Forums › English Language Forums › General › Suggestions

Buscar

Chance for "Miniboss"/optional boss rooms in Arcade mode

8 respuestas [Último envío]
Sáb, 08/24/2013 - 17:57
Imagen de Cyderiax
Cyderiax

Just a really random idea of mines I thought up of. There's actually two versions I thought up of for this idea, actually. I'm not limiting these to arcade mode to "revive arcade mode" or whatever, I just don't think something like this would fit in missions.

-Ver. #1-
For levels that are randomly generated, make it so there's a small chance of having a mandatory battle room that's sorta shaped up specifically for some sorta miniboss. When the party all steps the party button, then the fight starts against the miniboss (or even minibosses, if you can safely spawn two of these without messing up any sorta gimmick they would have and/or without making it too hard). The miniboss(es) doesn't have to be anything too big of a fight-just something that's at least stronger than a guardian class enemy (e.x. Trojans, Giant Lichen Colonies, etc.) and has some sorta gimmick to it. Some underlings may also be spawned with this enemy/miniboss(es). The miniboss(es) spawned will fit with the theme of the level (or stratum). Again, nothing too major (like the actual bosses) that would actually require you to have a long or scenic fight with it or have a mission/level specifically dedicated to it or anything like that. These enemies/minibosses will never spawn anywhere else other than in their own specific battle rooms. Depending on the rarity of these battle rooms appearing, a rare drop may or may not be viable. EDIT: Alternatively, make the miniboss(es) really hard and limit it to elite mode, or make elite mode have its own set of minibosses that are a lot harder than the normal ones that would spawn in these battle rooms. Don't know how well of an idea that would be though.

-Ver. #2-
This is more boss-like than the version stated above. Sorta like danger rooms, have a small chance of optional rooms appearing in randomly generated levels, where they would fight a unique boss monster or spawn a number of certain type unique enemies/minibosses that doesn't spawn anywhere else. These rooms will also be specifically made for fit whatever gimmick the boss monster/minibosses have or just to fit the theme of the boss/minibosses. Depending on how rare and how hard these will be and whether they will be placed behind an energy gate or not, there may be unique rewards or tokens or rare drops or none at all, but the room filled with health boxes and treasure boxes should be mandatory at the end. I would suggest that it fits with the theme of the level or stratum, but I don't think danger rooms actually do that, so... I don't know.

I don't have any specific bosses/minibosses/unique monsters and rewards thought out for this idea. If people want me to, then I can make some. For now, I'm just going to throw this idea out there and see if people like it or not. I don't really care too much whether or not people likes this idea, it's just something that I thought up of that I thought might be a good addition to the game.

Sáb, 08/24/2013 - 18:18
#1
Imagen de Shotjeer
Shotjeer
Soooo...

V1: GLCs and Trojans are incredibly easy. If you've done FSC then you should know, and GLCs can be destroyed by Acheron.

V2: So you mean bosses like Snarby, JK, RT, and Vana? If so, -1, but if other stuff, maybe.

Sáb, 08/24/2013 - 18:18
#2
Imagen de Waffleconecake
Waffleconecake
Old idea but none the less

Old idea but none the less good. +1
You should probably come up with a list of them. You can find allot easily so just write a short summery of the boss and a link to it.

Sáb, 08/24/2013 - 18:23
#3
Imagen de Cyderiax
Cyderiax
@Shotjeer

V1: I stated for enemies "stronger than guardian class monster." GLCs and Trojans are guardian class enemies. I stated for something that's at least stronger. And I have done FSC. That's the very reason why I stated "something that's at least stronger than a guardian class enemy (e.x. Trojans, Giant Lichen Colonies, etc.)"

V2: I meant unique bosses.

Sáb, 08/24/2013 - 18:24
#4
Imagen de Shotjeer
Shotjeer
oh

Plus 1 then

Sáb, 08/24/2013 - 18:26
#5
Imagen de The-True-Cake
The-True-Cake
I see your point

I like how it would change the combat rooms from "Survive these waves of monsters being sent at you" to "Defeat this to continue". It has always been a bit of an annoyance how all the combat rooms are pretty much the same.

Sáb, 08/24/2013 - 20:42
#6
Imagen de Waffleconecake
Waffleconecake
It will add variety cake, not

It will add variety cake, not replace.

Dom, 08/25/2013 - 01:23
#7
Imagen de Creeperlucario
Creeperlucario
Meh

Ver 1: I can see that working if it was nothing but Black Kats for 1 arena :)

Ver 2: Not a good idea

Dom, 08/25/2013 - 10:20
#8
Imagen de Cyderiax
Cyderiax
@Creeperlucario

Care to do an explanation for both as to why? Your answer to ver. 1 just seems like a farming fest answer, and your answer for ver. 2 doesn't explain anything to me.

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto