A lot of people are complaining that the Forge costs too many Fire Crystals. This would be because the lowest levels of crafting are so unreliable, and a failure takes away all the Fire Crystals you spent.
See what I'm getting at? If a failure left you with some of your crystals, you wouldn't be so disheartened by it. My proposal is this:
-On a failed Forge attempt, the Knight aborts the process as soon as it is clear it will fail, saving some of the Fire Crystals.
-The number of crystals saved would be random; anywhere from a quarter to a half of them.
-This never applies if the Forge attempt is successful.
Also, one complaint people have is that they get Fire Crystals they don't need. While I think they could always dabble in some T1 Lockdown for a change, it would still be nice to:
-Merge smaller Crystals into larger ones at a rate Three Rings sees fit
-Split larger Crystals into smaller ones at the same rate or at a lower rate
-MAYBE do the same with Orbs of Alchemy (This one is tentative)
Compliments? Complaints?
I really could do with the ability to change one type of fire crystal into another. I seem to get more radiant crystals than I'll ever need but end up with a distinct lack of shining crystals.