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The Silversap curse: Freeze-lock of Death and Dispair (Some freeze status tweaks)

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Mar, 09/10/2013 - 20:31
Imagen de Troll-Lolo
Troll-Lolo

I think we have all encountered a Silversap while alone in a party or with your party too far away to do something, and was freeze-locked to death by the overpowered monstrosity. For those of you that don't know, the Silversap is the freeze variation of the Lumber. If you're hit by the massive smash you're frozen, and often you're not able to attack the Silversap so that it stops the attack or is knocked back while you thaw. Most people would raise there shield, but Lumbers in general can usually one shot a shield. When you're lucky, a different monster attacks you and breaks the freeze, but if the Silversap is alone with you, you're stuck there until death, unable to do much. This is even worse when you have piercing weapons and a Silversap appears in a freeze wolver den. I say, we nerf the power of the Silversap a tiny bit, maybe in brute force, or status strength. If you're thinking, "Well you shouldn't have even been hit by a Silversap in the first place, and why don't you have freeze resist, oh they're no problem for me, yadda yadda yadda..." Well this has happened to many people, even with the freeze resist of the Skolver Coat, the Silversap will hit before you thaw. You don't always have a remedy on you, so you're a sitting duck.

This brings me to my main point, we cannot break our own ice, unless... our own bomb explosions should be able to break our ice. If there is an explosion at your frozen feet, shouldn't the ice break? If you think it is a useless or OP power for bombs, think about it. If you can get a charge in, you're free, sorta; if you can't get one in, you're back where you started. In lockdown this wouldn't be terrible or OP, it would be your fault for not getting a kill while enemy is frozen. For the bombers out there, this in a way gives bombers an edge.

Simply, our bombs should unfreeze us and tone the Silversaps down just a bit.

Please discuss.

Mar, 09/10/2013 - 20:48
#1
Imagen de Doctorspacebar
Doctorspacebar
It's a Concrete Jungle out there

Explosions breaking ice does make sense... not sure if I'm for or against that. But Silversap can stay at its current power level; if you think they might be coming up, you need to start saving up Remedy Capsules.

And they appear in Wolver Dens. So don't bring only a piercing weapon to a Wolver Den.

Mar, 09/10/2013 - 21:47
#2
Imagen de Hexzyle
Hexzyle

Also consider using an appropriate shield when fighting Freeze Elemental enemies.
Shou

Mié, 09/11/2013 - 13:53
#3
Imagen de Modicu
Modicu
Interesting.

I like the idea for the explosions from bombs breaking the ice, as it does seem fitting, especially for the knights why rely solely on demolition power.

As for the other posts, you have to remember: Shields can completely omit you from taking damage if they're able to sustain and deflect the damage that was inflicted upon them. However, even the strongest of shields can't always be a reliable choice for when the heat is on. Damage is damage, regardless of the resistances and defensive capabilities. You can have maximized freeze resistance on a Darkfang/Heater/Grey Owlite Shield, for instance, and yes, it may prove to absorb the full damage of the impact, but you can't always rely on it to hold up in a tough fight. This is common among the deeper depths of the Clockworks, where the enemies are nearing towards their full potential.

I've died numerous times by the avalanche-like blows from the Silversaps when I was alone with them (The Ice-Construct Arenas... worst place to meet them.), and I attempted to shield myself, but their sheer power would smash it with ease. I tried to defend myself, and my shield did absorb the impact and spared me from sustaining damage, but the moment your shield breaks... you're pretty much a sitting duck while they hack away at you and end your life with just a few smashes. Most of the time, an attack that instantly shatters the shield will inflict the appropriate status conditions, regardless of the outcome.

Mié, 09/11/2013 - 16:19
#4
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Rule #1 of the Clockworks: Always bring some remedies.
Rule #2 of the Clockworks: Stop asking for the devs to make the game easier. You see, defense is important. By asking for it to be LESS important, you are (theoretically) NERFING stuff which resists their damage. By reducing the usefulness of defensive armor and shields, more people will just pick up SSB and Chaos. Sthap...

EDIT: The only way this is ok IMO is if it doesn't apply to Elite and Advanced modes.

Mié, 09/11/2013 - 17:25
#5
Imagen de Blaackblue
Blaackblue
You said it already, but i'll say it again

There really is no reason for you to be hit by a lumber of ANY kinda, unless they are in a group of enemies that restrict your movement. the monster is just too slow moving to be accurate with his attacks, which is exactly why he has so much power to be fair. And if they are in a group, the other monsters might break the ice for you. Granted not everyone comes prepared to an ice floor with ice resist so that isn't an excuse i will use(i myself am often caught in ice floors with no ice resist). just learn to kite the enemy, never be in front of the lumber. BUT the idea about the bombs breaking your own ice is a good idea that makes perfect sense and i feel should be added to the game. It could be a utility that solo players use when venturing into ice stratums.

Mié, 09/11/2013 - 17:55
#6
Imagen de Little-Juances
Little-Juances

A silversap isn't as annoying as a bunch of volt knights. The shock reaplies until you die, you can't fight back, you can't escape.

Mié, 09/11/2013 - 19:15
#7
Imagen de Troll-Lolo
Troll-Lolo
The nerf isn't really my main point

Well, it is mostly about the breaking of ice by own bombs.
@Blaackblue Did I not say that even if you shouldn't be hit by a Lumber you can still get hit? So you're meaning to tell me you never once got caught off guard by a Lumber? People say slags are slow and are easy to dodge, yet they're still hit, you see what I am trying to say here?

@Little-Juances Yes, a mass of Mecha Knights of any kind is very annoying, but that is besides the point.

@Autofire I just want a very small nerf, nothing major that breaks the game, just dial the Silversaps down one notch, that is all. That isn't the main point, can we discuss the ability to break our own ice block?

Mié, 09/11/2013 - 20:12
#8
Imagen de Draycos
Draycos

While Freeze Lumbers are excessively powerful compared to other Lumbers, certain statuses work better or worse depending on the enemy. Faster enemies with multiple attacks benefit a lot from Fire and Shock, slower enemies take advantage of Freeze and Stun, and Poison is pretty much a mixed bag.

I really don't think one certain status/enemy combination should be so powerful that they can infinitely combo you without any counterplay after they get one hit in (Freeze Lumbers, Shock Fiends, etc), though.

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