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An idea on lockdown heart drops.

4 respuestas [Último envío]
Dom, 08/18/2013 - 11:28
Imagen de Sirius-Voltbreaker
Sirius-Voltbreaker

What if when you killed more than 1 enemy in a 5 second radius. 2 enemies would give you a double heart 3-4 would give you a triple heart and higher woul restore 25 percent of your health. Also any defend would give you 2 hearts. 3-4 defends woul take off all negative stats and give you 4 pips of health. Anything higher would restore 25% of your health and taking off all negative status.

Dom, 08/18/2013 - 11:34
#1
Imagen de The-Mighty-Potato
The-Mighty-Potato
.

Please move this to the appropriate thread. (Coliseum).

Thankyou.

Dom, 08/18/2013 - 13:03
#2
Imagen de Juances
Juances

Too much camping. And altought the effect might seem meaningless in T3, it's pretty OP on T1.
(why hearts don't scale like in CW? Oh, the misteries of SK)

Dom, 08/18/2013 - 15:15
#3
Imagen de Klipik-Forum
Klipik-Forum
@TMP, suggestions for all things go in suggestions.

How about we get rid of the "restore 25% health" and just make it so after 3 kills, you just get 3-size hearts? And remove everything but the hearts for defends. Now, as Juances said this only really works in T3... and idk what to do about that :<

Dom, 08/18/2013 - 17:44
#4
Imagen de Sirius-Voltbreaker
Sirius-Voltbreaker
Well

@juances hearts in t1 are already op so i will not apply this to that. @ kiplik yeah i will remove the 25 percent but like juances said it is already kinda useless.

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