Along my time of playing Spiral Knights for almost a year now, I've always wondered about various ways you can mix-and-match armor in the game, and recieve various benefits from each piece. I've studied the behaviors and traits of various armor setups in the game, and I've always wondered if there would ever be a continuation of the Statusbreak series, beyond their 3-star potential.
Let's look at it this way:
- Several sets of armor in the game can be mix-and-matched to provide equal defenses, as well as other benefits such as health bonuses, resistances, and any potential UVs. For example, you can match a set of Cobalt Armor and a Jelly Helm, and the defensive power that each item provides will equal out, allowing for maximum protection, as well as gaining the resistances from the Jelly Helm. This continues all the way through the Azure Guardian Armor/Helmet, and the Royal Jelly Crown/Mail, and carries the same benefits, respectively. This same result can be done with the Almirian Crusader Armor/Helmet and a Dread Skelly Mask/Suit, both balancing out their defensive power and carry over the given resistances, well... except you'll still be more vulnerable to fire due to the armor, unless you have a Wetsome Pendant or a UV that negates the weakness. I also noticed that this can also be pulled from a set of Blizzbreak Armor and an Elemental Hood, as they both balance out in defenses, and the Elemental Hood negates (and even improves) the weaker conditions of the Blizzbreak Armor, while having a supreme resistance to freeze.
- Now, how would we continue the advancements of the Statusbreak series? The Magic/Owlite series will provide the same defenses that would allow the two mismatched pieces to fit together and provide adept benefits, as well. Think about it: There are already several armor sets in the game that can balance each other out for superior defenses, so why not make it carry over to elemental-structured armors, as well?
I was thinking that if the armor WAS carried beyond the 3-star restriction, it would carry a similar effect to the Angelic/Seraphic/Valkyrie series, and have the weaknesses of the armor extended as they are upgraded, but their main resistance would be unmatchable. To put it into easier terms, imagine wearing a set of Hailstorm Armor (4-star Blizzbreak Armor that can be upgraded at level 5 or higher), and the freeze resistance is up to an unusual amount, such as 4 bars worth of the resistance. The weaknesses to fire and shock will be of a medium or high amount to counter this increase in icy protection, which can be omitted with either UVs or a Miracle Hood's resistances to the two elements can omit them. Afterwards, you'll gain an equal amount of both normal and elemental defense, which is probably a rather viable choice, especially considering if you want to take on the Roarmulus Twins, as this can prove useful (defensive-wise, maybe not so much resistance-wise, depending on how it's handled).
I understand that there are other armors in the game that make this look like a horrid choice, but think about it carefully. The 5-star versions of each of the Statusbreak Armors/Helms will provide an incredible amount of normal and elemental resistance if paired carefully with other equipment, as well as having an entire, maximized resistance (the whole resistance bar would be filled) to said status. It may seem like it'll be useless, and I know that there are armor sets out there that'll smear these armors to the wall. The whole point is to circle protection around one central element, while providing great defensive opportunities. The weaknesses of the armors may hold you back, but if you know what you have to face in your travels... then having an ultimate amount of resistance power around that element will definitely prove worth while.
I thought of a few cheesy names last night before I dozed off, so I'll leave them here:
Emberbreak Helmet/Armor --> Firebreak Helmet/Armor --> Blazebreak Helmet/Armor --> Firestorm Helmet/Armor --> Magma Mask/Suit
Frostbreak Helmet/Armor --> Icebreak Helmet/Armor --> Blizzbreak Helmet/Armor --> Hailstorm Helmet/Armor --> Gelid Mask/Suit
Circuitbreak Helmet/Armor --> Voltbreak Helmet/Armor --> Surgebreak Helmet/Armor --> Lightningstorm Helmet/Armor --> Galvanized Mask/Suit
I don't know if this topic was asked before, but I just thought I'd take a shot at it. What are your thoughts if the armor set were to be continued in some way? How would we try to balance it out?
Your idea is novel, and your post is pretty well-written. Some comments:
Pretty soon, someone is going to show up telling you to move this to the Suggestions forum. Not me, though. ;)
You call them "Elementbreak" armors, when they should probably be called "Statusbreak" armors. What distinguishes them is the statuses that they protect against, right?
Most experienced players on this forum don't care about any of the sets you've mentioned (except maybe as curiosities). The dominant armor strategy in this game is to go for armor that gives you offensive bonuses: Wolver, Gunslinger, Demo, and Chaos. So I fear that your new armor sets would just increase the number of unused armors in the game. For an extreme version of what I mean, read this thread, which simply recommends Chaos in every situation.