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Successful strategies using cutter line weapons

8 respuestas [Último envío]
Dom, 05/12/2013 - 11:39
Imagen de Fehzor
Fehzor

The first one equips:

Volcanic demo helmet or another bomber/swordy armor that defends against whatever you need it to.
Chaos cloak
Swiftstrike buckler or an appropriate defensive shield for long range damage

Wild hunting blade or dread venom striker
Stagger storm
Voltaic tempest

The strategy goes something like this-

1. If there are no turrets spam stagger/voltaic tempest.
____1a. If there are turrets, kill them with your cutter line. Eventually, spam stagger/voltaic to support.
2. Your team will attempt to kill everything as soon as possible.
3. If your team does kill everything as soon as possible, move on. You have done well by staggering/voltaic tempesting everything.
4. If you manage to stagger/voltaic most of the things, about 4 bomb drops (2 of each), switch to your cutter line and have a go at them. This will do a tremendous amount of damage as they are nearly helpless, and aren't knocked back.
5. When the statuses all wear off, go back to step 1.

The idea is to be an offensive support... additional haze bombs can further this.

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Along those lines, the second one equips:

One piece of chaos
One piece of defensive gear that buffs either the cutter or the hail driver's charge.
Whatever shield.

Cutter line weapon here
Hail Driver
Shivermist Buster

The strategy goes something like this:

1. Drop shiver a couple times to freeze as much stuff as you can.
2. If there are construct/undead/polyps, hail driver them for an easy kill
3. If there aren't, pull out your cutter and go to town on a random enemy towards the outside of the shivered bunch. The ice will let you get in a bunch of hits.... when you start to push the enemy away, move to other close by enemies, watching carefully to shield when they start to assault you. Feel free to charge attack enemies as well, they're frozen and immobile.
4. When the ice breaks/when you free a significant portion of them, re-shiver the group.
5. If there are too many enemies, use your hail driver to strafe about them and get in hits until you manage to freeze something, then attack it with your cutter.

The idea is to work with your teammates if they're using a large number of charge attacks. You can also bring electron vortex with you for extra credit.

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The third one uses:

Armor that benefits the cutter, or gives bomb/sword ctr.
A defensive shield.

Big angry bomb
Sudaruska
A cutter line

1. If there are a bunch of enemies, use bab to push them to kingdom come.
2. run to the edge that an enemy is now probably stuck on and cutter line it for a bit. If enemies come close to you, run away and go to step one.

3. If there aren't a ton of enemies, use a suda charge, or just outright attack them after shield bumping them into a corner.

The idea is to avoid statusing them by pushing them into walls to deal quick damage. It helps if your team is also using weapons that knock back enemies, like polaris. Which you can also bring for extra credit.

Dom, 05/12/2013 - 17:12
#1
Imagen de Bopp
Bopp
first one

In your first strategy, the only use for the Cutter-line sword is to take out turrets and other knockback-disabled monsters? Okay, but a Warmaster Rocket Hammer destroys these monsters insanely faster, right? And Combuster/Voltedge/Acheron deliver much higher DPS to most turrets than DVS/WHB, right?

Dom, 05/12/2013 - 18:36
#2
Imagen de Snipm
Snipm
I get good results from using

I get good results from using Chaos/Vog, and letting Vile Striker rip on big, slow enemies. ASI means the 5-swing combo ends faster, and Chaos boosts the weak damage.

It helps to use the extra swings to move around your target.

Dom, 05/12/2013 - 20:11
#3
Imagen de Fehzor
Fehzor

@Bopp

Yeah, but those aren't normal damage. This is useful on levels like compounds, where you require a large amount of crowd control, and will be fighting things with contrasting weaknesses; e.g. Slimes and fiends

Lun, 05/13/2013 - 12:20
#4
Imagen de Sandy-Knight
Sandy-Knight

I find it pairs well best with shields which can take a fair bit of damage. Preferably 3+ hits from all kinds of damage. (Think Stone Tortoise.) Why? If you hit a monster a few times, shield a hit or two, then continue, you have a whole load of DPS coming from a relatively safe position, even if that's right next to whatever you're trying to kill.

I'm going hipster with Vile Striker/Stone Tortoise/(4* Normal Catalyzer)/Vitasuit Deluxe/Wyvern Scale Shield. I think it works quite well, bar Shock/Shadow/Freeze resists.

Lun, 05/13/2013 - 15:35
#5
Imagen de Orbwanter
Orbwanter

The third set works if you take Electron Vortex instead of Big Angry Bomb. Use Vortex/Suda charges to soften large groups, then mop up the survivors with your Cutter. You shouldn't need max sword CTR for that, because you want to time the Suda hit to be roughly simultaneous with the bomb going off, which at max means holding your charge in for a bit.

Mar, 05/14/2013 - 00:53
#6
Imagen de Coolspiderman
Coolspiderman
Best srategy

1. Charge weapon
2. release charge
3. die
4. revive
5. repeat

Mar, 05/14/2013 - 08:22
#7
Imagen de Aureate
Aureate

I find that my DVS works reasonably well with my Storm Driver. The Driver can easily take out turrets, and the DVS makes reasonably fast work of Beast enemies and can deal adequately with Gremlins, too. In addition, the Shock status prevents the knockback of the DVS being so much of an issue, and I can close in for a few swings with my DVS before backing off to tag and status monsters with my Driver again.

le shrug

Mar, 05/14/2013 - 08:45
#8
Imagen de Qwez
Qwez
Eh...

Here's a strategy: CTR med Neutralizer, place 2 charges on an enemy about as quickly as possible (this causes the charges to be on opposite sides of the target. Send a bullet in front of you as you rush that enemy. Cut that enemy as many times as is safe as the 2 charges staggers the target, doesn't move the target, pushes all nearby enemies away, and staggers some of those enemies.

FYI, Shards are pretty good against mini-mobs (as long as you have area to retreat to or dodge).

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