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A Mad Doctor's idea to make the Forge a bit less harsh

3 respuestas [Último envío]
Vie, 08/16/2013 - 07:09
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Doctorspacebar

A lot of people are complaining that the Forge costs too many Fire Crystals. This would be because the lowest levels of crafting are so unreliable, and a failure takes away all the Fire Crystals you spent.

See what I'm getting at? If a failure left you with some of your crystals, you wouldn't be so disheartened by it. My proposal is this:

-On a failed Forge attempt, the Knight aborts the process as soon as it is clear it will fail, saving some of the Fire Crystals.
-The number of crystals saved would be random; anywhere from a quarter to a half of them.
-This never applies if the Forge attempt is successful.

Also, one complaint people have is that they get Fire Crystals they don't need. While I think they could always dabble in some T1 Lockdown for a change, it would still be nice to:

-Merge smaller Crystals into larger ones at a rate Three Rings sees fit
-Split larger Crystals into smaller ones at the same rate or at a lower rate
-MAYBE do the same with Orbs of Alchemy (This one is tentative)

Compliments? Complaints?

Sáb, 08/17/2013 - 02:37
#1
Imagen de Niichi
Niichi
~

I really could do with the ability to change one type of fire crystal into another. I seem to get more radiant crystals than I'll ever need but end up with a distinct lack of shining crystals.

Sáb, 08/17/2013 - 03:42
#2
Imagen de Kimahsonite
Kimahsonite
Agreed with all your ideas.

Agreed with all your ideas. I'm also in the same situation as Niichi. :(

Sáb, 08/17/2013 - 06:40
#3
Imagen de Isekuube
Isekuube
Boop.

+1

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