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Give weapons with innate slower attack speeds (Sudaruska, Fang of Vog, etc) official listed ASI Decrease on the weapon

12 respuestas [Último envío]
Mar, 08/27/2013 - 19:42
Imagen de Parasthesia
Parasthesia

Weapons like Sudaruska (ASI decrease high) and Fang of Vog (asi decrease max) should have these stats officially listed on the weapon.
Currently attack speed increase is limited at +6 for Maximum! boost. This still leaves Fang of Vog at a standard unboosted 3-hit combo speed of a brandish line, and the Sudaruska at a similar attack speed to High boosted Sealed Sword line.

Slower weapons like Triglav are grossly underused for a multitude of reasons, the innate slowness one of them. Having a listed ASI decrease, as opposed to an unlisted one, would allow the wide variety of equipment slots that boost attack speed to be taken advantage of fully on slower weapons, and perhaps rendering them more useful. Given the addition of the pet slot for a perk, it is more feasible to boost your weapon attack speed past pre-limiters.

Plate helms and armor have the attack speed decrease listed on them. Why not the weapons?

Note: This would effectively be a buff for slower weapons like the Sudaruska/Triglav, giving a start to the fixing of it...

(ASI estimates based on http://wiki.spiralknights.com/Lancer_Knightz_%28Guild%29/Sword_Combos_Pe...)

Mar, 08/27/2013 - 19:49
#1
Imagen de Waffleconecake
Waffleconecake
Umm... That is their natural

Umm... That is their natural attqck rate. It isn't lowered by some ghost uv.

Mar, 08/27/2013 - 20:02
#2
Imagen de Parasthesia
Parasthesia
I disagree. It seems more

I disagree. It seems more intuitive for the game designers to have a set weapon styles/combos built from the ground up, and modified by "ghost uvs" rather than programming each weapons stats and animations separately.

Mar, 08/27/2013 - 20:05
#3
Imagen de Mohandar
Mohandar

What Parasthesia is saying is, set some sort of baseline for each weapon class and describe all weapons in terms of it, so we can accurately compare weapons. That way, we can readily see how much slower a Suda/Trig is compared to a DA/GF, and knights can gear accordingly. And ideally, making it visible would help with suggestions on how to balance it.

I dunno if describing these stats as natural bonuses is the best way to go, but it's a start. What if OOO were to actually make the speed bars accurate (so they describe attacks per second)?

Mar, 08/27/2013 - 20:20
#4
Imagen de Juances
Juances

All of the weapons have an extra factor: status effects,
-FoV deals fire on regular hits, Combuster only on charge
-Faust has super rare curse and a DA is statusless, while troikas have more common freeze and stun

If the chances were slightly tweaked (maybe some minor damage buffs too), the slower attack speed would be more than justified.
The weapons aren't that bad and there are other reasons that scare people away from them (sudaruska is normal damage, no one likes normal damage)

Mar, 08/27/2013 - 21:19
#5
Imagen de Waffleconecake
Waffleconecake
I flaming love normal damage.

I flaming love normal damage.

Mié, 08/28/2013 - 04:52
#6
Imagen de Zeddy
Zeddy

To heck with your speed. Give them an innate damage reduction: maximum.

I wanna swing my mountain at things and I wanna swing it around hard.

Mié, 08/28/2013 - 04:53
#7
Imagen de Thunder-The-Bright
Thunder-The-Bright
^^^^

everything zeddy has said sound good.

Mié, 08/28/2013 - 11:34
#8
Imagen de Kraanx
Kraanx
i like dis idea +1 not so

i like dis idea +1
not so that i can keep count on how slow the sword i've been using since day (3?) is, but 'cause itllmake noobies understand what theyre getting themselves into.

Mié, 08/28/2013 - 17:50
#9
Imagen de Dust-Dragon
Dust-Dragon
-1

First and foremost, you can't have ASI Decrease. That's Attack Speed Increase Decrease. It's just Attack Speed Decrease (ASD).

You talk about adding ASD to slower weapons, but what do you propose is said about the faster ones? Does a Cutter get ASI VH, rendering full Vog Cub only semi-useful for it? Does a Brandish get ASI Low?

Effectively, all this displaying your supposed "ghost uvs" would make it obvious slow swords are slower, and reduce the effectiveness of ASI on faster weapons (you increase one, reduce the other).

I agree the speed bars ought to be more accurate, to distinguish between Sealed Swords and Troikas, but adding a "ghost UV" only narrows it down a little bit more. The most accurate measurement is "attacks per second"; so I'd say suggest that; not some random ASD on every slow weapon.

Plate helms and armor have the attack speed decrease listed on them. Why not the weapons?
Because the Plate sets are applying the ASD modifier to that weapon line's baseline speed; not shifting it. You can't reduce a weapon's baseline speed simply because it is that weapon. ASI/ASD are modifiers, not presets.

In other words, what are you comparing against? How fast is ASI + 0? If a DA and Combuster both have ASI + 0, do they finish their combos at the same rate, or does the DA finish first (2 swings vs 3)?
Sure, it balances the speed of weapons, but completely ruins their individuality (save for statuses).

Mié, 08/28/2013 - 18:36
#10
Imagen de Waffleconecake
Waffleconecake

-what Dust said but angryer and more rude-

Mié, 08/28/2013 - 22:15
#11
Imagen de Hexzyle
Hexzyle

lol wafflecone, nice one.

Jue, 08/29/2013 - 06:39
#12
Imagen de Krakob
Krakob

I'm with Zeddy here. Weapons should be able to further enhance their awesome aspects, not reduce their not so awesome aspects because we don't want all combos to be the same in terms of everything but swing amount.

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