In other words would do normal damage to constructs?
Does the five star flameberge do spli piercing and elemntal/fire?
The sword itself does piercing damage and fire status. The fire subsequently does "fire damage", which is a special kind of damage that isn't really normal, piercing, elemental, or shadow. It looks normal, but normal armor doesn't lessen it. To learn more, read the wiki pages "Fire", "Status effect", "Damage", etc.
Are you wondering how effective Furious Flamberge is against constructs? Its piercing damage has very little effect, because constructs resist piercing. On the other hand, its fire status does significant damage to all monsters that don't resist fire. But the fire doesn't happen on every stroke; it's pretty occasional. So I don't recommend Furious Flamberge as a weapon against constructs.
I just wanted to know cause I saw someone doing normal dmg wiyh a furious flamberge. On that note, I want to get a flourish weapon to dual wield with my twisted snarblw barb. I want power but I also like the stun off the other flourish because I use a gamepad with reduced time intervals making me go very fast. Which one should I pick?
I just wanted to know cause I saw someone doing normal dmg wiyh a furious flamberge.
What do you mean, that you saw them doing normal damage?
On that note, I want to get a flourish weapon to dual wield with my twisted snarblw barb.
Why would you want to carry two piercing swords at once? They're highly redundant. Anyway, you might find the piercing swords section of my sword guide helpful. If I were choosing between Fearless Rigadoon and Furious Flamberge, I would pick the Rigadoon. (I have both, for no good reason.)
And I have dual wielded brandishes and toothpicks in a pve arena with no problems and didn't die,
@Bopp
I always thought fire damage was Normal damage since it does the same to everything.
it's not like anything resists normal damage, except players maybe?
Broxaim, that's why I said that fire "looks normal". Also, its damage ticks are red, like normal damage. But if you go around saying that fire is normal, then players will infer that normal armor lessens fire damage, which isn't true. So you have to be careful in what you say.
Sirius-Voltbreaker, I still don't know exactly what you're trying to say. That you wielded a brandish and a piercing sword at the same time? Two brandishes at the same time? (Which ones? In which arena?) Two piercing swords at the same time? (In which arena?) Some of these combinations are completely ordinary and very powerful, while others are highly unusual. So I can't tell whether your comment is surprising or not.
http://wiki.spiralknights.com/Ash_of_Agni
Check out the damage table for the fire. It actually has a quite wide spectrum of things it are and aren't effective against.
Thanks for pointing that out, Zeddy. I knew that the damage wasn't always equal, but I had no idea what the pattern or system was.
He probably means two brandishes or two flourishes, this is semi-common to use in pvp as you can attack faster (like alchemer switching). Don't really care about using it in pve although it's possible.
Fearless Rigadoon and Furious Flamberge are the only toothpicks that deserve to be used. I have a Feaeless Rigadoon. The other twothpicks are derpy and useless compared to the other two.
FEARLESS!!!!!
FURIOUS!!!!!
YYYEEEEEAAAAAHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!
I dual wielded flourishes in a shock fiend arena and dual wieldes bransishes in jk and a robo arena. It does a lot of damage if you know how to shield bump right. It is like alchemer switching but you have traded defense for power.
Pretty good combination when you sidestep a lot and do that thing where you midstep during combos.
Can you give me a breakdown on what to do with brandish/flourish switching? How is it better than just shield canceling.
I dual wielded flourishes in a shock fiend arena
Okay, this is not very surprising. It's unlikely that you'd encounter any constructs (as turrets would be howlitzers) and even less likely that you'd encounter any slimes. So piercing-only is not a problem. I still don't get why you'd do this, though. It doesn't seem effective or particularly fun.
dual wieldes bransishes in jk and a robo arena
Which brandishes? If one is elemental and the other shadow, then this is totally unsurprising; it's an extremely common and effective loadout. If both are elemental, then that's less effective, but still doable. For the few gremlins and beasts that you encounter, the normal component of your elemental brandishes can still work.
I actually triple wield them shock fire and freeze
Brandhish shield cancelling and flourish shield cancelling are different mostly because dual wielding is more helpful in lockdown but it has ebenifts in pve too since you can switch damage types. And when you have asi vh (which i have) it is very efficent damage wise.(Defense wise you die easily) Also having trinkets that help you switch weapons is good for this
I understand switching damage types. Most people who've play this game knows the benefits of having two damage types. The question is why would you take two of the same type, ie 2 brandishes.
As far as I know, asi helps to shield cancel first swings, but then you're spending time switching to another weapon. This is effective for alchemers because of the low clip, but swords? I don't see it happening. And there's no trinkets that speed up weapon switching.
My bad I meant uvs and it is not really helpful but just really fun for me.
On an unrelated note, doing split pierce/elemental damage does not actually mean normal damage vs Constructs and Wolvers. Anyone who used the old Antiguas should be familiar with this.
If your damage exploits a target weakness, you get about a 20% damage increase. However, if your target is resistant against your damage type, you loose about 80% of your damage. So you still do less than normal damage.
No.
The fire does regular fire damage, though.