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Reviving

6 respuestas [Último envío]
Dom, 08/11/2013 - 17:34
Imagen de Gpyro
Gpyro

Can we go back to the old way of reviving where you just over the dead person and revive but with sparks of life instead energy. With the revival system we have makes it to revive people in the heat of combat.

Dom, 08/11/2013 - 18:28
#1
Imagen de Waffleconecake
Waffleconecake
you can rev them through

you can rev them through click on their picture dumbie

Dom, 08/11/2013 - 18:49
#2
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Waffle you are a jerk. Not trying to be mean, but just stating a fact.

I agree. It takes 2 clicks which requires you to stop for a little while. While this isn't an issue in some cases, players are usually dieing in arenas, where you don't have much time. (Unless you can drop a shiver and then you can have all the time you want/need.)

+1

Dom, 08/11/2013 - 19:02
#3
Imagen de Waffleconecake
Waffleconecake
@autofire. The house part is el jk

Autofire I'm not going to restrict my self when I'm telling him why this whole thread was a waste. Feel free to call me a jerk as I get it, I am a total jerk around here so call me what ever you want regarding it. Just make sure it is true or else I'll burn your house down.

Now to disprove your other statement or at least explain why its flawed. If you are dying in ANY LEVEL constantly then go practice some where else. You don't have any excuse. If you fail then get up, clean your failure of a knight off and go train to get past it to prove you are no longer a failure and can actually play the game.

The issue with just copy pasting the old rev but with sparks of life instead of actual health is that it can be aboosed to avoid taking damage. if it doesn't provide invincible frames then you are just doing the same as before but now on top of a dead body. With the current type you can get away from the enemies and do it from a distance insuring you won't get damaged. If you are in an arena and someone dies that is either the fault of the person or the team and we shouldn't be forgiving people for sucking when we have the game so freaking easy and forgiving.

Dom, 08/11/2013 - 20:03
#4
Imagen de Juances
Juances

No one cared about the following issue with the old system because it was 'just' some health.

What if you DON'T want to revive a worthless player whose dead body is tentatively close to an enemy?

The new system is annoying but also safer, considering sparks are valuable.

Dom, 08/11/2013 - 20:37
#5
Imagen de Possiblespy
Possiblespy

How about making it so that clicking open the menu to revive your buddy simply doesn't prevent knights from moving?

This way you're not a sitting duck, but you won't accidentally spend Sparks you didn't mean to.

Dom, 08/11/2013 - 21:15
#6
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Hmm I see your point, Waffle, though I didn't say anything about...hmm nvm I'd rather not nitpick. Also, does that mean that if you go through all of tomorrow not being a jerk, therefore disproving my first statement about you being a jerk, will you burn my house down? ._.

What about mappable buttons to revive? I.e. 'Numpad 7' revives the first party member. This would probably have to be double-tapped to prevent accidents. This could also potentially enable reviving with a gamepad. (One of the pluses of the previous system. I'm too lazy to reach my mouse when playing with a gamepad!)

You see, the other issue is that, if my HUD is locked, then I have to unlock it before reviving. (I can't run around with my HUD unlocked for obvious reasons.) While this isn't a big issue, it's hard to juggle while dodging gunpupspam.

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