch of hits.... when you start to push the enemy away, move to other close by enemies, watching carefully to shield when they start to assault you. Feel free to charge attack enemies as well, they're frozen and immobile.
4. When the ice breaks/when you free a significant portion of them, re-shiver the group.
5. If there are too many enemies, use your hail driver to strafe about them and get in hits until you manage to freeze something, then attack it with your cutter.
The idea is to work with your teammates if they're using a large number of charge attacks. You can also bring electron vortex with you for extra credit.
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The third one uses:
Armor that benefits the cutter, or gives bomb/sword ctr.
A defensive shield.
Big angry bomb
Sudaruska
A cutter line
1. If there are a bunch of enemies, use bab to push them to kingdom come.
2. run to the edge that an enemy is now probably stuck on and cutter line it for a bit. If enemies come close to you, run away and go to step one.
3. If there aren't a ton of enemies, use a suda charge, or just outright attack them after shield bumping them into a corner.
The idea is to avoid statusing them by pushing them into walls to deal quick damage. It helps if your team is also using weapons that knock back enemies, like polaris. Which you can also bring for extra credit.
In your first strategy, the only use for the Cutter-line sword is to take out turrets and other knockback-disabled monsters? Okay, but a Warmaster Rocket Hammer destroys these monsters insanely faster, right? And Combuster/Voltedge/Acheron deliver much higher DPS to most turrets than DVS/WHB, right?