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Remove / balance Krogmo coins or make its rewards available through other means.

5 respuestas [Último envío]
Dom, 08/11/2013 - 08:15
Imagen de Round-Shinigami
Round-Shinigami

Having sold my voltedge after aquiring a more powerful brandish (better UVs) I realized one simple thing: Krogmo coins are still hard to get, maybe even harder than ever.
Reason: Voltedge recipe costs 150 coins, Boltbrand costs 100 coins, Shockburst Brandish costs 50 coins. Total: 300 coins. To get 300 you need 150 games if you win each and every one, around 280 otherwise.
5 krogmo coin boosters, that come free with $25 energy purchase (ha, pay $25 to get "free" items) will get you 5 extra coins per game. So with 5 boosters (last for a day) you get 6/7 coins a game, which means you "only" need to play 50+ games.
The real problem is, however, that you'd still need to spend much more time waiting for a game to start than playing. Its terrible experience, too. Very laggy (call it delay, if you like, but some packets simply get lost on their way, others are misinterpret).

Suggestions to make it easier to obtain 1-time-use recipes (you won't need 2nd item of that sort... ever):
1. Remove krogmo coins completely and make respective recipes available at hall of heroes. That'd make Coliseum games optional. You want to - you play it. You don't want to - you don't play it.
2. Make Krogmo coins available from other sources, like buying them from Sulivan. Price? 50 energy per coin sounds fair. Spiral Knights fair, where the more you pay, the less you get.
3. Make boosters pay 3-10 coins each.
4. Drop booster price significantly.
5. Extend boosted period to 1 week. Currently you get 1 day (24 hours) where you'll be eating/sleeping/doing other stuff 16+ hours. In reality its a couple of hours for 300 energy, very expensive. Weapon slot costs 250 energy for 30 days, coin booster does 1 coin 1 day, and costs more...
6. Increase value of King Krogmo bribe prizes, individualize them. Like, pay 25 energy for a random mask (regardless of the outcome, only for player) or 10-50 extra coins.
7. Remove King Krogmo bribe option and increase payout.
8. Lower recipe cost.
9. Make recipes unbound, so they can be traded.
-new-
10. Idea made in collaboration with Thunder-The-Bright: make krogmo coin booster boost a fixed amount of games, instead of 24 hours of time. For example, 30 games are boosted per coin booster, also limited by 30 days (active coin booster expires in 30 days, even if 30 games weren't played). That'd make them cost 10 energy each coin. Kind of expensive (840 crowns per coin) but saves tons of time. Currently its possible to play more games and earn more coins, but it takes up entire day.

Dom, 08/11/2013 - 08:35
#1
Imagen de Varo
Varo
@Idea

You do love to remove things... -1

Dom, 08/11/2013 - 08:48
#2
Imagen de Thunder-The-Bright
Thunder-The-Bright

nope. this game makes you grind for good gear and grind thou shall.
for the suggestions:
1 and then half of casual LD/BN players vanish, leaving LD/BN for the elite and the newcomers that will be crushed. also, increasing time to wait for a match.
2 50 energy per coin? I may as well spend 7 mins of LD or BN and take them.
3 ... and grind thou shall.
4 well, that could be.
5 rare tokens must stay rare. I would change the boost on number of games instead of time, so that everyone is happy.
6 a)10-50 is too much b) have you an idea of how rare are bombheads from bribing krogmo? c) ...and grind thou shall. again.
7 nope crown/energy sink is and so it must remain.
8 well, maybe a little.
9 nope. those recipies are rare like boss recipes (maybe even more) and so are the weapons. it's better that they stay that way, especially the voltedge. lots of rage in LD if voltedge becomes popular.

Dom, 08/11/2013 - 09:19
#3
Imagen de Round-Shinigami
Round-Shinigami
Thunder-The-Bright 1. Want

Thunder-The-Bright
1. Want more players in LD? Make it interesting instead of forcing players into spending time as punch bags to get desired recipes.
2. Price is set in SK standards. The higher - the better. Propose your own.
5. I thought about boosting amount of games but forgot to write about it, thanks.
6. Bribing krogmo became many times more expensive with removal of mist energy. Thus, nobody bribes king these days. Not that it was bribed every time in the past, but I remember doing it every 2nd or third game.
7. Crown sink that is not used is better replaced with something used.
9. Voltedges are not rare, there are tons floating around, and if you ask, someone will craft one for you. Price is high, but its possible. The fact there is no "I will craft you voltedge" topic on Bazaar constantly getting new orders means its not a popular thing to do.

Added 10-th suggestion: to make booster work with a fixed amount of games instead of fixed amount of time.

Dom, 08/11/2013 - 12:06
#4
Imagen de Remove-The-Forge
Remove-The-Forge
@Round I support you

@Round

I support you ;_;
Fight on. +1

Dom, 08/11/2013 - 13:47
#5
Imagen de Klipik-Forum
Klipik-Forum
-1

Krogmo lines are alternates of other lines for a reason. You don't want to grind PvP? Make a combuster instead of a voltedge.

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