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Monsters dropping shard bundles in higher tiers.

14 respuestas [Último envío]
Lun, 06/17/2013 - 08:29
#11801
Imagen de Shidara
Shidara
That'd be nice. Or even just

That'd be nice. Or even just having a chance of getting shard drops from smashing minerals would work too (since they're just smaller fragments of minerals.)
Shard grinding is a pain.

Lun, 06/17/2013 - 08:33
#11802
Imagen de Hexzyle
Hexzyle

Uh, no. How about we just get shards from monsters as usual, and sell them at their new price that's been increased by demand? Everyone wins. Except those greedy people that HAVE to have their Battle-Sprite at maximum level 30 minutes after the update is released. But they too win in a way. Just not at life.

Lun, 06/17/2013 - 08:43
#11803
Imagen de Dragonuity
Dragonuity
Cause you get more shards in

Cause you get more shards in tier 1 @_@

Lun, 06/17/2013 - 09:37
#11804
Imagen de Little-Juances
Little-Juances

Stop ragecrafting 2* >.<

Lun, 06/17/2013 - 09:56
#11805
Imagen de Krakob
Krakob

Every day, I sacrifice a Knight Elite on my pentagram in the basement in hopes that the Seraphynx won't use whatever shards I've used for Brandishes and Troikas. Hopefully I'll be able to make some Flourishes, too. Maybe there'll be plenty of trading with friends, which would be nice.

Lun, 06/17/2013 - 10:03
#11806
Imagen de Zeddy
Zeddy
@Dragonuity

Well why don't you play T1, then?

Lun, 06/17/2013 - 10:17
#11807
Imagen de Dragonuity
Dragonuity
'cause I've grinded enough

'cause I've grinded enough for the cat event and any such thought makes me nauseous.

Lun, 06/17/2013 - 11:01
#11808
Imagen de Dementia-Praecox
Dementia-Praecox
My idea.

Now, this may sound absurd/stupid, but hear me out. (even though I'm sure this has been suggested before) What if we could crush minerals into shards? Not by simply hitting them, but by emptying them into a grinder, which requires energy to run for X amount of time. For every five minerals taking X amount of time to grind, a shard of the corresponding color is made. This would balance out supply and demand while not skewing it in one way or another. It would also be an alternative to throwing mounds of minerals into elevators for a paltry amount of coins.

Lun, 06/17/2013 - 13:35
#11809
Imagen de Klipik-Forum
Klipik-Forum
I like Dementia's idea.

But it seems like the OP here is just saying "Soon the market will change and change is bad. Therefore we should prevent the change." Having more shards drop in T1 is weird, though.

Mar, 06/18/2013 - 22:10
#11810
Imagen de Etharaes
Etharaes
(Witty sentence goes here)

I quite like this idea, as well as Dementia-Praecox's. Though can someone point me out the post which tells us about shards and their relation to battle sprites that I've missed?

~Ethanol, the guy that likes to hoard minerals.

Mar, 06/18/2013 - 11:01
#11811
Imagen de Klipik-Forum
Klipik-Forum

"Players can feed materials to the Sprites for faster leveling and control the abilities they develop."

We just kind of assumed it would be shards.

Mar, 06/18/2013 - 17:04
#11812
Imagen de Dragonuity
Dragonuity
not just for battle sprites

not just for battle sprites but also for crafting.

Mar, 06/18/2013 - 17:05
#11813
Imagen de Dragonuity
Dragonuity
Exactly, we should get more

Exactly, we should get more shards in tier 2 and 3 that's why they should drop bundles of them.

Mié, 06/19/2013 - 23:18
#11814
Imagen de Dekuinanutshell
Dekuinanutshell
+1

It makes no sense to break a huge chunk of shards and get only a tiny piece i feel that larger chunks should release less pieces then smaller shards just to keep the logic in place. Over all this idea of shards is a cool way to grind up on some shards especially ones like blue and green.

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