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Spiral Knights smartphone control scheme

20 respuestas [Último envío]
Lun, 07/29/2013 - 11:12
Imagen de Thinslayer
Thinslayer

Compass directional movement: joystick in the lower left corner
Facing/Action: one-finger tap on the screen
Shield: two-finger tap on the screen
Charge attack: hold one finger on the screen
Dash: one-finger swipe
Bash: two-finger swipe
Switch weapons: three-finger swipe
Vial: tap on one of four icons lined up vertically on the right side of the screen, just below the minimap (which is in the top right corner)

Tapping on the minimap will replace the combat interface with all the game menus. Tapping it again will undo the action. Menus can be collapsed with arrows, like they can now.

Chat is displayed at the bottom center of the screen, between the joystick and the vial icons.

The party list is shown as avatars on the top left corner of the screen. You can see the name of any party member by tapping on their avatar.

Health is displayed as a thin bar over your knight's head.

Opinions?

Lun, 07/29/2013 - 11:42
#1
Imagen de Sirius-Voltbreaker
Sirius-Voltbreaker
-1

You do know this will never happen? Unless You got a huge phone this will suck.

Lun, 07/29/2013 - 12:13
#2
Imagen de Thinslayer
Thinslayer
@Sirius-Voltbreaker

You don't need a huge screen. I specifically tailored the control scheme to minimize the space taken up. At any given time, there will be on the screen:

*a joystick
*the minimap
*the vial icons
*a line or two of chat in very small print
*very small avatar portraits, just large enough to tap on reliably

That's really no more clutter than any other RPG provides. The menus don't clutter up the screen until you tap on the minimap, but then it won't matter, because you never use the menus during combat anyways.

*You can't change your arsenal during combat, so the Arsenal can be hidden.
*Nobody risks inviting friends during combat except while dead, so that can be hidden.
*Nobody kicks party members during combat, so that can be hidden.
*If you're returning to Haven, it doesn't matter if you die, so that can be hidden.
*Crown-to-energy trading should never be done during combat, so that can be hidden.

Nobody needs the menus during combat. Hence, they can afford to be hidden until activated by tapping the minimap.

Lun, 07/29/2013 - 12:18
#3
Imagen de Vanglados
Vanglados
-1

It's a bad idea. I think it would be better if you connect the Phone to the Pc and use it like a controller?
The screen is too small to freely and comfortably control the game. The main problem is, that it would take ages and a lot of money to make the game work on a completely different platform.
The controls seem to be crap. Three taps to change weapon? Who got time for that?

Lun, 07/29/2013 - 12:28
#4
Imagen de Thinslayer
Thinslayer
@Vanglados

That's not three taps; if I meant that, I'd have said "triple-tap." It's a three-finger swipe.

Tapping all over the screen is standard practice in iPhone games. It must be more comfortable than you're making it out to be, because such games are very popular. It's plenty large enough, especially with auto target.

Lun, 07/29/2013 - 12:32
#5
Imagen de Thinslayer
Thinslayer
@everyone

Are you guys trying to tell me that this is too small a screen for the interface?

Lun, 07/29/2013 - 13:00
#6
Imagen de Zeddy
Zeddy

If you're right-handed, you're pretty much covering up most of the screen aiming up/left.

Lun, 07/29/2013 - 13:12
#7
Imagen de Thinslayer
Thinslayer
@Zeddy

I'm not sure I understand.

*Covering the left side is the avatar portraits and joystick.
*Covering the right side is the minimap, vial icons, and vitapod.
*Covering the bottom is the joystick, chat, and the vitapod.
*Covering the top is your avatar's portrait and the minimap.
*Nothing is covering the center of the top.

The interface can be flipped if you want to switch hands.

Lun, 07/29/2013 - 14:21
#8
Imagen de Sirius-Voltbreaker
Sirius-Voltbreaker
but

It will only be succesful on the Android phones because they are huge. And it seems you are not puttong it on Android. I mean if make it an app I will get it but OOO never listens.

Lun, 07/29/2013 - 14:27
#9
Imagen de Thinslayer
Thinslayer
@Sirius-Voltbreaker

I'm putting it on any smartphone. Order & Chaos's interface, for instance, works fine on the small iPhone screen. My proposed interface isn't much larger.

Whether OOO listens or not is another issue entirely, and I am not interested in discussing that here.

Lun, 07/29/2013 - 14:29
#10
Imagen de Zeddy
Zeddy
@Thinslayer

And covering the rest of the screen is the user's hand if they want to aim upwards.

Lun, 07/29/2013 - 14:31
#11
Imagen de Its-Some-Secret
Its-Some-Secret
My Thoughts

Honestly, where do I start here?

2 fingers to use the shield?
I would rather just tap your knight just to shield, that seems SO much easier

Bash = 2 finger swipe?
How about shield your knight, then swipe, seems easier

switch weapons = 3 finger swipe?
It would be easier, if you could switch weapons at the bottom of the screen.

I think it would be a bad idea
-1

Lun, 07/29/2013 - 14:34
#12
Imagen de Juances
Juances

Ya all discussing about controls, but we have to find a way to port the game first.

Lun, 07/29/2013 - 14:48
#13
Imagen de Thinslayer
Thinslayer
Let me walk you through the

Let me walk you through the design process.

Moving is the first hurdle. Do you always face in the direction you move to simplify control, or do you separate facing from movement? The former prevents effective gunslinging, so the latter will be used. The most intuitive location is the bottom left corner.

So the joystick moves you. How should you face stuff? By dragging around the screen? That seems plausible, until you start trying to add other functions like attacking, charging, and dodging. If you drag to face, how do you attack? Maybe a button on the bottom right corner? And how do you shield? The same way? So you have to lift your finger to fire. That isn't very effective; it's best if you can attack in the same interface you face. That means tapping the screen.

Charge attacks are rather obvious now. In the computer game, holding the attack button charges. It need not be different.

What about shielding? Separate button? Good luck shield-canceling by lifting your finger to the shield button. Again, it's important to shield on the same interface as facing. A two-finger tap shielding allows you to quickly alternate between one-finger attack and two-finger shield, allowing this all-important technique.

How to change weapons? Swipe the screen? Then how do you dash and bash? Since dash is a dodge move, and since most people are familiar with one-finger swiping to dodge, I see no reason to change that. Bashing becomes obvious: since shielding is a two-finger tap (and hold), it makes sense for the bash to be a two-finger swipe.

But I still haven't addressed weapon changing. Why use another cluttering button when we have another swipe available? Three-finger swipe.

The minimap in the game is in the upper right corner. No reason to change.

Vials in the game are at the bottom of the screen, but that leaves us no place to put chat. In the game, chat is in the bottom left corner, but as you'll recall, that's where we put the joystick. The next most intuitive place is the bottom center, where Gameloft puts the chat in their games. Fine by me.

What about the party list? In-game, it's in the upper left corner. We have nothing over there, so no reason to change.

What about menus? Well, do you ever use them in combat? No? So they don't need to be on-screen. At first, I thought collapsible arrows would work, but then I realized that they'll fight the combat interface for space. Does anyone tap on the minimap much? No? Sounds like a good place to put the menus.

Lun, 07/29/2013 - 14:52
#14
Imagen de Skyguarder
Skyguarder

You know, this would be possible if there was an iPhone 30 :P

Lun, 07/29/2013 - 15:30
#15
Imagen de Soulstaker
Soulstaker
@OP

This will take a lot of porting and painful testing that it might be easier to make a new game. I was going to suggest a entirely new SK game on mobile that's single player but very similar to the MMO. Levels,missions, storylines and getting equipment will be different. But then another thing that I noticed is that OOO would need to make a decent amount of profit from it meaning it should cost money. Also OOO has a small developer team, it took them months to get battle sprites development to get going and they have that Doctor Who MMO. It would take forever for them to port it to the mobile devices.

Lun, 07/29/2013 - 15:39
#16
Imagen de Its-Some-Secret
Its-Some-Secret
Well maybe not on a phone...

I think the game would work better if was for Tablets only

Lun, 07/29/2013 - 15:40
#17
Imagen de Klipik-Forum
Klipik-Forum
-1

Your control scheme is bad.

Lun, 07/29/2013 - 15:42
#18
Imagen de Thinslayer
Thinslayer
But think of the business!

I'm sure most games work better on a tablet. But I would totally pay good money to play Spiral Knights on my iPhone. Unless we get dev input on this, it's almost impossible to gauge how hard it would be to port the game to other systems.

Lun, 07/29/2013 - 15:57
#19
Imagen de Klipik-Forum
Klipik-Forum

Please don't encourage OOO to pursue money over quality.

http://www.youtube.com/watch?feature=player_detailpage&v=qv-wmzJ-Txs&t=229

The controls would suck.

Lun, 07/29/2013 - 16:07
#20
Imagen de Skyguarder
Skyguarder

^

Exactly.

Also, I think that the phone would need java and internet connection for this to work.

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