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Texture/Crashing/Memory Leak problems

8 respuestas [Último envío]
Mié, 08/21/2013 - 15:03
Imagen de Validous
Validous

Since I got my new PC, after a few minutes SK would begin to scramble up textures and then would eventually crash. However, I found a way around this by allocating extra RAM to SK and switching to 64-bit Java, and after that the game ran fine.
However, following the Battle Sprite update I found that the game would freeze every minute or so, and also my computer's performance was severely reduced. I found that a program was leaking memory, and figured that the program was SK. Today I found that the source of the leak was from the freezes; whenever I would close the frozen game, memory would be leaked. These freezes only happen when I use 64-bit Java, though within 32-bit lay the texture problems and crashes that made me switch in the first place.
I suspect that the main problem lies within incompatibilities in Windows 8.
Intel Core i5 4670-K
Intel HD Graphics 4600
Corsair Vengeance 8gb RAM

EDIT: Did some more testing and found 32/64-bit Java to be responsible instead of how much RAM I use. Changed the article as needed.

Vie, 08/23/2013 - 20:47
#1
Imagen de Validous
Validous
Screenies

Some screenshots of the problem I have using 32-bit Java:
Swarm-infested HUD
A termidrakon and Battle Sprites using Oculus Rifts
The problem mainly manifests itself in 2D images such as materials, HUD, and text but it does pop up in some 3D textures too.

Lun, 08/26/2013 - 05:20
#2
Imagen de Juggernautpilot
Juggernautpilot
Almost all applications have

Almost all applications have memory leaks on Windows 8, even Google Chrome.

What I suggest you is to upgrade your RAM if you insist on using Windows 8 platform.

Mar, 08/27/2013 - 09:40
#3
Imagen de Validous
Validous

The 32-bit version of Java doesn't leak, but it still has crashes.
And by upgrading RAM, do you mean simply getting more? I think that 8GB should be enough.

Mié, 08/28/2013 - 12:52
#4
Imagen de Validous
Validous
A few days ago the problem

A few days ago the problem mysteriously disappeared on 32-bit. Graveyarded

Lun, 11/04/2013 - 14:33
#5
Imagen de Validous
Validous
It's back

Due to an unrelated problem, I had to format my computer. After reinstalling the game, the problem is back. It doesn't seem to be quite as broken anymore, but most text is still gone. The problem seems to intensify with time and also with how much is happening on screen.

I don't think it has much to do with Windows 8 anymore, I think it's probably the Intel drivers.

Lun, 11/04/2013 - 20:24
#6
Corrosive-Paladin
Update

Update your driver.

I have a lower, custom build PC that was getting those glitches. After updating my NVIDIA driver those graphical glitches stopped completely.
Still stuck with connection issues though :T.

Mié, 11/06/2013 - 08:32
#7
Imagen de Quandasim
Quandasim
intel gpu is not for gaming

hi i think the problem is in intel gpu / driver
opengl support in intel drivers is not good i dont have personal expirience, but i think its surce of your problem.

u can wait for better drivers (intel gpus are developing wery fast)

or buy some cheap nvidia gpu like nvidia 640 or 650ti.

sory for my bad english.

Jue, 11/07/2013 - 12:41
#8
Imagen de Validous
Validous
Well I'm dumb

Yeah, it was the drivers. Can't believe I never realized that.
That's probably why it was fixed in the first place, and also why it broke again after I formatted.

Graveyarded (again)

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